Hmmmm
Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich
- MrRoadrunner
- Posts: 1323
- Joined: Fri Oct 07, 2005 5:25 pm
RE: Hmmmm
Conservative? Or purest?
CS is neither CM nor Operation Art of War?
Why try to make it so?
I'd rather be "conservative" than change the game to something it is not.
The "Mona Lisa" already has a moustache. It does not need a beard too.
RR
CS is neither CM nor Operation Art of War?
Why try to make it so?
I'd rather be "conservative" than change the game to something it is not.
The "Mona Lisa" already has a moustache. It does not need a beard too.
RR
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations
― Marcus Aurelius, Meditations
RE: Hmmmm
I agree complete !!! I don´t know why i read those compares not for the first time here ? Let the Campaign Series what it is !!!ORIGINAL: MrRoadrunner
CS is neither CM nor Operation Art of War?
Why try to make it so?
Stefan
I create and revise: OoB´s, ToE´s, Weapon Values for Modern Wars (forever CWE!) Working on OoB´s for the new CSCW and scenario playtesting for the Beta Brigade.
- V22 Osprey
- Posts: 1593
- Joined: Tue Apr 08, 2008 2:07 pm
- Location: Corona, CA
RE: Hmmmm
This thread has gone so far off topic it isnt even funny.How did it get from ''how to turn off music'' to ''lets change CS''?


Art by rogueusmc.
RE: Hmmmm
ORIGINAL: MrRoadrunner
Conservative? Or purest?
CS is neither CM nor Operation Art of War?
Why try to make it so?
I'd rather be "conservative" than change the game to something it is not.
The "Mona Lisa" already has a moustache. It does not need a beard too.
RR
Just conservative, not a purist. To be a purist you would have to understand the game. A purist would use different arguments than you do.
- MrRoadrunner
- Posts: 1323
- Joined: Fri Oct 07, 2005 5:25 pm
RE: Hmmmm
LOL! Truth there! [:)]
I just think that slapping on pieces from Steel Panthers, Combat Mission, and The Operational Art of War do nothing more than add "chrome" that satisfies a few while changing the game for all others.
I'm not against colorizing old movies. I am against changing dialog or adding scenes that don't make sense while doing so.
Like what extreme assault does for balance of all scenarios, so too, would any "optional game ending" format?
Just throw out balance all together? Both purest and conservatives may agree to be against something like that?
I prefer to be extra conservative. I have not been pure in quite some time! [;)]
RR
I just think that slapping on pieces from Steel Panthers, Combat Mission, and The Operational Art of War do nothing more than add "chrome" that satisfies a few while changing the game for all others.
I'm not against colorizing old movies. I am against changing dialog or adding scenes that don't make sense while doing so.
Like what extreme assault does for balance of all scenarios, so too, would any "optional game ending" format?
Just throw out balance all together? Both purest and conservatives may agree to be against something like that?
I prefer to be extra conservative. I have not been pure in quite some time! [;)]
RR
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations
― Marcus Aurelius, Meditations
RE: Hmmmm
ORIGINAL: Huib
ORIGINAL: MrRoadrunner
Conservative? Or purest?
CS is neither CM nor Operation Art of War?
Why try to make it so?
I'd rather be "conservative" than change the game to something it is not.
The "Mona Lisa" already has a moustache. It does not need a beard too.
RR
Just conservative, not a purist. To be a purist you would have to understand the game. A purist would use different arguments than you do.
Why can't a conservative be a purist? [&:]
And why do some players constantly look to alter the game engine... by adding more random luck elements and further reducing the need for individual skill level? [8D]
Regards, - Mike
"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein
"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein
- V22 Osprey
- Posts: 1593
- Joined: Tue Apr 08, 2008 2:07 pm
- Location: Corona, CA
- MrRoadrunner
- Posts: 1323
- Joined: Fri Oct 07, 2005 5:25 pm
RE: Hmmmm
ORIGINAL: mwest
ORIGINAL: Huib
ORIGINAL: MrRoadrunner
Conservative? Or purest?
CS is neither CM nor Operation Art of War?
Why try to make it so?
I'd rather be "conservative" than change the game to something it is not.
The "Mona Lisa" already has a moustache. It does not need a beard too.
RR
Just conservative, not a purist. To be a purist you would have to understand the game. A purist would use different arguments than you do.
Why can't a conservative be a purist? [&:]
And why do some players constantly look to alter the game engine... by adding more random luck elements and further reducing the need for individual skill level? [8D]
Mike they can be both.
Herr Huib just used it as an opportunity to personally attack me.
It does get very droll to repeat and repeat all the arguments against the proposed changes. Huib knows the why and the what. He just chooses to blindly move on and take shots at those who wanted the game upgraded but not changed beyond recognition.
As you said, letting the game engine take over the areas that used to be the skill of the individual players is a problem that they all do not seem to want to face?
