So, lets hear form someone who bought it
Moderators: Sertorius, Tim Coakley
RE: So, lets hear form someone who bought it
badhairday, do you run it at full screen? Since the resolution is locked at 1024x768 but it can be played in windowedmode which makes everything much clearer.
Look for HorseNMusket.ini in your install folder.
Add this line at the bottom of the file:
WindowedMode=1
Look for HorseNMusket.ini in your install folder.
Add this line at the bottom of the file:
WindowedMode=1
/Magnus
RE: So, lets hear form someone who bought it
ORIGINAL: Magnus
Yes why the need for 3D models and 3D terrain in turn based wargame, when you get a clear view of isometric view or top down view?
I can make quite a valid point why 3D terrian is preferable in a tactical setting as H&M is, your argument is purely personal preference hardley debatable.
RE: So, lets hear form someone who bought it
Sarge sure I'd like 3D graphics for a SYW era game, but other than ETW there isn't one. And from the complaints I've been reading on the blogs ETW seems to have missed the mark (you can correct me on this if you want, I don't have a copy of ETW and my opinion is based on what I've read).
The designers for HnMv1 are a very small group with limited resources, full time jobs, and I think they've done a good job despite limitations and life constantly creeping in (Tim Coakley had 2 or more deployments to Iraq during this project).
You can criticise this or that about the game and pick it apart all you want, but it's a good game for what it does. If in the end, you still don't like it you can always purchase one of the many 3D SYW games that are currently out there (I'm sorry, I couldn't help myself - Bad Santa!).
The designers for HnMv1 are a very small group with limited resources, full time jobs, and I think they've done a good job despite limitations and life constantly creeping in (Tim Coakley had 2 or more deployments to Iraq during this project).
You can criticise this or that about the game and pick it apart all you want, but it's a good game for what it does. If in the end, you still don't like it you can always purchase one of the many 3D SYW games that are currently out there (I'm sorry, I couldn't help myself - Bad Santa!).
RE: So, lets hear form someone who bought it
ORIGINAL: TR
Sarge sure I'd like 3D graphics for a SYW era game, but other than ETW there isn't one. And from the complaints I've been reading on the blogs ETW seems to have missed the mark (you can correct me on this if you want, I don't have a copy of ETW and my opinion is based on what I've read).
The designers for HnMv1 are a very small group with limited resources, full time jobs, and I think they've done a good job despite limitations and life constantly creeping in (Tim Coakley had 2 or more deployments to Iraq during this project).
You can criticise this or that about the game and pick it apart all you want, but it's a good game for what it does. If in the end, you still don't like it you can always purchase one of the many 3D SYW games that are currently out there (I'm sorry, I couldn't help myself - Bad Santa!).
What.................. ?
So how is my debate with Magnus that 3D terrian in a tactical setting instead of top down 2D is insulting to you or anyone for that matter.
PS/BTW: dropping Tim's military commitment in order to discount another community member's "opinion's" is quit the a$$hole move............... you sure he is ok with that ?
There are members in this thread stating the game is a wast of their money but you pull my comments as offensive...........?
nice..............[8|]
RE: So, lets hear form someone who bought it
No. I didn't take offense. I was adding my 2 cents worth in support of the game. Admittedly, my comments were poorly worded. I apologize.
Personally, I don't think the game is waste of money.
In the meantime, please excuse me while pry my foot out of mouth.
Personally, I don't think the game is waste of money.
In the meantime, please excuse me while pry my foot out of mouth.
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RE: So, lets hear form someone who bought it
All playing nice 
Sarge,
good points on 3d...all comes down to time and money. Mike Cooney from Boku (the programmer) has the talent, but it would take being able to work at this full time to get a game out.
HnM is an update of the old releases...with a face lift, expanded editor, and most importantly a new lease on life.
Two new games are in the works using the engine, with more planned after another round of updates.
I don't see being able to go 3D unless I can get the funds to pay Mike for two years (he would love that)!
Tim

