sluggish performance (even with tips from sticky enabled)

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Hard Sarge
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RE: sluggish performance (even with tips from sticky enabled)

Post by Hard Sarge »

ORIGINAL: cap87

I was wondering if this happened to somebody else: everytime Im playing the game my mouse pointer appears with a vista blue circle on its right, just like if its trying to load something; the issue is that it goes on without stopping and it`s really annoying me. any ideas?
quote:

ORIGINAL: alfredtc

Disable the DDraw work fine on by XP machine, but I can't find a way to disable it on my Vista laptop.
The hour glass still there. Tks for help.


the hour glass does not mean anything, you can go to the save screen, save the game and the hour glass will go away, that is on the list for the first patch
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Arnir
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RE: sluggish performance (even with tips from sticky enabled)

Post by Arnir »

I might have missed the answer, but I can't figure out how to turn of DDraw either on my Vista64 machine.  Mine is running very sluggish as well.  I'm trying to fix that problem first.
Baron von Beer
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RE: sluggish performance (even with tips from sticky enabled)

Post by Baron von Beer »

XP, DXDiag setting to off isn't night and day, it's night and the sun going supernova.  Instead of 2 seconds per "tick" of scrolling, it is actually, fluid! [X(]

And add another to the CPU affinity makes a world of difference gang. With the above change, all is good, until turning on the highlight occupied airfields. Then it's back to a crawl. Changed affinity to a single core, and smooth sailing again. Night, highlighted, etc on, and no issue.
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Erik Rutins
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RE: sluggish performance (even with tips from sticky enabled)

Post by Erik Rutins »

Ok, for Vista my main suggestion for now is to set the process priority to its highest setting and to set the affinity. The DirectDraw fix for Vista should be built into the first update.

To see how to do the first two, go here:

tm.asp?m=2248141
Erik Rutins
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mikkey
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RE: sluggish performance (even with tips from sticky enabled)

Post by mikkey »

I have problem with flickering hint panels. Every change in-game time, resulting in flash displayed hint (information about object, hotkey hint...)[:(]
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davidjruss
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RE: sluggish performance (even with tips from sticky enabled)

Post by davidjruss »

Erik
The DirectDraw fix for Vista should be built into the first update.

I assume the fix will also be for XP systems as I have graphics and slow down problems when disabling the DD at present on XP and have had to revert back to DD

DavidR
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harley
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RE: sluggish performance (even with tips from sticky enabled)

Post by harley »

Yes, David.

The WITP:AE guys designed this fix to be OS independent, and allow the game to run without changing system settings.
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mikkey
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RE: sluggish performance (even with tips from sticky enabled)

Post by mikkey »

harley, adjust this fix flashing hint panels too?
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Frandoxxx
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RE: sluggish performance (even with tips from sticky enabled)

Post by Frandoxxx »

One thing I found out not being a "tech head," is when you disable the directdraw, it does NOT enable again by a reboot. You have to go back in and manually enable it again. I found this out the hard way as I tried to play another game after i had disabled the directdraw and had a nasty CTD. I manually enabled directdraw and this game ran fine again.

SO remember, to always reenable the directdraw after your ED/BTR sesssion is over to avoid bad surprises with other software. [;)]
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harley
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RE: sluggish performance (even with tips from sticky enabled)

Post by harley »

ORIGINAL: mikkey

harley, adjust this fix flashing hint panels too?

I need more info on this one. Where, what? I'm not sure what you mean from your first post.
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harley
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RE: sluggish performance (even with tips from sticky enabled)

Post by harley »

ORIGINAL: Frandoxx

One thing I found out not being a "tech head," is when you disable the directdraw, it does NOT enable again by a reboot. You have to go back in and manually enable it again. I found this out the hard way as I tried to play another game after i had disabled the directdraw and had a nasty CTD. I manually enabled directdraw and this game ran fine again.

SO remember, to always reenable the directdraw after your ED/BTR sesssion is over to avoid bad surprises with other software. [;)]

Yeah, well, we'll stop the need to do this then it won't be a problem...
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tgb
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RE: sluggish performance (even with tips from sticky enabled)

Post by tgb »

Even though I have an administrator account on my Vista 32 system, it won't let me change either the affinity or priority. I keep getting a "not authorized" message.

