ORIGINAL: Streptokok
So nothing changed when ground combat takes place in the sense of exp/morale and fatigue/dirsuption effects?
Fatigue and morale effects were adjusted by combat mode and in general fatigue and distruption were "flatted" a bit, but no major changes to the model in these areas, just making sure they didn't grow too high mostly, we had a bit of a problem with this early on.
