Uxbridge counters

Share scenarios and mods with other players here.
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Uxbridge counters

Post by Uxbridge »

Same, but Italian front:





Image
Attachments
italian_front3.jpg
italian_front3.jpg (470.71 KiB) Viewed 263 times
User avatar
Magpius
Posts: 1746
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Uxbridge counters

Post by Magpius »

  • I'm finding the white infantry symbol on the blue background hard to distinguish.
  • What's the vertical green line on the left?
  • the white text on bright yellow is tough to read?
  • What symbol is the unit labeled 0  0, looks like a bunker?
64 million+ colours - perhaps you could use even more [:'(]

[font="times new roman"]in all honesty a little too bright and cheery for me![/font]
...but given it's just you, me and swatter pushing pixels at the moment, keep up the good work.


"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Uxbridge counters

Post by Uxbridge »

The paratroopers? I could change the lines to black. They might come out better that way.
 
The vertical line is the tech-level. I want all paras to have a blue background, so I can't fill the symbol. They therefore have the TL on the side.
 
Yes, the yellow units are original scenario colours. I haven't changed those, since the patch will make them back into yellow again. Have to be pre-patch. Same goes for the unit names. I will re-write the entire OOB when the patch comes, and when that's done, I can decide for size and colour of the text.
 
The 0-0 is a beachhead. It's supposed to look like an evening coast with fires raging. It looks better in game than here.
 
 
Only 64 millions?? Sad, I need much more! [:D] 
Fintilgin
Posts: 195
Joined: Thu Apr 14, 2005 12:45 am

RE: Uxbridge counters

Post by Fintilgin »

Looks great.  I assume we can just use the counters, right?  I want the new counters with the original map. :)
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Uxbridge counters

Post by Uxbridge »

Give me half an hour and I will upload the last version.
 
Yes, you can use the counters separately.
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Uxbridge counters

Post by Uxbridge »

You can download and try the new graphics from here:

Uxbridge Graphics Just click "ladda ner".

Note: there's just one download, so the earlier link above will yield the same files.

Also note: being a helpful chap, I added the name "uxbridge" to the scenario-folder name. The purpose was only to let the player distinguish it easily in the choice-of-scenarios list. Stupidly, I never thought of changing the name in the misc.csv-file also, making the scenario unplayable. I have now corrected this in the downloadable version, but if you downloaded the files prior to september 23rd, you'll get problems. In this case, either just remove the "uxbridge"-reference from the scenario name (thus it should read just "WWII"), or download the files again. Sorry for this.
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Uxbridge counters

Post by Uxbridge »

Attention! See my post above.
User avatar
AH4Ever
Posts: 628
Joined: Wed Jul 29, 2009 5:30 pm
Location: NU JOYZ

RE: Uxbridge counters

Post by AH4Ever »

[font="Tahoma"]All I can say is great work and thanx for the effort.[/font]
JJMC

The next best thing to being clever is being able to quote someone who is.

You weren't there Thursday... You MISSED it!
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Uxbridge counters

Post by Uxbridge »

You're welcome. [8D]
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: Uxbridge counters

Post by Hairog »

I have your excellent units working in 1.6 except for the ships don't show up. Any ideas?
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
jack54
Posts: 1443
Joined: Wed Jul 18, 2007 8:25 pm
Location: East Tennessee

RE: Uxbridge counters

Post by jack54 »

hi Hairog,

I don't think it's this mod; I'm missing ships also, but not all the time. Sometimes they're there sometimes not.

Start game no ships,---re-start game ships,---change counters no ships again.very strange!


jack
Avatar: Me borrowing Albert Ball's Nieuport 17

Counter from Bloody April by Terry Simo (GMT)
User avatar
Magpius
Posts: 1746
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Uxbridge counters

Post by Magpius »

is this happening with my unit mod Jack?
For a while it was occurring when I played 'fall weiss', but I no longer have the problem, and have been unable to repeat the 'missing ships glitch'.
If it keeps happening, or if anyone else has this problem, let me know and I'll double check. (may be the appearance.csv or gui.csv). What resolution are you playing on?

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Uxbridge counters

Post by Uxbridge »

ORIGINAL: Hairog

I have your excellent units working in 1.6 except for the ships don't show up. Any ideas?

It's working fine at my end, so, frankly, I have no idea what's the problem. I'm at work now, so I can't attend to it immediately, but I will think about it and see if I can come up with something.
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: Uxbridge counters

Post by Hairog »

Thank you.
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Uxbridge counters

Post by Uxbridge »

I'm afraid I can't figure this one out. Works fine here. I'm going to look at some other graphic issues. Maybe I find something to shed a light on this question then. [:(]
User avatar
coxville
Posts: 87
Joined: Sun Apr 12, 2009 5:03 pm
Location: Birmingham UK

RE: Uxbridge counters

Post by coxville »

Can I just echo again that the concept behind these counters is fantastic. I have regressed slightly in that I still use the ship sprites and I have dropped the rest into the Mix 2 counter set so i still get the flags (Italy and germany were getting quite confusing when sharing a battlefield) but the colours are superb. I can really manage the battle field well now, particularly for those longer fronts. thank you so much.

Chris
93% of statistics are wrong...
User avatar
jack54
Posts: 1443
Joined: Wed Jul 18, 2007 8:25 pm
Location: East Tennessee

RE: Uxbridge counters

Post by jack54 »

I'm able to create the lost ship icons by changing the map with the options menu.

So far this happens on all units stock or mods:

-load game I have all ship icons
-change map leaving units the same- I loose ships (seems to happen with any map)
-change units with options menu; ships are back.

I'm using vista 32bit I don't know if it's limited to that;probably not.
Avatar: Me borrowing Albert Ball's Nieuport 17

Counter from Bloody April by Terry Simo (GMT)
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Uxbridge counters

Post by Uxbridge »

ORIGINAL: coxville

Can I just echo again that the concept behind these counters is fantastic. I have regressed slightly in that I still use the ship sprites and I have dropped the rest into the Mix 2 counter set so i still get the flags (Italy and germany were getting quite confusing when sharing a battlefield) but the colours are superb. I can really manage the battle field well now, particularly for those longer fronts. thank you so much.

Chris

If you have problems telling Germans and Italians apart, it is because you're still using original scenario colours, which I'm not, and for which the counters therefore are not originally intended.

Next time, when you have finished playing, go into the save file for the current scenario, copy and send me your countries.csv-file. I can then change the colours for the proper ones and have the file sent back to you. Replacing it in your save file will give you the same look as I have.

Let me know here if you have sent anything. I don't look at this mail-box often.
User avatar
Bleck
Posts: 741
Joined: Sun Mar 08, 2009 1:35 pm
Location: Poland
Contact:

RE: Uxbridge counters

Post by Bleck »

ORIGINAL: jack54
I'm able to create the lost ship icons by changing the map with the options menu.

So far this happens on all units stock or mods:

-load game I have all ship icons
-change map leaving units the same- I loose ships (seems to happen with any map)
-change units with options menu; ships are back.

I'm using vista 32bit I don't know if it's limited to that;probably not.

Thanks for spotting that jack54! Problem with disappearing naval units is now fixed [:)]
Wastelands Interactive member (Programmer)
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: Uxbridge counters

Post by Uxbridge »

Ah, good. Then I don't have to think more about that!
Post Reply

Return to “Scenarios and Mods”