Stack depiction

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Zorachus99
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RE: Stack depiction

Post by Zorachus99 »

ORIGINAL: Shannon V. OKeets

No spell checker available for forum posts.[;)]

Try Google Chrome, It uses an inline auto-spell checker while you type into web pages, which I rather enjoy.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
IKerensky_alt
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RE: Stack depiction

Post by IKerensky_alt »

Well no problem with shadows on lower right... I understood you put the shadow directly in the counter pics...
 
Too bad you doesnt have an invisible color counter with the shadow in diferrent size that you could just have pasted on top of every stacks...
Lt. Col. Ivan 'Greywolf' Kerensky
Shannon V. OKeets
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RE: Stack depiction

Post by Shannon V. OKeets »

ORIGINAL: Greywolf

Well no problem with shadows on lower right... I understood you put the shadow directly in the counter pics...

Too bad you doesnt have an invisible color counter with the shadow in diferrent size that you could just have pasted on top of every stacks...
Rendering the unit depictions on the screen is rather complex. It is done as a series of overlays. And many of the numeric factors are dynamic and reflect the unit's current 'situation'.
Steve

Perfection is an elusive goal.
IKerensky_alt
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RE: Stack depiction

Post by IKerensky_alt »

And the shadow is not an overlay ? too bad :(
Lt. Col. Ivan 'Greywolf' Kerensky
Shannon V. OKeets
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RE: Stack depiction

Post by Shannon V. OKeets »

ORIGINAL: Greywolf

And the shadow is not an overlay ? too bad :(
Each unit occupies a 96 pixels by 96 pixels square. Actually the (black) shadow is done first. Then the corners are rounded, then the base color for the unit, then the bitmapped image (if any), ...
Steve

Perfection is an elusive goal.
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BallyJ
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RE: Stack depiction

Post by BallyJ »

Don't worry about this nit picking Steve. The game looks great. Keep going forward not back.
Regards John
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obermeister
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RE: Stack depiction

Post by obermeister »

[accidental post, sorry]
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