Report here oddities after Patch1# for LV _mosh
Moderator: MOD_SPWaW
Thanks, Brent. Is "Freihiet!" the correct song? I think that is what they are singing. This may be the equivalent of "flyng" in an idiomatic sense.
Bing
Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
From the 101st Airborne Division Association Website
Still crashing to desktop
I have installed all of the current patches, scen updates, etc. While playing LV, I have had the game crash to desktop several times, in node 6, scen 19, and the Dubno battle afterwards. The MC does not save it if it crashes, and I have to start all over to finish the scenario. Yep, already deleted the PRF file, and it still crashes. Very frustrating. Sony Vaio, P4 1.7Ghz XP home edition.
Any help, anyone?:( It took 6 restarts to be able to finish the node 6, scen 19 (it is an awesome battle, however;) )
Any help, anyone?:( It took 6 restarts to be able to finish the node 6, scen 19 (it is an awesome battle, however;) )
- Sergeant, what should I do if my parachute won't open?
- Bring it back and I'll replace it.
- Bring it back and I'll replace it.
Finished Battle #3 - Radish Bridge ("Vital Bridge - Radziechow = Radish Bridge) - a DV @T7, definitely easier than previous versions. Brandenburgers come down in a decent place now - but if the battle is handled with dispatch the ATR never fires a shot.
Per message posted elsewhere here, Germans badly in need of optometrist and a decent field first who will work them out properly on the rifle range.
1) Still no FO and same for Battle #4 - I do not understand this. Why have them first two battles, then deprive the commander? What purpose does it serve? Has to be deliberate. Battle #3 easy enough for those who know about the onboard self-targeting trick (too bad for those who don't). Fourth battle and probably thereafter, the player needs the FO. Battle #4 we have 2-man Recon teams with higher arty rating than the A0.
Please to outline design reasons for this - thank you.
2) The sneak thieves who made off with my 81mm mortar in previous games got the idea. I had both mortars for entire Battle #3 and all reinforcements arrived on schedule - and complete.
3) Somebody up there now likes me! Start of Battle #4 I chose air support and this time I got it!!!
4) Decorated for valor, didn't look, I probably got a medal of some sort. Keep the medal, give me an FO with decent arty rating.
5) Actualliy, it might not be "radish" - it might be chow as in Purina - Puppy Chow, Monkey Chow, und so wieter.
Bing
Per message posted elsewhere here, Germans badly in need of optometrist and a decent field first who will work them out properly on the rifle range.
1) Still no FO and same for Battle #4 - I do not understand this. Why have them first two battles, then deprive the commander? What purpose does it serve? Has to be deliberate. Battle #3 easy enough for those who know about the onboard self-targeting trick (too bad for those who don't). Fourth battle and probably thereafter, the player needs the FO. Battle #4 we have 2-man Recon teams with higher arty rating than the A0.
Please to outline design reasons for this - thank you.
2) The sneak thieves who made off with my 81mm mortar in previous games got the idea. I had both mortars for entire Battle #3 and all reinforcements arrived on schedule - and complete.
3) Somebody up there now likes me! Start of Battle #4 I chose air support and this time I got it!!!
4) Decorated for valor, didn't look, I probably got a medal of some sort. Keep the medal, give me an FO with decent arty rating.
5) Actualliy, it might not be "radish" - it might be chow as in Purina - Puppy Chow, Monkey Chow, und so wieter.
Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
From the 101st Airborne Division Association Website
-
- Posts: 5160
- Joined: Tue Mar 02, 2004 12:00 am
That's half an answer, Brent. If they are onboard, they can be made to fire indirect, which we both know. Besides, in Battle #4 the player is given indirect fire artillery weapons - lots of them: 80mm mortars, 75's and 105's. I doubt the intent was to use all these as direct fire - maybe so, but that would be a real stretch in my mind.
I thought these were truly first line German regular army? If so, you are saying they would not have had the services of an experienced FO?
But ... half an answer is better than none. Like my girlfriend used to say: "Maybe later ....".
Bing
I thought these were truly first line German regular army? If so, you are saying they would not have had the services of an experienced FO?
But ... half an answer is better than none. Like my girlfriend used to say: "Maybe later ....".
Bing
"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website
From the 101st Airborne Division Association Website
I just started "Vital Bridge" and one of the Brandenberg units landed 1 hex off screen.
Is there anyway to get it back on screen? Or, is this just a tease or my bad luck?
If the same thing happens as the first time I went through this scenario, I'm sure going to miss those guys standing just off the screen. I must say, I am happier with the placement of what did land compared to the first time around before v7.1 and LV patch.
Other than this minor complaint and the sound not working before the patch, my MCLV has worked excellently.

