Fatigue

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Dili
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Joined: Fri Sep 10, 2004 4:33 pm

RE: Fatigue

Post by Dili »

If the game is only putting those same 50% pilots always in air that issue should be adressed.
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stuman
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Joined: Sun Sep 14, 2008 8:59 am
Location: Elvis' Hometown

RE: Fatigue

Post by stuman »

ORIGINAL: dpstafford

ORIGINAL: Rob Brennan UK

just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt.

IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances.
Yes, very sensible.

But shouldn't the game be about more than weighting transports and doing pilot bed checks? Yet this sort of stuff, even after you get it down, is still going to take up three quarters of your playing time? To what end? There were other less burden-some ways to slow the game pace.

They already have my money for AE. And I'm OK with that since I got way, way, way, way more than my money's worth playing WITP these last 5 years. They can consider it a contribution to WITP 2. (Which, BTW, I have heard will mandate selection of all of the bridge officers on every capital ship. Complete with PP penalty if you select the wrong ensign as the captain's assistant).

In my opinion, AE is unplayable (and not because of bugs). And I won't be playing it.

Try RISK. You may like it. Not much managing to do there.

PS: I will even give you a hint. Try starting in Australia. South America can also work.
" Gentlemen, you can't fight in here! This is the War Room. " President Muffley

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EwingNJ
Posts: 63
Joined: Wed Aug 05, 2009 3:31 pm

RE: Fatigue

Post by EwingNJ »

ORIGINAL: castor troy

ORIGINAL: Rob Brennan UK

just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt.

IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances.

From my observations to date everyone flys. Some more than others but not the WITP problem of 50% of the pilots having 100% of the flying hours.


this is only true though if they also have changed WHO in the squadron is flying. In WITP nav search 100% never really accumulated fat (good thing because otherwise it´s just too much micromanagement and this also was the reason for it). BUT if you have set your squadrons to 50% then always the same 50% of pilots were flying. So if this wasn´t changed then now you see the total fat of the squadron going down but there are still always the same pilots in the air accumulating insane fatigue...

hopefully it was changed and isn´t that way... [&:]
Laxplayer
Posts: 204
Joined: Tue Aug 29, 2006 9:36 pm
Location: San Diego

RE: Fatigue

Post by Laxplayer »

I seem to get pretty high fatigue (20+), especially with my CV fighter pilots, and I only have them at 50% CAP. Anything more and it starts hitting ridiculous fatigue (40+). I've learned to put them at about 30% if I know I'm transitting safe waters and know where the opponent CVs are.
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