Solitaire?

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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undercovergeek
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RE: Solitaire?

Post by undercovergeek »

are there any historical prompts in the game? on dec 7 1941 will that day just pass or will it say - now is the time to strike against the US bearing in mind the months of planning i will need! or could you just sit as say even germany and not even declare war?
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Neilster
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RE: Solitaire?

Post by Neilster »

ORIGINAL: undercovergeek

are there any historical prompts in the game? on dec 7 1941 will that day just pass or will it say - now is the time to strike against the US bearing in mind the months of planning i will need! or could you just sit as say even germany and not even declare war?
Apart from scenario specific stuff, no. The turns last for 2 months so individual days are not registered. It's not a re-run of WW2. If as Japan, you want to do a port strike on Pearl Harbor at the beginning of the NOV/DEC turn (and you are able to) then you can, but you are not obliged to follow the historical timeline.

In general events will quickly diverge from history, although they often follow a roughly similar course. Norway, for example is rarely invaded and France usually proves tougher than was historically the case.

Cheers, Neilster
Cheers, Neilster
Shannon V. OKeets
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RE: Solitaire?

Post by Shannon V. OKeets »

ORIGINAL: Caquineur
ORIGINAL: obermeister
... try out strategies ...
ORIGINAL: obermeister (in this thread : Simple survey, page 4)
Question: ... would I have more freedom to 'overrule' dice results in Solitaire?
... it would give me the ability to ... run simulations to test certain plans.
I was wondering, would it be possible to add an option to select the values of the die rolled (instead of having them random) in Solitaire mode ?
  • First, il would facilitate trying out strategies and testing certain plans, as obermeister suggests.
  • Second, it would allow to create non-random game reports, for example in order to simulate the actual events (or, more precisely, the diplomatic and military aspects) of the second world war.

    Of course, it would require a very good knowledge of the timetable, the order of battle, etc... of the war, and take a lot of time and effort.

    But I guess it would be be interesting, and coud bring to the game some people more interested in history itself and the simulating process than in the gaming process of WiF.

    Such "game reports" could also be a good introduction to the game itself for beginners and potential customers
What do you think ?

Alain
This is a good idea and trivial to code. I'll put it on my list.
Steve

Perfection is an elusive goal.
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Caquineur
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Location: Aix en Provence, France, Europe

RE: Solitaire?

Post by Caquineur »

ORIGINAL: Shannon V. OKeets
This is a good idea and trivial to code. I'll put it on my list.

Great, thanks !

[:)]
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