AE, the real game (YH v TS mk IX)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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fabertong
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RE: AE, the real game (YH v TS mk IX)

Post by fabertong »

We NEED IT..........
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Odin
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RE: AE, the real game (YH v TS mk IX)

Post by Odin »

ORIGINAL: Yamato hugger

OMG, 176 hits while I was writing that!! You guys really ARE starved, arent you? [:D]


Be shure about that! Give us the SPICE![:D][:D]
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Yamato hugger
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RE: AE, the real game (YH v TS mk IX)

Post by Yamato hugger »

ORIGINAL: Odin

What about an attack on Pearl Harbour?


Game hasnt started yet. Waiting on Tree to tell me what options / settings he wants. Also, we may do this as a 2 day turn rather than 1 day (up to him). When I get it, I will post it. (And there is no "U" in Pearl Harbor [:'(])
Flying Tiger
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RE: AE, the real game (YH v TS mk IX)

Post by Flying Tiger »

ORIGINAL: Yamato hugger

OMG, 176 hits while I was writing that!! You guys really ARE starved, arent you? [:D]

that was just me hitting 'refresh' constantly to see the next pic as soon as you sent it!!!

looks great. cant wait....
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m10bob
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RE: AE, the real game (YH v TS mk IX)

Post by m10bob »

Looks nice...but......I wanna drive it around the block first.[:D]
(BTW, I always loved this car)..

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SuluSea
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RE: AE, the real game (YH v TS mk IX)

Post by SuluSea »

Great pics YH! Looking forward to this kicking off.
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
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Tora, Tora, Tora!

Post by Yamato hugger »

Historical first turn (sort of):

AFTER ACTION REPORTS FOR Dec 07, 41
--------------------------------------------------------------------------------
Midget Sub attack inside harbor of Pearl Harbor!!!

Japanese Ships
SSX Ha-22, hits 1

Allied Ships
BB Pennsylvania, Torpedo hits 1
PC Taney

--------------------------------------------------------------------------------
Midget Sub attack inside harbor of Pearl Harbor!!!

Japanese Ships
SSX Ha-14, hits 3, heavy damage

Allied Ships
BB Maryland, Torpedo hits 1
PC Taney

--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Japanese aircraft
A6M2 Zero x 68
B5N2 Kate x 144
D3A1 Val x 126


Allied aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 2 destroyed, 1 damaged
B5N2 Kate: 5 destroyed, 21 damaged
D3A1 Val: 1 destroyed, 14 damaged

Allied aircraft losses
PBY-5 Catalina: 35 destroyed on ground
A-20A Havoc: 5 destroyed on ground
P-36A Mohawk: 13 destroyed on ground
B-17E Fortress: 3 destroyed on ground
B-18A Bolo: 13 destroyed on ground
P-40B Warhawk: 32 destroyed on ground
B-17D Fortress: 6 destroyed on ground
R3D-2: 1 destroyed on ground
SBD-1 Dauntless: 8 destroyed on ground
F4F-3 Wildcat: 4 destroyed on ground
C-33: 1 destroyed on ground
O-47A: 3 destroyed on ground
P-26A: 1 destroyed on ground

Allied Ships
BB Pennsylvania, Bomb hits 6, Torpedo hits 6, and is sunk
DMS Trevor, Bomb hits 1, on fire
BB Arizona, Bomb hits 4, Torpedo hits 5, and is sunk
AV Tangier, Torpedo hits 2, and is sunk
BB Oklahoma, Bomb hits 2, Torpedo hits 6, and is sunk
BB Tennessee, Bomb hits 6, Torpedo hits 5, and is sunk
BB West Virginia, Bomb hits 9, Torpedo hits 5, heavy fires, heavy damage
BB Maryland, Bomb hits 6, Torpedo hits 6, and is sunk
BB Nevada, Bomb hits 4, Torpedo hits 7, and is sunk
BB California, Bomb hits 1, Torpedo hits 1, and is sunk
DD Downes, Bomb hits 1, heavy fires, heavy damage
CL Honolulu, Bomb hits 1, Torpedo hits 3, heavy damage
CL Helena, Bomb hits 2, Torpedo hits 2, on fire, heavy damage
DM Pruitt, Bomb hits 1, Torpedo hits 1, and is sunk
DD Conyngham, Torpedo hits 1, and is sunk
DD Farragut, Torpedo hits 1, and is sunk
PG Sacramento, Bomb hits 1, heavy fires
xAP St. Mihel, Torpedo hits 2, and is sunk
SS Tautog, Bomb hits 1
CL Raleigh, Bomb hits 2, Torpedo hits 2, heavy fires, heavy damage
DM Sicard, Torpedo hits 1, and is sunk
CA New Orleans, Bomb hits 5, Torpedo hits 1
DM Tracy, Torpedo hits 1, and is sunk
CM Oglala, Bomb hits 1, on fire
DD Ralph Talbot, Bomb hits 1, Torpedo hits 1, and is sunk
DD Schley, Bomb hits 1, Torpedo hits 1, and is sunk
AR Medusa, Bomb hits 1
CL St. Louis, Bomb hits 1, Torpedo hits 1
AS Pelias, Bomb hits 1, Torpedo hits 1, on fire
AV Wright, Torpedo hits 2, and is sunk
DM Preble, Bomb hits 1, on fire
CL Detroit, Bomb hits 2, Torpedo hits 1, heavy fires, heavy damage
AV Curtiss, Bomb hits 1, on fire
DM Gamble, Torpedo hits 1, heavy damage
PT-28, Torpedo hits 1, and is sunk
DD Reid, Torpedo hits 1, and is sunk
CA San Francisco, Bomb hits 1, Torpedo hits 2, on fire
CL Phoenix, Torpedo hits 1, on fire, heavy damage
DD Jarvis, Torpedo hits 1, and is sunk
DD Dale, Torpedo hits 1, and is sunk
DD Aylwin, Bomb hits 1, heavy fires
AO Ramapo, Bomb hits 1, Torpedo hits 1, heavy fires, heavy damage
DD MacDonough, Bomb hits 1, heavy fires
DD Chew, Bomb hits 1, on fire
DD Shaw, Bomb hits 1, heavy fires
DD Bagley, Bomb hits 1, Torpedo hits 1, and is sunk
DM Ramsay, Bomb hits 1, heavy fires


