This is the final position at the end of the battle. Abteilung 110 has successfully escorted the supplies needed by 24th Panzer Division.

Moderator: MOD_SPWaW
ORIGINAL: vahauser
So what do you think I should spend my 250 build points on?
ORIGINAL: vahauser
Alby,
Yes. The partisans were armed with molotovs. However, I tried to engage them at 2-hex range so they didn't get many chances to use them against me. The sappers had satchel charges, but here again I did my best to engage them at 2-hex range for the same reason.
Okay. I'm thinking that I need to upgrade my machineguns (which are defensive) into combat infantry (which can be used for attacking). Grenadier squads are 28pts each and Sturmpionieres are 32pts each. If I upgrade one platoon of MGs to Grenadiers and one platoon of MGs to Sturmpionieres, that will cost me 240 build points. I have nothing to spend the remaining 10 points on, so they will be lost. Does anybody have any other suggestions? I want to keep this campaign moving so give me your input soon, please.
ORIGINAL: vahauser
Notes to Alby regarding AUX units in Battle #2.
1) AUX unit AF2, SdKfz 231 8-Rad Armored Car, is listed as Fast Response Artillery and not Recon. It needs to be edited and converted to Recon. This is important for sighting purposes (and for movement purposes when playing with Command/Control ON).
2) AUX unit AG1, GE Mtrcycle Squad, is listed as Fast Response Artillery and not Recon. It needs to be edited and converted to Recon. This is important for sighting purposes (and for movement purposes when playing with Command/Control ON).
3) All AUX Opel Blitzes have weapons. These all need to be edited so that their weapons are deleted (to make them consistent with ENH 2009).
EDIT: It occurs to me that the AUX unit designations I gave above only apply to my campaign since I have 31 formations in my core. However, you should be able to easily figure out which two units I'm talking about when you go to edit the battle.