Interceptor range and Legal moves

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

User avatar
Orm
Posts: 31450
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: Interceptor range and Legal moves

Post by Orm »

ORIGINAL: christo

In some of the games I play, the Axis lose more build points in planes lost than they do in strategic bombardment.

Christo

That is true in most games I play.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
LiquidSky
Posts: 2811
Joined: Tue Jun 24, 2008 4:28 am

RE: Interceptor range and Legal moves

Post by LiquidSky »

   In our games the Axis tend to save their air for the final defense, and only fly in missions that are critical.  Even when they have less then the allies, their quality advantage can make up for it.  And you really cant shoot down a lot of aircraft on the +1 to -1 column.  Sometimes it is better to just let the allies bomb.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
Post Reply

Return to “World in Flames”