Sarge,
good points on 3d...all comes down to time and money. Mike Cooney from Boku (the programmer) has the talent, but it would take being able to work at this full time to get a game out.
HnM is an update of the old releases...with a face lift, expanded editor, and most importantly a new lease on life.
Two new games are in the works using the engine, with more planned after another round of updates.
I don't see being able to go 3D unless I can get the funds to pay Mike for two years (he would love that)!
Tim
Horse and Musket2---Matrix Games
RE: So, lets hear form someone who bought it
ORIGINAL: Tim Coakley
All playing nice
Sarge,
good points on 3d...all comes down to time and money. Mike Cooney from Boku (the programmer) has the talent, but it would take being able to work at this full time to get a game out.
HnM is an update of the old releases...with a face lift, expanded editor, and most importantly a new lease on life.
Two new games are in the works using the engine, with more planned after another round of updates.
I don't see being able to go 3D unless I can get the funds to pay Mike for two years (he would love that)!
Tim
That was the nice Sarge...?

Anyway, that was not my point "the old 2D v's 3D debate" was out of context and not directed.
All I ask is see what you guys can do with the higher resolutions with out reinventing the wheel and kick around expanding the engine to cover the colonial wars but to be honest anything with a flontlock in it has me sold.
RE: So, lets hear form someone who bought it
I have not really played the scenarios that came with the game and have spent most of my time working in the editor to draw maps of battlefields from the American Revolution. The improvements in the editor are significant. I agree with those who have observed that it is difficult to see units and their facing, but this seems more prominent in the editor than in the game itself. I do hope that future versions of the game system will permit the transfer of maps drawn in this editor to the new game.
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RE: So, lets hear form someone who bought it
Sumter,
future games will be able to load maps/scenarios from this game.
I am looking at AWI as one of the next games...I think you will like it.
future games will be able to load maps/scenarios from this game.
I am looking at AWI as one of the next games...I think you will like it.
Horse and Musket2---Matrix Games
- Zaratoughda
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- Location: NE Pa, USA
RE: So, lets hear form someone who bought it
Sarge..... get a load of this.
I have the HPS games F&IW, C1776 and W1812, and they have 3D graphics and top down wargame counters and you can go with either one but, their 3D graphics are ragged to the point where I always used the counters. However, the HnM 3D graphics (better in PWM) were better, much more uniform, so in HnM the 3D graphics were fine.
And, someone made this point in this thread but.... lol... they seemed to miss the point entirely here and started thinking they needed to develop a new 3D model (what??).
Also, I REFUSED to purchase this game because they have essentially the same AI from PWM that is a mess. But, I found the graphics there to be fine, and seeing all the complaints about how the game looks here, was kind of surprising.
And then I remembered.... they increased the pixel size of the hexes by a factor of 2x while keeping the size of the units the same, effectively decreasing the number of pixels that the troops take (in a given hex by hex area) by a factor of 4x. When they started talking about doing this I warned them not to go that route.... and instead to continue with the 'a bit' oversized units they had already because they would be losing the impact of Magnus' artwork and that was about all they had as far as graphical impact but... they wouldn't listen and went down their merry route and.... are now getting the complaints about the artwork.
Ug... I had hoped things would not come out like this but... looks like they have taken a big step backwards with that 2x hex size increase and, unless they correct it, probably a step backwards into oblivion.
If you have not seen many comments from me around here... a matter of not wasting by breath.
Zaratoughda
P.S. Magnus did make the unit figurines a bit bigger so they didn't quite lose 4x but it is probably more than 2x and in any case, my original point sticks out like a sore thumb, IMO.
I have the HPS games F&IW, C1776 and W1812, and they have 3D graphics and top down wargame counters and you can go with either one but, their 3D graphics are ragged to the point where I always used the counters. However, the HnM 3D graphics (better in PWM) were better, much more uniform, so in HnM the 3D graphics were fine.
And, someone made this point in this thread but.... lol... they seemed to miss the point entirely here and started thinking they needed to develop a new 3D model (what??).
Also, I REFUSED to purchase this game because they have essentially the same AI from PWM that is a mess. But, I found the graphics there to be fine, and seeing all the complaints about how the game looks here, was kind of surprising.
And then I remembered.... they increased the pixel size of the hexes by a factor of 2x while keeping the size of the units the same, effectively decreasing the number of pixels that the troops take (in a given hex by hex area) by a factor of 4x. When they started talking about doing this I warned them not to go that route.... and instead to continue with the 'a bit' oversized units they had already because they would be losing the impact of Magnus' artwork and that was about all they had as far as graphical impact but... they wouldn't listen and went down their merry route and.... are now getting the complaints about the artwork.
Ug... I had hoped things would not come out like this but... looks like they have taken a big step backwards with that 2x hex size increase and, unless they correct it, probably a step backwards into oblivion.
If you have not seen many comments from me around here... a matter of not wasting by breath.
Zaratoughda
P.S. Magnus did make the unit figurines a bit bigger so they didn't quite lose 4x but it is probably more than 2x and in any case, my original point sticks out like a sore thumb, IMO.
RE: So, lets hear form someone who bought it
Actually I was thinking reducing the unit art by 50% , I agree Magnus' artwork is fantastic but is lost due to resolution, pixels whatever………. I‘m hardly a expert ?
All I really need is a clear view of facing and formation, but retaining the current 3d view point let the modders take it from there.[;)]

