Shep's Graphical Artwork (Planes, Ships, etc)

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

AD Skyraider (or XBTD2 Dauntless II)

Attachments
ADSkyraider.zip
(12.4 KiB) Downloaded 118 times
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

AM Mauler. Because three torpedoes is so awesome.
Attachments
AMMauler.zip
(13.36 KiB) Downloaded 137 times
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

FH-1 Phantom
Attachments
FHPhantom.zip
(12.56 KiB) Downloaded 105 times
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

XP-81
Attachments
XP81.zip
(14.09 KiB) Downloaded 96 times
TR Shrum
Posts: 74
Joined: Mon Feb 13, 2006 9:07 pm

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by TR Shrum »

Ryan,
 
Any chance of you doing a B-35 and B-36?  Thanks.
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

Here is the B-35, mein herr.

Be warned though I don't think I can think up a logical reason for this, because the reason it was abandoned was because of severe vibration, which made holding a steady course (crucial for bombing runs) very hard. Ironically, the B-35 was easier to fly than the YB-49, which was the same plane, but with jet engines; because the propellors acted as "air fences", aka, virtual rudders. The YB-49 didn't have those, and thus was even more devilishly difficult to fly.
Attachments
XB35.zip
(13.58 KiB) Downloaded 134 times
TR Shrum
Posts: 74
Joined: Mon Feb 13, 2006 9:07 pm

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by TR Shrum »

Ryan,
 
Thank you.  I've drawn several aircraft using Illustrator, but mine look too "technical".  You and others do a much better "artistic" rendering.
 
I do agree about the B-35 from a "real world" standpoint.  But it is a game and I can "make it work" in my world.
 
Thanks again.
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

ORIGINAL: TR Shrum

Thank you.  I've drawn several aircraft using Illustrator, but mine look too "technical".  You and others do a much better "artistic" rendering.

Well, to be truthfully honest, I don't draw these; I find clear enough side and top views -- in a lot of cases, for very obscure aircraft like the TB2D, that involves using US Government drawings from the SACs/ACPs, clean them up and then start working with color, and shading.

By the way, what aircraft have you drawn in illustrator?
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

B-36D (I know I know, jet version. Just close your eyes and imagine the US hanging a different type of jet from the pods)

Attachments
B36D.zip
(12.39 KiB) Downloaded 113 times
TR Shrum
Posts: 74
Joined: Mon Feb 13, 2006 9:07 pm

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by TR Shrum »

This is just a partial list of AC drawn in Illustrator and includes mostly "tops". I'm an architect by trade so doing things in "plan" view is what I do most. I have tried some "sides" (F5U), but was waiting for AE to come out and see what folks were going to do.

The partital list:

P-52
P-54
P-55
P-59
P-67
P-71
P-84
FH-2
F9F
B-36
B-35
Sea Fury
Sea Hornet
Sea Vampire
Meteor

That's in addition to all of the "standard" types already provided in AE.
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

I do agree about the B-35 from a "real world" standpoint.  But it is a game and I can "make it work" in my world.

Hmm. I came up with an idea. Perhaps they could get the "rudders" of the YB-49, combined with the props; it would help alleviate some of it's bad characteristics -- a reduction in range would happen though.
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

Aaaand here is the Roc/Skua someone asked for a bit back.

And with that i'm stopping artwork for a bit -- I'd like to actually play the game [:'(]

Attachments
RocSkua.zip
(30.03 KiB) Downloaded 126 times
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

Okay, so I lied. [:'(]

One last thing, the Grumman TB2F. The original side and top drawings were done by Tommy Thomason based off of some badly faded originals he found in the Grumman Archives on Long Island -- for one of his books "Strike From the Sea", which just came out.

I don't care if it's so huge even a midway cannot reliably operate it; I want my 75mm strafing!
Attachments
TB2F.zip
(13.78 KiB) Downloaded 131 times
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

Quick and Dirty mod using a profile found online and some hackery and color correction of an existing matrix P-40 top profile:

Apparently 10-14 P-40Es were used by a Japanese unit near Rangoon.
Attachments
P40EJapanese.zip
(13.99 KiB) Downloaded 121 times
User avatar
NormS3
Posts: 527
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by NormS3 »

fantastic!

many thanks Ryan!
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

Art Slots, Allied
Art Slots, Axis

I've put together some additional art from stuff I found on the web for:

Allied
Martin Baker MB-5
Westland Welkin
DH-100 Vampire Mk I.
B-42 Mixmaster
P-58A Chain Lightning
P-77 Sparrow
F4F-3S Wildcatfish -- Imagine a floatplane F4F. One was built.

Axis
G10N Fugaku
Ki-74-I Patsy

More will be undoubtly added. But does anyone have any ideas or suggestions for allied aircraft or axis, besides "MOAR GERMANS!"[:'(]
User avatar
Splinterhead
Posts: 189
Joined: Fri Aug 30, 2002 11:45 pm
Location: Lenoir City, TN

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by Splinterhead »

Requests? How about:

Allied- USN- Grumman:F3F

Free French: Morane-Saulnier M.S.406
Loire 130
Lioré et Olivier LeO45
P-40E
P-47
A-20

UK: Boulton Paul Defiant

Australia: Fairey Battle




Axis:
Vichy- Morane-Saulnier M.S.406, Loire 130, Farman F.221

Thai AF - Hawk 75N, O2U Corsair, Sally, Ann
Akos Gergely
Posts: 734
Joined: Thu Apr 08, 2004 1:22 pm
Location: Hungary, Bp.
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by Akos Gergely »

The USN is pretty well covered, I might still add this one:

BTD-Destroyer

and this:

JRM - Mars

For the RN I guess this would be a nice addition:

Spearfish
User avatar
RyanCrierie
Posts: 1327
Joined: Fri Oct 14, 2005 7:15 am
Contact:

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by RyanCrierie »

Allied- USN- Grumman:F3F

Which color scheme? Teh Pre war color scheme with each carrier having it's own color?
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Shep's Graphical Artwork (Planes, Ships, etc)

Post by DuckofTindalos »

As long as we're into the silly stuff...

http://en.wikipedia.org/wiki/Saunders-Roe_SR.A/1
We are all dreams of the Giant Space Butterfly.
Post Reply

Return to “Scenario Design and Modding”