Ship repairs

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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dr. smith
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RE: Ship repairs

Post by dr. smith »

ORIGINAL: JWE

ORIGINAL: dr. smith
Semi-related: if  a ship is doing Pierside repair, wouldn't that impact Cargo on/offloading ability?  i.e. smoking hulk taking up pier space.

After filling Shipyard to capacity, assigned ship to Pierside repair, checked Port, still said nobody docked on pier.
Technically, they should take up some dock space. But doing that would have made it way too extreme. So, they don't. It's basically a dock freebie.

Think of it as maybe 'service' docks, or tied to a mooring with floating repair lighters, or hard up by a mole, something like that.
Sounds good, thanks!
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Gilgawath1
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RE: Ship repairs

Post by Gilgawath1 »

Not sure if this is the right place to post but the topic seems right.
 
Trying to figure out ship repair the manual says that an undamaged size 6 port produces 51 Port rapair assist points (The table on page 239 says 63, which is correct) is this per ship or total for all ships?
 
Sorry if this has already been discussed but, just sneeking a look at manual and a cuppa in between honey do list.
 
Tony
 
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JWE
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RE: Ship repairs

Post by JWE »

ORIGINAL: Anorean
Not sure if this is the right place to post but the topic seems right.

Trying to figure out ship repair the manual says that an undamaged size 6 port produces 51 Port rapair assist points (The table on page 239 says 63, which is correct) is this per ship or total for all ships?

Sorry if this has already been discussed but, just sneeking a look at manual and a cuppa in between honey do list.

Tony
Hello, Tony. The Table is correct.

And it's 'kinda sorta' per ship and also 'kinda sorta' for multiple ships. The Port Assist Ops Points determine how many ships get the (for example, 63) Repair Assist Points. You apply the 63 (and can fix .63 damage) to everybody you can till the ops points run out. See Manual Section 14.2.3.8 Port Assist Ops
mjk428
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RE: Ship repairs

Post by mjk428 »

I recently had a ship sink in port and I'm not sure if it was a Catastrophic Event or my own cluelessness that was at fault. I have the saved games if needed.

AO Neosho took a torpedo on the way to Lahaina (Port: 4). She removed herself from the task force and disbanded automatically into port. Had some serious damage but looked to be OK. There was also an AR ship in her TF and so I put that into port as well. I tried to do the "manage ships under repair" routine but no joy.

I figured the port was too small and just left the AR in port with Neosho to manage the repairs the old way. Two days later Neosho's fire level went from 13 to 63 and sys damage from 68 to 97. The next turn she sunk.

So was there something I could have done?

Is there the something the other ships, port personnel and the AR should have done automatically but didn't?

I initially chalked it up to the fortunes of war but it's been bugging me that maybe I missed something.
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Don Bowen
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RE: Ship repairs

Post by Don Bowen »

ORIGINAL: mjk428

I recently had a ship sink in port and I'm not sure if it was a Catastrophic Event or my own cluelessness that was at fault. I have the saved games if needed.

AO Neosho took a torpedo on the way to Lahaina (Port: 4). She removed herself from the task force and disbanded automatically into port. Had some serious damage but looked to be OK. There was also an AR ship in her TF and so I put that into port as well. I tried to do the "manage ships under repair" routine but no joy.

I figured the port was too small and just left the AR in port with Neosho to manage the repairs the old way. Two days later Neosho's fire level went from 13 to 63 and sys damage from 68 to 97. The next turn she sunk.

So was there something I could have done?

Is there the something the other ships, port personnel and the AR should have done automatically but didn't?

I initially chalked it up to the fortunes of war but it's been bugging me that maybe I missed something.


If she was on fire she would not be allowed next to the repair ship. Port and/or naval support would help with the fire fighting. For a small fire to get out of control usually requires a very low crew experience or a catastrophic event. Events are in your ops report.
John Lansford
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RE: Ship repairs

Post by John Lansford »

I find the new repair routines both much more flexible and more intuitive to use than the WitP abstracted repair process.  The shipyard can repair anything and does the best job of any option at a port, but has a limited capacity to handle ships.  Pierside is usually 2nd best and I often use it to repair minor flotation and engine damage to get a ship ready for a journey somewhere else.  You can cycle through readiness, pierside, repair ship and shipyard and see how long each will take to complete repairs before selecting one.

Even having a small shipyard available, like the ones at Surabaya and Manila, is so useful when a ship pulls in with moderate system damage or the loss of a critical component.  They can often fix the damage within a week and if it's just system damage can often fix that in even less time.
mjk428
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RE: Ship repairs

Post by mjk428 »

ORIGINAL: Don Bowen

ORIGINAL: mjk428

I recently had a ship sink in port and I'm not sure if it was a Catastrophic Event or my own cluelessness that was at fault. I have the saved games if needed.

AO Neosho took a torpedo on the way to Lahaina (Port: 4). She removed herself from the task force and disbanded automatically into port. Had some serious damage but looked to be OK. There was also an AR ship in her TF and so I put that into port as well. I tried to do the "manage ships under repair" routine but no joy.

I figured the port was too small and just left the AR in port with Neosho to manage the repairs the old way. Two days later Neosho's fire level went from 13 to 63 and sys damage from 68 to 97. The next turn she sunk.

So was there something I could have done?

Is there the something the other ships, port personnel and the AR should have done automatically but didn't?

I initially chalked it up to the fortunes of war but it's been bugging me that maybe I missed something.


If she was on fire she would not be allowed next to the repair ship. Port and/or naval support would help with the fire fighting. For a small fire to get out of control usually requires a very low crew experience or a catastrophic event. Events are in your ops report.

The mystery deepens. I assumed it was a torp that was responsible but somehow she took a hit from a 60kg bomb on her way out of Pearl.

I also went through every report again (Ops, Combat) and this is the only mention of Neosho: "AO Neosho has spotted a Japanese Carrier Aircraft at 182,108" Apparently the 60kg bomb knocked out further communication. Or maybe it killed everyone and the Ghost Ship docked herself. :)

The Allies are still refusing to admit her loss. Probably embarrassed that the port of Lahaina performed so miserably compared to how the crew of Neosho would have managed all alone in the Coral Sea.
Next day at 10:00, Japanese aircraft spotted the two ships, and believing them to be a carrier and her escort, launched the first of two attacks which sank Sims and left Neosho, victim of seven direct hits and a suicide dive by one of the bombers, ablaze aft and in danger of breaking in two. She had shot down at least three of the attackers. One of her crewmen, Oscar V. Peterson, was posthumously awarded the Medal of Honor for his efforts to save the ship in spite of his severe injuries suffered in the attack.

Superb seamanship and skilled damage control work kept Neosho afloat for the next four days. The sorely stricken ship was first located by an RAAF aircraft, then an American PBY Catalina. At 13:00, 11 May, USS Henley arrived to rescue the 123 survivors and to sink by gunfire, the ship they had so valiantly kept alive against impossible odds.

Anyway, it makes sense that you can't repair a ship that is still on fire. So where can I requisition some fireboats?
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