All I really need is a clear view of facing and formation, but retaining the current 3d view point let the modders take it from there.[;)]

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RE: So, lets hear form someone who bought it
quick mock up


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RE: So, lets hear form someone who bought it
Yes the units could be resized like you have shown there Sarge, you could put a whole small regiment or say 6 units within the same animation square so to speak.
/Magnus
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RE: So, lets hear form someone who bought it
An issue with this is that the game is set to have each unit made of 8 individual figures.
Horse and Musket2---Matrix Games
RE: So, lets hear form someone who bought it
I was going to cut the line into 1/8 , lining up the images on screen is quit the task …..[X(]
RE: So, lets hear form someone who bought it
Maybe it could be possible to increase the hex size even further, thus allow us to have say 16 individual units within one batallion compared to 8 we have now. That would look really good. The scale of the graphics wouldn´t need to be changed, just that we could fit more into each hex instead, say more buildings and such. Now the hexes is 128x128, if we could use 256x256 instead that would look really good.
/Magnus
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RE: So, lets hear form someone who bought it
Great idea! This would look fantastic and units of 16 men it is over top my dreams. I wouldn't worried about that battalion need drummers, flag bearer, commander and then left only 5 men for privates.
In 16 figures we can added this three and the number of privates wouldn't be small and (maybe battalion gun? could be included?) ...
In 16 figures we can added this three and the number of privates wouldn't be small and (maybe battalion gun? could be included?) ...
Changes....
RE: So, lets hear form someone who bought it
Yes batallion gun would look awesome too to add.
/Magnus
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RE: So, lets hear form someone who bought it
ORIGINAL: Titanwarrior89
Thanks for the info but Ive been using the wheel. Still hard for me to make the troops out sometimes.ORIGINAL: Sertorius1
Titanwarrior,
Use your up and down keys to adjust the map size. The "T" key resets the map at 1:1.
You can also use a wheel mouse. you can spin the wheel and it will adjust the size of the map.
I am not sure if you already figured this out , took me a while to do so, but appears my mouse wheel only allows for maybe 5 different zoom levels... I was originally a little disapointed w the graphics as none of the zooms did it for me.. However the arrow keys allow for much greater levels of zoom and now I am quite happy w the graphics.
RE: So, lets hear form someone who bought it
Hey, I didn't want to join yet another forum, but I'm seriously torn wether to buy or not to buy
I like the turn based aspect as I think it reminds me of miniature wargaming.
But the graphics just look so old, I normaly don't care, but if the graphics realy are so bad you have problems seeing which way the units point, well thats a problem.
I would be very intresed in a game about the AWI, if it models miltia and american units right
I like the turn based aspect as I think it reminds me of miniature wargaming.
But the graphics just look so old, I normaly don't care, but if the graphics realy are so bad you have problems seeing which way the units point, well thats a problem.
ORIGINAL: Tim Coakley
Sumter,
future games will be able to load maps/scenarios from this game.
I am looking at AWI as one of the next games...I think you will like it.
I would be very intresed in a game about the AWI, if it models miltia and american units right