WaW Revised Beta Suggestions & Balance Reports

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

explorer2
Posts: 468
Joined: Thu Nov 29, 2007 10:45 pm

RE: WaW Revised Beta Suggestions & Balance Reports

Post by explorer2 »

ORIGINAL: barerabbit
1. what is the difference between city(0) and military base

Military base can be built, city 0 cannot.
2. what is that thing between bergan and swedish ore? major road? why?

Major road, yes. I consulted maps of the area from WWII and there was a clear (I don't remember exactly) either major road or RR here that was in constant use. I was surprised to find there was no road from Oslo to Stavanger however.
3 where is the french fleet? How did Explorer get a couple of french destroyers? Italy starts with 6 CAI's, where did all thier battleships come from in the AAR?

Historical French fleet doesn't enter unless GE or West attack Vichy. Those French DD are some I built in Marseilles while France was part of the West. That has confused many people.

4 air scout notes say recon is 120, but the unit attribute panel reads 998 for recon value

My mistake, thanks for the catch. I'll correct it. Correct value will be 800.
5. It looks like the air scout range is sufficent to fly search patterns over the entire north atlantic from Gander, Cork, and Rekkjavik. Seems to make the atlantic pretty small.

NOt exactly. And they were so limited that I used them occassionally. It was the massive amount of DD's that helped find him. Air scout is based on the Catalina, with same range, and should NOT be able to get central Atlantic. I have several maps of the air ranges of sub hunters. I'll recheck to see if I've missed something. One problem is Atlantic and Pacific map scales are not the same.
Air scouts in version D (the one we played) didn't work accurately at all. Part of the problem is in AT air do not get to do recon on the path they take, just the final destination. I'm hoping

I will finish up the AAR tonight and after the next version (I guess there still some issues with German supply from russia) start an AI game.
I"m trying hard to finish up version L's testing. I know I keep saying I'm almost there. I've got everything in that I want to, I'm in testing now. Done one long run, found mistakes, have now corrected (I hope) the mistakes and need to do another round of tests. HOping to post L May 6 by noon Pacific Time (GMT -8). I've given AI a little more help in L than before and victory conditions are new for JA & GE. Full list coming right after I finish testing.

Thanks barerabbit for your comments and interest.


Oh yeah, and about the coastal sea landscape type, etc... : Not ready to insert that in L. I'll enter the discussion more after I get L up.

User avatar
british exil
Posts: 1686
Joined: Thu May 04, 2006 6:26 pm
Location: Lower Saxony Germany

RE: WaW Revised Beta Suggestions & Balance Reports

Post by british exil »


I will finish up the AAR tonight and after the next version (I guess there still some issues with German supply from russia) start an AI game.
I"m trying hard to finish up version L's testing. I know I keep saying I'm almost there. I've got everything in that I want to, I'm in testing now. Done one long run, found mistakes, have now corrected (I hope) the mistakes and need to do another round of tests. HOping to post L May 6 by noon Pacific Time (GMT -8). I've given AI a little more help in L than before and victory conditions are new for JA & GE. Full list coming right after I finish testing.


Stop writing in this forum and get play testing.
You know that there are hundreds of players waiting for you to post the finished game.[:D]
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS
explorer2
Posts: 468
Joined: Thu Nov 29, 2007 10:45 pm

RE: WaW Revised Beta Suggestions & Balance Reports

Post by explorer2 »

Noon May 6 PST has now passed and you'll notice no scenario posted yet.
My apologies. I ran into a major snag when examining Air Scouts.
More later. Currently believe it will be about 8:00 pm PDT, today May 6

OK british exil, I'll take your advise and stopping resonding here until L is ready. [8D]
ghoward
Posts: 150
Joined: Fri Nov 09, 2007 8:32 pm

RE: WaW Revised Beta Suggestions & Balance Reports

Post by ghoward »

Take your time. You are doing a great job.
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: WaW Revised Beta Suggestions & Balance Reports

Post by Grymme »

I made a couple of new unit symbols for coastal artillery. You/anyone are welcome to use them if you want.

Attachments
Units.zip
(850 Bytes) Downloaded 10 times
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: WaW Revised Beta Suggestions & Balance Reports

Post by Grymme »

Here is a picture of one of them (nato version) in action. Im sure it can be improved, but its ok.

Image
Attachments
nato.jpg
nato.jpg (17.86 KiB) Viewed 124 times
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
User avatar
Barthheart
Posts: 3080
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: WaW Revised Beta Suggestions & Balance Reports

Post by Barthheart »

That looks good.

What prgram did you use to make it? If your program has the ability do a "drop shadow" effect on the white bits of about 1 or 2 pixels, slightly transparent, down and right. This will give the symbol a "3D" look like other used around here. Make the symbol stand out better.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Grymme
Posts: 1776
Joined: Sun Dec 16, 2007 5:06 pm
Contact:

RE: WaW Revised Beta Suggestions & Balance Reports

Post by Grymme »

I copied one of the boardgame mod squares and then i used paint to build the rectangle and the dot inside. The boardgame mod "square" does have the shadow effect but the rectangle and dot didnt, so i "amateurishly" put some shadow on myself pixel by pixel. (if you look at it with 800% magnifying you will see the shadows). I know its not that great looking. But i just wasnt so crazy about the original sprite for coastal artillery.
 
I am not sure if paint has the drop down shadow, but probably not. Dont know how to use it in any case. But maybe you know which program and how to use?  You are very welcome to improve on it.
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
User avatar
Barthheart
Posts: 3080
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: WaW Revised Beta Suggestions & Balance Reports

Post by Barthheart »

Ahh... hard to see the shadow from the screen shot... or maybe my bad eyes....[:'(] Your hand made drop shadow does just fine.

MS Paint doesn't have drop shadow. I use Paint Shop Pro... ver X right now. No actual training on it just lots of trial and error.... lots and lots...

There's a free progeram call GIMP that has most of the features of PSP. Give that a try.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
ghoward
Posts: 150
Joined: Fri Nov 09, 2007 8:32 pm

RE: WaW Revised Beta Suggestions & Balance Reports

Post by ghoward »

Is there a full Nato symbol set out there that works with WaW Revised? Barthheart, you were using something non standard during the AAR with Explorer2, but it didnt look like Nato, and I just saw bits and pieces. I would suppose there would be some renaming involved and prehaps some editing (I liked the level numbers on ship and ac symbols, for instance). Has anyone done it yet? If not, I will give it a try and make it available if there is intrest
User avatar
Barthheart
Posts: 3080
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: WaW Revised Beta Suggestions & Balance Reports

Post by Barthheart »

See this thread:
tm.asp?m=1685177

All you need to do is put new icons in folders SFTypeSymbols_yyyy, where yyy is Axis, Allied or Soviet. Back up your old set. This will change the icons for all scenarios that don't have their own icons defined.

If you want to change it for just the Waw scenario, you'll need to go in an modify the scenario itself to point to the new icons..... but you'd have to do this everytime there's a new version... [;)]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Post Reply

Return to “Mods and Scenarios”