Game sessions live on Twitter

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Shannon V. OKeets
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RE: Game sessions live on Twitter

Post by Shannon V. OKeets »

ORIGINAL: gridley

ORIGINAL: mutant1

This is the situation at the end of the first allied impulse in May/June 1944
http://gallery.me.com/mutant1#100249

Thanks for your updates. I do like reading some of the AAR's you find on line and things like this thread. I will try to do this same for our next game.

We are in May/June 44 right now. Hopefully, as the Allies, I can repeat the result of your game...short turns and bad weather killed me in '43. That being said if it wasn't for bad luck the German wouldn't have had any luck at all till then.

One thing I noticed though was how few planes the allies had in your M/J '44 pics, especially the pic of France. That is not a crtisism just an observation...Allies in our games usually have "death from the skies". Which makes allied moves a nightmare to do.

Good luck in your next game.
If you have a lot of air units, then the Selectable Units form in MWIF will help. It lists all the units that can move in an air phase/subphase. You click to the rght of the unit in that form and the map centers on the unit. Or, if you know the target hex, you can just click on the unit in the form and drop it on the target hex. Fighter escorts are also listed.

There isn't any provision for identifying all the enemy units that might intercept (or intercept the interceptors), but this does alleviate a lot of the searching and helps avoid missing a long range bomber that is far away.
Steve

Perfection is an elusive goal.
gridley
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Joined: Mon Oct 02, 2006 7:57 pm
Location: Caledon

RE: Game sessions live on Twitter

Post by gridley »

ORIGINAL: Shannon V. OKeets
ORIGINAL: gridley

One thing I noticed though was how few planes the allies had in your M/J '44 pics, especially the pic of France. That is not a crtisism just an observation...Allies in our games usually have "death from the skies". Which makes allied moves a nightmare to do.

If you have a lot of air units, then the Selectable Units form in MWIF will help. It lists all the units that can move in an air phase/subphase. You click to the rght of the unit in that form and the map centers on the unit. Or, if you know the target hex, you can just click on the unit in the form and drop it on the target hex. Fighter escorts are also listed.

There isn't any provision for identifying all the enemy units that might intercept (or intercept the interceptors), but this does alleviate a lot of the searching and helps avoid missing a long range bomber that is far away.

Yes, one of my favorite threads here is your "MWIF Game Interface Design". I have probably spent more time there than any other thread. I see how many of the things you have worked on will help in making the game easier to play. [8D]

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