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 2 (0 destroyed, 2 disabled)


Airbase hits 51
Airbase supply hits 1
Runway hits 174

Aircraft Attacking:
13 x A6M2 Zero attacking from 100 feet
Airfield Attack: 2 x 60 kg GP Bomb
17 x D3A1 Val diving from 10000'
Port Attack: 1 x 250 kg GP Bomb
26 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
15 x A6M2 Zero attacking from 100 feet
Airfield Attack: 2 x 60 kg GP Bomb
25 x D3A1 Val diving from 10000'
Port Attack: 1 x 250 kg GP Bomb
25 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
4 x A6M2 Zero sweeping at 15000 feet
17 x D3A1 Val diving from 10000'
Port Attack: 1 x 250 kg GP Bomb
17 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
4 x A6M2 Zero sweeping at 15000 feet
17 x D3A1 Val diving from 10000'
Port Attack: 1 x 250 kg GP Bomb
16 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
25 x D3A1 Val diving from 10000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb
25 x D3A1 Val diving from 10000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb

Raid detected at 40 NM, estimated altitude 7,000 feet.
Estimated time to target is 13 minutes
a Maryland class BB manuvering ...(Ev 63 / Sp 20)
DMS Trevor manuvering ...(Ev 63 / Sp 22)
a Tennessee class BB manuvering ...(Ev 65 / Sp 21)
a Pennsylvania class BB manuvering ...(Ev 59 / Sp 17)
an Allied CM manuvering ...(Ev 68 / Sp 14)
an Allied CV manuvering ...(Ev 55 / Sp 21)
an Allied CV manuvering ...(Ev 68 / Sp 15)
an Allied BB manuvering ...(Ev 67 / Sp 13)
an Allied CV manuvering ...(Ev 68 / Sp 15)
a Royal Sovereign class BB manuvering ...(Ev 68 / Sp 21)
DD Downes manuvering ...(Ev 57 / Sp 20)
an Allied CL manuvering ...(Ev 61 / Sp 21)
an Allied DD manuvering ...(Ev 56 / Sp 22)
DM Pruitt manuvering ...(Ev 68 / Sp 25)
DD Conyngham manuvering ...(Ev 59 / Sp 0)
DD Farragut manuvering ...(Ev 64 / Sp 0)
an Allied CL manuvering ...(Ev 59 / Sp 20)
a Langley class AV manuvering ...(Ev 50 / Sp 9)
PG Sacramento manuvering ...(Ev 68 / Sp 9)
xAP St. Mihel manuvering ...(Ev 61 / Sp 4)
BB Arizona manuvering ...(Ev 66 / Sp 4)
SS Tautog manuvering ...(Ev 54 / Sp 19)
CL Raleigh manuvering ...(Ev 51 / Sp 34)
DM Sicard manuvering ...(Ev 54 / Sp 0)
a Portland class CA manuvering ...(Ev 50 / Sp 32)
a Brooklyn class CL manuvering ...(Ev 65 / Sp 32)
DM Tracy manuvering ...(Ev 68 / Sp 0)
DD Ralph Talbot manuvering ...(Ev 58 / Sp 26)
DD Schley manuvering ...(Ev 69 / Sp 17)
a Prometheus class AR manuvering ...(Ev 55 / Sp 12)
a Leander class CL manuvering ...(Ev 64 / Sp 27)
an Allied AS manuvering ...(Ev 61 / Sp 14)
an Allied AV manuvering ...(Ev 66 / Sp 11)
DM Preble manuvering ...(Ev 62 / Sp 24)
CL Detroit manuvering ...(Ev 51 / Sp 30)
CL Detroit manuvering ...(Ev 53 / Sp 19)
PT-28 manuvering ...(Ev 53 / Sp 0)
DD Reid manuvering ...(Ev 51 / Sp 0)
a Kent class CA manuvering ...(Ev 65 / Sp 26)
DD Dale manuvering ...(Ev 60 / Sp 0)
DD Aylwin manuvering ...(Ev 57 / Sp 26)
AO Ramapo manuvering ...(Ev 51 / Sp 9)
DD MacDonough manuvering ...(Ev 53 / Sp 18)
an Allied DD manuvering ...(Ev 50 / Sp 35)
a Dobbin class AD manuvering ...(Ev 52 / Sp 13)
DD Chew manuvering ...(Ev 66 / Sp 23)
DD Shaw manuvering ...(Ev 59 / Sp 27)
an Allied DD manuvering ...(Ev 50 / Sp 30)
DM Ramsay manuvering ...(Ev 66 / Sp 21)

