WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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jrcar
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

Here is the Gilberts, a full screen below the previous CentPac picture... lots of sea out there!



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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

The Ellice Islands, the top if the Fijian chain in the bottom left. so that is about 3.5 screens from Kwaljelon!

Like I said the map is huge!



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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by wild_Willie2 »

Drool........
 
Well done!!
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by cantona2 »

Loving the new unit symbols! Is Carth going to be posting a similar synopsis for us AFB's? Thanks again jrcar! [&o]
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

And here is Fiji, As a kid I spent a year living in the centre of the main island. Played shooting firecrackers through the fortifications at Suva, and visited the gun positions near Nadi.

Maybe I shall visit again this game :)

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

And my first thing to report, there is no second "n" in Nadi (You say Nandi, but it is spelt Nadi!).

The TF symbols were modified about a month ago, they look fantastic and help you to understand what things are.

The next build will have the latest artwork, so I'm avoiding showing that just yet.

cheers

Rob
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by cantona2 »

Major map changes!
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

Now for Japan.

One really nice change (of many!) is when you mouseover a base, in this case Tokyo. Makes finding that engine factory or armaments plant really easy.

Lots of subtle changes to Japan, one of the big issues to overcome is unlearning stuff from stock... and that is one of the purposes of this AAR.



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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Akos Gergely »

Verrry nice and a big thanks for the effort!

I'd say go for Fiji-Samoa invasion, would be interesting.

Hoping for more to come!
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

Here is Hawaii, juicy pickings here... maybe!



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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

This is where I really want to go :)



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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by wild_Willie2 »

WOW!.
 
This is going to be production NIGHTMARE...
 
Not only heavy, but also light industry and refineries.
 
What's a "HA-35" and a "HA-44". Are those seperate engines[&o][&o][&o][&o]?
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by Akos Gergely »

Seeing these map screenshots my heart is bleeding we couldn't get higher than 1024X768 resolution :(....just imagine this map on 1920X1080...
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

The future Eastern New Territories :)


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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

ORIGINAL: wild_Willie2

WOW!.

This is going to be production NIGHTMARE...

Not only heavy, but also light industry and refineries.

What's a "HA-35" and a "HA-44". Are those seperate engines[&o][&o][&o][&o]?

Yes the HA-35 and HA-44 are new engines, see the screenshots of WITPDecdoer (posted earlier) for a list of Enines available at the start.

Like stock there are some you need lots of, and some only a few. Between WITPDecoder and the game itself it is fairly easy to find out what you need.

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

Here is a picture showing a relationship between angines and aircraft.



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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by wild_Willie2 »

Brilliant, the Japanese start with a, very historically, 0 Kates produced per month.
How is the AI going to cope with this ???
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

North central China.

LOTS of work has gone into improving the game in China. Garrisons now apply to BOTH sides, many units in the Japanese rear areas, tricky for both sides.

It is now much harder to surround entire stacks compared to stock... having said that if you stuff up and tip the balance then either side can more forward.

One area of weakness still is land combat when one side has many more (and bigger) guns than the other. It has recently been modified though so we shall see how it plays out in the next build.

It will probably take a future patch to really improve it, but at worst it is the same as stock, and usually it is much better due to the changes already made.

Cheers

Rob

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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by jrcar »

Production kicks in soon. They have small pools of both the N1 and N2 versions to start.


ORIGINAL: wild_Willie2

Brilliant, the Japanese start with a, very historically, 0 Kates produced per month.
How is the AI going to cope with this ???
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Post by cantona2 »

What is clear is that players cannot build one massive stack on land or on sea and go on a rampage
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