If you have a lot of air units, then the Selectable Units form in MWIF will help. It lists all the units that can move in an air phase/subphase. You click to the rght of the unit in that form and the map centers on the unit. Or, if you know the target hex, you can just click on the unit in the form and drop it on the target hex. Fighter escorts are also listed.ORIGINAL: gridley
ORIGINAL: mutant1
This is the situation at the end of the first allied impulse in May/June 1944
http://gallery.me.com/mutant1#100249
Thanks for your updates. I do like reading some of the AAR's you find on line and things like this thread. I will try to do this same for our next game.
We are in May/June 44 right now. Hopefully, as the Allies, I can repeat the result of your game...short turns and bad weather killed me in '43. That being said if it wasn't for bad luck the German wouldn't have had any luck at all till then.
One thing I noticed though was how few planes the allies had in your M/J '44 pics, especially the pic of France. That is not a crtisism just an observation...Allies in our games usually have "death from the skies". Which makes allied moves a nightmare to do.
Good luck in your next game.
There isn't any provision for identifying all the enemy units that might intercept (or intercept the interceptors), but this does alleviate a lot of the searching and helps avoid missing a long range bomber that is far away.