--------------------------------------------------------------------------------
Morning Air attack on TF, near Mersing at 52,82

Weather in hex: Clear sky

Japanese aircraft
G4M1 Betty x 13


Allied aircraft
Buffalo I x 2


Japanese aircraft losses
G4M1 Betty: 4 destroyed, 9 damaged


Allied Ships
BC Repulse, Torpedo hits 3, on fire, heavy damage



Aircraft Attacking:
9 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
No.243 Sqn RAF with Buffalo I (2 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead

Raid spotted at 15 NM, estimated altitude 19,000 feet.
Estimated time to target is 5 minutes
an Allied BC manuvering ...(Ev 56 / Sp 28)
Repulse manuvering changes...(Ev 59 / Sp 34)
Repulse manuvering changes...(Ev 58 / Sp 22)
Repulse manuvering changes...(Ev 52 / Sp 32)
Repulse manuvering changes...(Ev 53 / Sp 30)
Repulse manuvering changes...(Ev 53 / Sp 25)
Repulse manuvering changes...(Ev 60 / Sp 37)
Repulse manuvering changes...(Ev 53 / Sp 23)
Repulse manuvering changes...(Ev 52 / Sp 28)
Repulse manuvering changes...(Ev 54 / Sp 25)


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Mersing at 52,82

Weather in hex: Clear sky

Japanese aircraft
G4M1 Betty x 19


Allied aircraft
Buffalo I x 10


Japanese aircraft losses
G4M1 Betty: 4 destroyed, 15 damaged


Allied Ships
BB Prince of Wales, Torpedo hits 4, on fire, heavy damage



Aircraft Attacking:
14 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
No.243 Sqn RAF with Buffalo I (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
No.453 Sqn RAF with Buffalo I (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
No.488 Sqn RAF with Buffalo I (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 22 minutes

Raid detected at 40 NM, estimated altitude 18,000 feet.
Estimated time to target is 14 minutes
BB Prince of Wales manuvering ...(Ev 56 / Sp 28)
Prince of Wales manuvering changes...(Ev 51 / Sp 33)
Prince of Wales manuvering changes...(Ev 57 / Sp 35)
Prince of Wales manuvering changes...(Ev 60 / Sp 33)
Prince of Wales manuvering changes...(Ev 55 / Sp 23)
Prince of Wales manuvering changes...(Ev 55 / Sp 30)
Prince of Wales manuvering changes...(Ev 50 / Sp 30)
Prince of Wales manuvering changes...(Ev 50 / Sp 27)
Prince of Wales manuvering changes...(Ev 65 / Sp 25)
Prince of Wales manuvering changes...(Ev 57 / Sp 30)
Prince of Wales manuvering changes...(Ev 58 / Sp 21)
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drw61
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RE: Tora, Tora, Tora!

Post by drw61 »

7 of the BBs sunk....ouch! 
assuming this is FOW, I would love to see what happened from the allied side
 
what settings are you using? 
Mistmatz
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RE: AE, the real game (YH v TS mk IX)

Post by Mistmatz »

ORIGINAL: Yamato hugger
...
3) Drive to Perth. Once the immediate area is under control, its a long march or sail for the allies to come back into the area. Rail movement can only be done between controlled bases, meaning the allies would have to hoof it to get back in the area (unlikely) meaning a sea attack would be the only allied option.
...

If I understand this correctly you cannot use a railroad unless you own the starting and the destination base. What kind of movement is used instead - road, path, cross country? Does this restriction only apply for movement or also supply transportation?