If the same thing happens as the first time I went through this scenario, I'm sure going to miss those guys standing just off the screen. I must say, I am happier with the placement of what did land compared to the first time around before v7.1 and LV patch.
Other than this minor complaint and the sound not working before the patch, my MCLV has worked excellently.
Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom
rbrunsman: just bad luck 
Mao: These scenarios were done last year. We have tested these scenarios everytime there has been new OOBs and mechs. Unfortunately we have limited crew and capabilities to search all errors in one time. Nobody ever asked me if I would like to do patch for LV when new mech and OOBs arrived in first weeks of January this year. I just continued working as I've done a long time. And after January we had about 7 new OOBS and 4 new mechs. I don't complain, I just hope that individuals who use/create custom OOBs know better and take care of Official OOBs, as they are what LV and most pbems uses.
mosh

Mao: These scenarios were done last year. We have tested these scenarios everytime there has been new OOBs and mechs. Unfortunately we have limited crew and capabilities to search all errors in one time. Nobody ever asked me if I would like to do patch for LV when new mech and OOBs arrived in first weeks of January this year. I just continued working as I've done a long time. And after January we had about 7 new OOBS and 4 new mechs. I don't complain, I just hope that individuals who use/create custom OOBs know better and take care of Official OOBs, as they are what LV and most pbems uses.
mosh
salute
mosh
If its not rotten, shoot again
mosh
If its not rotten, shoot again
Resurrected killed core units
I had a recon unit J2 killed in scene 2. When I started scene 3, he was still present with the same name, Sgt Kinkel, and had slightly increased attributes such as experience, etc. It seems as though this unit should be replaced, at a lower level, with a different leader? I have a copy of the turn 2 lastsave and the first save for turn 3, if this is a game error and these would be useful.
Core Units Killed
Skuko, is this an "official" reply, or just "conjecture" by you? No disrespect intended! I am curious whether I am always going to have my core units resurrected for the next scenario, instead of receiving lower rated replacements in subsequent scenarios? I have applied all patches, up to and including "node 4", before beginning MCLV. Are you saying that occasionally core units are only injured and sometimes return to service, but sometimes killed and replaced?
The core forces damaged or destroyed are replaced and brought back up to 100%. There is no going from one battle to the next with a depleted force. One of the idiosyncracies of the MC's
The engine determines if the unit was completely destroyed or only damaged and the leader is always the last one to be a casualty, so If the unit dispersed with out suffering 100% casualties, the leader will return with higher experience, etc
The engine determines if the unit was completely destroyed or only damaged and the leader is always the last one to be a casualty, so If the unit dispersed with out suffering 100% casualties, the leader will return with higher experience, etc
Core Unit Replacement
I don't want to belabor the point or waste your time, but are you saying that core units will keep getting enhanced qualities, eg experience, etc., even if destroyed? Does this change to different (say lower) qualities, if the leader is destroyed as well? In summary, is there a situation where core units have diminished qualities in susequent scenarios, after suffering losses or destruction, or in some other situation (such as ....)?
Assume the unit c3 is completely destroyed. The leader is replaced and the unit starts out with lower values, including the leader.
Assume the unit d2 is damaged and dispersed, the leader remains and gains experience and the unit has the remaining survivors morale and exp averageed with the replacements
Assume the unit d2 is damaged and dispersed, the leader remains and gains experience and the unit has the remaining survivors morale and exp averageed with the replacements
Just wanted to add that the T-34 problem also occurs in the 2nd mission "An Early Decision" if you select to wait for reinforcments.
In addition, I recived a moderate victory and a decisive vic for the first 2 missions and was sent to "A Vital Bridge", however the battle map still displayed a USSR flag over Olyestce (Sp), while the Wehrmacht cross was over Radziechow. I had thought that the battle map was supposed to update based upon which side "Won" the battles there.
Wow, after seeing all these names over and over you would think that I would learn how to spell them
In addition, I recived a moderate victory and a decisive vic for the first 2 missions and was sent to "A Vital Bridge", however the battle map still displayed a USSR flag over Olyestce (Sp), while the Wehrmacht cross was over Radziechow. I had thought that the battle map was supposed to update based upon which side "Won" the battles there.
Wow, after seeing all these names over and over you would think that I would learn how to spell them

- Fallschirmjager
- Posts: 3555
- Joined: Mon Mar 18, 2002 12:46 am
- Location: Chattanooga, Tennessee
Yeah, when I first played it, I took the option to continue without waiting, and I didn't see any tanks. With the other option though, about 6 T-35s arrive as reinforcements somewhere around turn 6 or 7 or so. They attacked my centre from the road to the north of the NCO school.
I agree about the balancing though btw. I usually end up taking the last victory hexes in the last or 2nd to last turn.
I agree about the balancing though btw. I usually end up taking the last victory hexes in the last or 2nd to last turn.
Balancing
That was when I was able to design scenarios, not like now when I have to be corrected by Mosh or Harry or Bing because of all of the rust accumulation.



- Fallschirmjager
- Posts: 3555
- Joined: Mon Mar 18, 2002 12:46 am
- Location: Chattanooga, Tennessee
I choose to wait too and nver saw those tanks...odd.
I have found a small problem.
Im in battle 3, Ive gotten 2 DV's so far.
In the first 2 battles I took heavy losses.
Now when I right click on some of my units the leaders dont have ranks just names, and even worse some units dont have names or ranks.
Im running 7.1 and the latest LV patch.
I can send you my saved game if you want to take a gander at it.
Its not a problem its just more of an annoyence and takes some of the reality away.
I have found a small problem.
Im in battle 3, Ive gotten 2 DV's so far.
In the first 2 battles I took heavy losses.
Now when I right click on some of my units the leaders dont have ranks just names, and even worse some units dont have names or ranks.
Im running 7.1 and the latest LV patch.
I can send you my saved game if you want to take a gander at it.
Its not a problem its just more of an annoyence and takes some of the reality away.