Leaders

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Tanaka
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RE: Leaders

Post by Tanaka »

I agree its hard to believe this whole part of the game was not even put in the manual [&:] Wish the devs would help us out here [:(]

ORIGINAL: Chris H


One, if not the worst part of WitP and now AE ia the lack of information regarding leaders. In the quote below role play was mentioned. In true roll playing games you know exactly what is meant be the various skills an individua pocessesl, not some arbitary statement about being a him being a careful officer. I want to know what aggressiveness help, land skill helps not guess or experimment or hope that my careful officer is going to recognise the difference between a jap TF and an allied one. What determines that anyway, Naval skill?

Give use a break here the game is massive, brilliant and is the best game I've ever played on a computer but leader descriptions is poor, very poor.
ORIGINAL: Mike Wood

Hello...

We tried to give the player about the same information he would have, were he the theatre commander, so he could role play, instead of number crunch. The values can be viewed by loading the scenario into the data base editor, if he is so inclined.

As far as what type the player might place in command of a unit, I think the purpose and unit orders would influence the players choice.

The "bomber weenie" generally has a lower air skill and aggressiveness than the fighter commander, but a higher land combat skill (knows where in the infantry might hide and can bomb them better). I usually select a "promising" fellow with a good Inspiration (55% to 60%) and at least an average Leadership (50%+). If I plan on using the group for long range or opposed bombing missions, I prefer a bit higher Inspiration (60%-70%) and a "very promising" fellow, if available.


Michael Wood
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Admiral Scott
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RE: Leaders

Post by Admiral Scott »

ditto
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Admiral Scott
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RE: Leaders

Post by Admiral Scott »

bump
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PaxMondo
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RE: Leaders

Post by PaxMondo »

bump for a dev
Pax
Czert
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RE: Leaders

Post by Czert »

This interese me too, and it is strange that devs didnt responded. Mayby leader skills dont work as intended ?
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Admiral Scott
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RE: Leaders

Post by Admiral Scott »

bumpity bump
Rexor
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RE: Leaders

Post by Rexor »

Bump. Pretty Please?
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
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jb123
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RE: Leaders

Post by jb123 »

bump
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Mynok
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RE: Leaders

Post by Mynok »


Reason would indicate that if nothing has been forthcoming by now, nothing is. [8|]

"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
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Admiral Scott
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RE: Leaders

Post by Admiral Scott »

so bumping is futile?
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Mynok
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RE: Leaders

Post by Mynok »


I would suspect so.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
loricas
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RE: Leaders

Post by loricas »

it may be useful if sameone (skilled with tutorial, i tried but understand nothing) make same very very small scenarios to use as playing ground for test
Se la germania perde siamo perdenti. Se la germania vince siamo perduti.
If germany lose we are loser. if germany won we are lost.
G.Ciano Mussolini's foreign minister
Ciao Paolo
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Admiral Scott
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RE: Leaders

Post by Admiral Scott »

bumped
Czert
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RE: Leaders

Post by Czert »

Resistance is futile, not bumping.
Ooops, wrong game.

Anyway, with no response from devs it look that onlyest way to confrim which tanaka? writed is to run some test on mini scenarios.
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