ORIGINAL: Andy Mac
I do expect the AI to be an ongoing development over the next few weeks and months after release after you lot think of things I have missed
Does this mean tha ai will get improvements thru patch updates!....hope so[:)]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Andy Mac
I do expect the AI to be an ongoing development over the next few weeks and months after release after you lot think of things I have missed
ORIGINAL: Andy Mac
Imphal/Kohima/Chittagong.
ORIGINAL: Andy Mac
Its really hard guys with so many folks running around jumping on every morsel of info the temptation to read a thread about the AI is huge but if I go into any more details I will spoil the game.
ORIGINAL: Local Yokel
So what's a "trail"? Here's what the manual says:
"Railway Trail: Railway lines that do not have co-located roads, are able to be used by ground units by following the railway roadbeds. That is, by walking or driving along the railway roadbeds, rather than using actual trains. In game terms this ability is handled by the presence of the “railway trail” road type along all railways that do not coexist with main or secondary roads. No other trails exist on the map other than along such railway lines. The existence of foot trails is assumed in all hexes on the map that do not have roads defined, and this is accounted for in the off-road movement rates. Therefore there are no actual “trails” defined on the map except for along railway lines as described here."
ORIGINAL: Andy Mac
I do expect the AI to be an ongoing development over the next few weeks and months after release after you lot think of things I have missed
I assumed you would have to establish ownership to the secondary road hex E of Lashio along with Lashio.ORIGINAL: Local Yokel
The question of whether/how the Japanese can block overland supply to China via the Burma or Ledo Roads probably has a major bearing on what they do in Burma and what the Allied response should be. However, how the Japanese can accomplish this is no longer clear to me. The AE manual says this:
"For the Allies, if a rail/road/trail path free of Japanese units between Tsuyung and Ledo or between Tsuyung and Rangoon can be traced, than each day, 500 supply points per turn are added to Tsuyung."
So what's a "trail"? Here's what the manual says:
"Railway Trail: Railway lines that do not have co-located roads, are able to be used by ground units by following the railway roadbeds. That is, by walking or driving along the railway roadbeds, rather than using actual trains. In game terms this ability is handled by the presence of the “railway trail” road type along all railways that do not coexist with main or secondary roads. No other trails exist on the map other than along such railway lines. The existence of foot trails is assumed in all hexes on the map that do not have roads defined, and this is accounted for in the off-road movement rates. Therefore there are no actual “trails” defined on the map except for along railway lines as described here."
It appears to be a straightforward matter for the Japanese to block the original Burma Road by taking Rangoon. But what about the Ledo/Stilwell Road? There certainly aren't any visible 'railway trails' - or any other road or railway - connecting Ledo with Myitkyina. That implies that supplies can never reach China via the Ledo Road (and in reality the first convoy to traverse the Ledo Road didn't do so until January 1945), in which case the Japanese have no need to go up the Irrawaddy to deny China this source of supply. But if supply can pass over the 'assumed' foot trails in the forest/jungle south of Ledo then 'closure' of the Ledo Road is apparently impossible.
I think it has been suggested that the game checks whether this supply route to China is blocked just by examining ownership of bases along the routes of the Burma and Ledo Roads. Is that so? If it is, then the manual is presumably wrong.
ORIGINAL: Curty
ORIGINAL: Andy Mac
Its really hard guys with so many folks running around jumping on every morsel of info the temptation to read a thread about the AI is huge but if I go into any more details I will spoil the game.
After you have the game and the feeding frenzy has calmed down I will explain more but I really dont want to go into detail on the AI until its out there because it will spoil ift for folks.
Basically if I say anything everyone will read it and have part of the game ruined.
When a health warning has a chance of being effective I will discuss more but for now I need to not say much more
Broadly you will all thank me for keeping my gob shut for now
That thread realy would be too much information for me, it's enough for me to know there are extra treats in store with AE[:)]
ORIGINAL: mussey
As with history, I always seem to get beat up retreating from Burma. I tried to defend the rivers but get out-flanked or pushed back, and then once in the open - get pummelled. As for me, the first sign of a Jap trooper on Burma soil and I'm heading for the hills of India. Bug-out dude! 'Imphal or bust'.