This is the buildings that can be built with all advanced settings.
The buildings under the tag "Resource Developments" all relate to the resource output of your city.
The buildings under the tag "Military Developments" all relate to your military units.
The buildings under the tag "Upgrade Developments" all relate to research.
The buildings under the tag "Logistic Developments" all relate to your military units.
The buildings under the tag "Political Developments" all relate to the state/city currently selected.
Resource Developments
Mint: This increases the output of money generated in this city. If this city is set to generate labor instead of money, building this building in this city would be a waste.
Factory: This increase the output of labor in this city. If this city is set to generate money instead of labor, building this building in this city would be a waste.
Mine: This increases the ouput of iron generated in this city. If this city is set to generate horses instead of iron, building this building in this city would be a waste.
Horse Farm: This increases the output of horses generated in this city. If this city is set to generate iron instead of horses, building this building in this city would be a waste.
Arsenal: This adds to your national production of weapons. Weapons are the one of two "resources" that does not compete with another "resource" in each city.
RR Station: This adds to your national railroad capacity. Railroad capacity is one of two "resources" that does not compete with another "resource" in each city.
Bank: This earns you an interest on SAVED money each turn. In my oppinion its high cost makes it of little use.
Iron Works: This doubles the output of iron produced in any mine in the city. This is a building you will only want to build in cities you have set to produce iron.
Military Developments
Barracks: This is needed for the building of military units in this city. More barracks in a city will allow you to build more units.
Foundry: This is needed for the building of artillery units in this city.
Shipyard: This is needed for the building of ships in this city.
Training ground: This building increases the quality of units built in this city's state.
Mfg. Center: This building increases the speed of which units are built. Too see the full power of this building, look at the build speed of military units in Boston as opposed to other cities.
Academy: These buildings trains your military containers (Div/Corps/Army), and having enough of these also unlocks the 5 star general.
Upgrade Developments
These buildings will add to the national output of research in their various fields. The only buildings in this list that are special in any way, are schools and universities.
Schools: Will give +1 to all research fields in the city.
University: Will give +1 to all research buildings built in this city. This bonus is however not added to schools. (That means a city with a School+a university, but no other research building, will still only yield +1 to all research fields (from the school)).
Logistic Developments
Camp: This building will increase the output of reinforcements each turn. This building is affected by total population of the city in which it is built. This means that they do mroe good in a city with high population (New Orleans as an example for the Confederacy). There is however a chance that a camp will reduce the available ammount of manpower in a city every April. This means that it will often be a good idea not to build these in cities were you intend to build alot of military units, as the camp might deplete the manpower needed to build brigades.
Hospital: This building reduce losses from diseases in nearby containers.
Telegraph: This doubles the reinforcement rate into the province in which it is built. It does not however increase the ammount of available reinforcements per turn.
Signal Tower: This building will give a bonus to the scouting check of your armies located in the province in which it is built.
Political Developments
Capitol: Each state needs a capitol to allow its cities to produce resources. A state capitol is a city marked with a star on the map.
Mansion: This building adds support for 4 more buildings in this city (camps does not count towards the max # of buildings in a city).
Plantation: This building is equal to a mansion in that it increases building support by 4 in its city, however it also produce +1 money, +2 labior and +2 horses in the city in which it is built. The downside to this building is that it takes a longer time to build than a mansion.