What am I doing wrong?
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mikkey
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RE: sluggish performance (even with tips from sticky enabled)

Post by mikkey »

ORIGINAL: harley
ORIGINAL: mikkey
harley, adjust this fix flashing hint panels too?
I need more info on this one. Where, what? I'm not sure what you mean from your first post.
I have disabled DirectDraw Acceleration. If I play in full screen, I have graphical glitches as JudgeDredd. If I play in window mod, graphics is O.K. but in Reaction phase flashing displayed hint panel. As a hint panels I think displayed information about the object (name, position, capacity, fuel...) or displayed button hint if I have mouse over him. This flashing happen every game time change (it's like screen refresh). During any actions (air combat, bombing target...) when time is stopped, displayed panels are without flashing.
My spec. WinXP SP2, IntelCore2(Conroe dual core), GF7900GS 256MB and 4GB RAM.
Sorry for my poor english[:(]
AttuWatcher
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RE: sluggish performance (even with tips from sticky enabled)

Post by AttuWatcher »

BOBBTR runs great but if I enable "Highlight Target Damage" it becomes a crawl.
Playing in window mode with affinity set to use all cores. I can't play with priority set to high because the music/sound becomes distorted.
I'm running Win7 and my display drivers don't allow me to disable direct draw. (atleast not in dxdiag or through monitor settings)
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Hard Sarge
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RE: sluggish performance (even with tips from sticky enabled)

Post by Hard Sarge »

ORIGINAL: FAsea

BOBBTR runs great but if I enable "Highlight Target Damage" it becomes a crawl.
Playing in window mode with affinity set to use all cores. I can't play with priority set to high because the music/sound becomes distorted.
I'm running Win7 and my display drivers don't allow me to disable direct draw. (atleast not in dxdiag or through monitor settings)

going to a crawl, is that doing the plotting phase, or during the mission phase ?

one thing you could do, if it is the mission side, is to hit F2, that would take all of the targets off of the map but the ones you have targetted, which during the mission, you really don't need to have all of the targets highlighted

if you playing the defender, this don't work
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AttuWatcher
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RE: sluggish performance (even with tips from sticky enabled)

Post by AttuWatcher »

ORIGINAL: Hard Sarge
going to a crawl, is that doing the plotting phase, or during the mission phase ?

one thing you could do, if it is the mission side, is to hit F2, that would take all of the targets off of the map but the ones you have targetted, which during the mission, you really don't need to have all of the targets highlighted

Thanks for the quick reply HS. Yes this is during the mission phase.
Hitting F2 speeds things up nicely. Luckily I'm not playing defender right now.
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harley
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RE: sluggish performance (even with tips from sticky enabled)

Post by harley »

ORIGINAL: mikkey

I have disabled DirectDraw Acceleration. If I play in full screen, I have graphical glitches as JudgeDredd. If I play in window mod, graphics is O.K. but in Reaction phase flashing displayed hint panel. As a hint panels I think displayed information about the object (name, position, capacity, fuel...) or displayed button hint if I have mouse over him. This flashing happen every game time change (it's like screen refresh). During any actions (air combat, bombing target...) when time is stopped, displayed panels are without flashing.
My spec. WinXP SP2, IntelCore2(Conroe dual core), GF7900GS 256MB and 4GB RAM.
Sorry for my poor english[:(]

Ok, still trying to understand. You get the map "tearing" when scrolling, like JudgeDredd, but you also get the last pop-up "hint" showing when it shouldn't? - or - You get the map "tearing" when scrolling, like JudgeDredd, but you also get the pop-up "hint" flashing when it should be solid?

Is one of those correct? Is it only with DD Acceleration OFF?

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JudgeDredd
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RE: sluggish performance (even with tips from sticky enabled)

Post by JudgeDredd »

I think he's saying he gets the last popup hint flashing in Window mode and NO graphical tearing...the map tearing and popup flash are not related. He only gets the tearing in full screen, btu in window mode (no tearing) he gets the info boxes flashing up...I also get the impression from what he says that it's when his mouse is over something...but flashes, instead of staying there....possibly like the mouse hovers over something and the hint shows, only to disappear as if the mouse has moved...

I think...[:D]
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mikkey
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RE: sluggish performance (even with tips from sticky enabled)

Post by mikkey »

oki, I think that the video says more than my words[;)]
Graphical glitches - it's happen only in full screen mod with DirectDraw Acceleration disabled (small size of the game window is the result of recording program, not visual bug[:)])
Flashing hints - this happen only in window mod with DDA disabled and also with DDA enabled (with DDA enabled flickering is not too fast as with DDA disabled but still there is). It's look like screen refresh when is something change in bottom panel (game time, radio activity...).
If I play with DDA enabled, map scrolling is very very sluggish...

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Mobeer
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RE: sluggish performance (even with tips from sticky enabled)

Post by Mobeer »

One thing I have found is that on the Save Game screen (accessed when a game is open), entering a Comment shows a Windows style dialog that does not fit well with the rest of the user interface. After completing the entering of a comment, the save game screen flickers and scrolls the save game list very quickly until the screen is exited. This makes it awkward to select the desired save game slot after editing the comment.

To be honest, probably not worth fixing in and of itself.
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