RR
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations
― Marcus Aurelius, Meditations
- Jason Petho
- Posts: 17445
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: Hmmmm
ORIGINAL: MrRoadrunner
As you said, letting the game engine take over the areas that used to be the skill of the individual players is a problem that they all do not seem to want to face?
Just for clarity, what are these areas that the game engine takes over that used to be the skill of the individual players ?
Jason Petho
RE: Hmmmm
Gentlemen,
what´s going wrong here ? Do we "talk" about a game ? No more words ...
Stefan
what´s going wrong here ? Do we "talk" about a game ? No more words ...
Stefan
I create and revise: OoB´s, ToE´s, Weapon Values for Modern Wars (forever CWE!) Working on OoB´s for the new CSCW and scenario playtesting for the Beta Brigade.
RE: Hmmmm
ORIGINAL: Jason Petho
Just for clarity, what are these areas that the game engine takes over that used to be the skill of the individual players ?
Jason Petho
I am disappointed that you are ready to provoke a "heated" exchange on this forum? [&:] You; of all persons, should understand Ed and other players' viewpoints who disagree with some of the recent JTCS rules changes?
Please don't go there... do we need another rehash of Extreme Assault on the JTCS forums? [&:] Was not the recent Blitz Club forum debate enough?
Regards, - Mike
"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein
"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein
RE: Hmmmm
Gents:
But what I believe should get more "attention" in this thread is while many players want to see "change" in JTCS (whether revised artillery spotting rules, separate artillery ammunition, another assault flavor, more luck elements like a variable turn ending?, etc), there is never an accompanying discussion on how any of these proposed changes will impact game play? [&:]
Should not game play impact be paramount - both from a game player and developer perspective?
IMHO, there appears to be a whole lot of "let's change the rules because we can" crowd and very few folks who are worrying about how any proposed rule changes will impact game play? [&:]
But what I believe should get more "attention" in this thread is while many players want to see "change" in JTCS (whether revised artillery spotting rules, separate artillery ammunition, another assault flavor, more luck elements like a variable turn ending?, etc), there is never an accompanying discussion on how any of these proposed changes will impact game play? [&:]
Should not game play impact be paramount - both from a game player and developer perspective?
IMHO, there appears to be a whole lot of "let's change the rules because we can" crowd and very few folks who are worrying about how any proposed rule changes will impact game play? [&:]
Regards, - Mike
"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein
"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein
- Jason Petho
- Posts: 17445
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: Hmmmm
ORIGINAL: mwest
separate artillery ammunition,
This is inherently already built into the system as artillery uses the base ammo level and is not bound the traditional command & control supply rules as other combat units on the map.
ORIGINAL: mwest
there is never an accompanying discussion on how any of these proposed changes will impact game play? [&:]
On the contrary, is that not the point of posting threads... to discuss?
Jason Petho
- Jason Petho
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RE: Hmmmm
ORIGINAL: mwest
I am disappointed that you are ready to provoke a "heated" exchange on this forum? [&:] You; of all persons, should understand Ed and other players' viewpoints who disagree with some of the recent JTCS rules changes?
I disagree.
I am merely asking for clarity as it was a generalized statement.
It may provide the opportunity to discuss each point separately in a civil manner.
Jason Petho
RE: Hmmmm
ORIGINAL: Jason Petho
I disagree.
I am merely asking for clarity as it was a generalized statement.
It may provide the opportunity to discuss each point separately in a civil manner.
Jason Petho
I can guarantee that one of the points encapsulated within the "generalized statement" is Extreme Assault and its impact on JTCS. There have been several Blitz Club forum "debates" on this subject. You weighed in on all those debates. I'm sure you remember them? [&:] This "issue" was resolved months ago when you repeatly told players who questioned and objected to Extreme Assault's impact on game play that "...Extreme Assault is working as intended." "Learn to assault better." Most players have moved on? (Me included)
Why debate a topic like Extreme Assault when the decision has already been made and that no changes will be entertained for the near future?
Has not everything that can possibly be discussed on Extreme Assault been covered in this Blitz Club thread?
Extreme Assault
BTW... this thread covers 17 screens, over 4,000 views, and 161 replies.
Why repeat the same "debate" here? [&:]
IMO, I believe most players (me included) have given up "debating" subjects like Extreme Assault because there is no purpose in engaging in another useless exercise?
You and the JTCS game designers have decided that Extreme Assault is a "good thing" for JTCS and there will be no other options except the ver. 1.02 disrupt / surround / capture rule. End of story?
Regards, - Mike
"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein
"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein
- Jason Petho
- Posts: 17445
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: Hmmmm
I see your point, Mike.
The generalization mentioned "areas".
I am cursious as to what those other areas are, apart from the usual assault issue, which you have noted has been gone over enough already.
Jason Petho
The generalization mentioned "areas".
I am cursious as to what those other areas are, apart from the usual assault issue, which you have noted has been gone over enough already.
Jason Petho