And what happens to units that started moving on a railroad but then a base is lost during its movement? And is there a difference between a 'fleeing' movement (start base is lost) and an 'advance' movement (destination base is lost)?

In principle I like the idea of loosing RR movement this way as it should slow down the game in contested places like China or Burma. And of course its a good idea as you pointed out for the extremely long RR between the Perth area and Australias SE.

On the other hand I'm not sure if this is not too much off a limitation, especially if supply is also limited and the cross country option was chosen. Looking forward to some clarifications and thanks for starting this AAR. [:)]
If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

Yamato hugger
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RE: AE, the real game (YH v TS mk IX)

Post by Yamato hugger »

ORIGINAL: Mistmatz

ORIGINAL: Yamato hugger
...
3) Drive to Perth. Once the immediate area is under control, its a long march or sail for the allies to come back into the area. Rail movement can only be done between controlled bases, meaning the allies would have to hoof it to get back in the area (unlikely) meaning a sea attack would be the only allied option.
...

If I understand this correctly you cannot use a railroad unless you own the starting and the destination base. What kind of movement is used instead - road, path, cross country? Does this restriction only apply for movement or also supply transportation?

And what happens to units that started moving on a railroad but then a base is lost during its movement? And is there a difference between a 'fleeing' movement (start base is lost) and an 'advance' movement (destination base is lost)?

In principle I like the idea of loosing RR movement this way as it should slow down the game in contested places like China or Burma. And of course its a good idea as you pointed out for the extremely long RR between the Perth area and Australias SE.

On the other hand I'm not sure if this is not too much off a limitation, especially if supply is also limited and the cross country option was chosen. Looking forward to some clarifications and thanks for starting this AAR. [:)]

If you are between bases, and the rail becomes blocked, the unit will hold in place in strategic mode (which is used for rail or naval transport). So at that point you have a choice, you can send it back to whence it came, or you can change modes and continue to move by whatever means you can. In 1 game I was in northern Thailand and the rails became blocked, so I had to hoof it 3 hexes through jungle with no roads. Took a day or 2 [;)]
Yamato hugger
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RE: Tora, Tora, Tora!

Post by Yamato hugger »

ORIGINAL: drw61

7 of the BBs sunk....ouch! 
assuming this is FOW, I would love to see what happened from the allied side

what settings are you using? 

Actually when it says sunk on this report, it usually is. All 7 in Pearl and the PoW show on the sunk ships report which doesnt mean much. 8 DDs, 2 AVs, 3 DMs, an AVD, 3 merchies (2 at Davao), and the torpedoed PT round out the list. 4 of the 5 minis were lost.

As far as settings:

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rjopel
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RE: Tora, Tora, Tora!

Post by rjopel »

Bloddy First day for the allies.
Ryan Opel
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rjopel
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RE: Tora, Tora, Tora!

Post by rjopel »

Bloddy First day for the allies.
Ryan Opel
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Odin
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RE: Tora, Tora, Tora!

Post by Odin »

Ok. Iam pretty shure about this.
 
WITP was the biggest game i´ve ever seen and played.
 
With AE, we will find ourselfs in the bughouse soon.[:D]
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Lützow
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RE: Tora, Tora, Tora!

Post by Lützow »

Whatever. Just give us finally a 'gone gold' news.
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Odin
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RE: Tora, Tora, Tora!

Post by Odin »

ORIGINAL: Lützow

Whatever. Just give us finally a 'gone gold' news.


Possibly they won´t until their game reaches mid-1946 its end and they found nothing else.[:D]
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Kaletsch2007
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RE: Tora, Tora, Tora!

Post by Kaletsch2007 »

I guess, that should be the first house rule. Enable only two CV's to use torpedos, as the Japanese had only 48 of these torpedos in PH (if I recall it right).
Even as a JFB, the attack is far to effektive IMO.

Did you agree on any rules for chinese div crossing the border to BURMA, to support there ?

Regards
Rene'
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Terminus
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RE: Tora, Tora, Tora!

Post by Terminus »

This particular PH attack is not representative of what AE delivers on 12/7. I've done something like 20 or 25 of them, and seen everything from 0 to 8 battleships sunk.
We are all dreams of the Giant Space Butterfly.
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Shark7
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RE: Tora, Tora, Tora!

Post by Shark7 »

I'm guessing that they may have adjusted the damage model a bit, given the sheer number of ships sunk at PH.
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Terminus
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RE: Tora, Tora, Tora!

Post by Terminus »

ORIGINAL: Shark7

I'm guessing that they may have adjusted the damage model a bit, given the sheer number of ships sunk at PH.

Please re-read my post above. Damage model is different, true, but that has little to do with the outcome of this attack.
We are all dreams of the Giant Space Butterfly.
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