AE Patch II?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
SuluSea
Posts: 2397
Joined: Fri Nov 17, 2006 2:13 pm

RE: AE Patch II?

Post by SuluSea »

I really look at the ops report for ship/troop/squadron reinforcements, lost ships, port/AF expansions and ship repair info. The rest is just filler that I need to visually blank out.

I'm at the opposite side on this, I want more information. [;)]


I like the garrison idea but in a perfect world I'd like to see the garrison model tweaked. Two things in particular stand out for me-

Not a big fan of an allied sir robin and the japanese showing up to a wrecked city.
Seems like the Japanese should have to use a higher garrison ratio in China than the Chinese.


Pilot Training
9. Increase the speed of pilot training, it's too slow after patch 1 and is now useless for shorter scenarios.


To me patch 1 looks much more realistic than the first version, which is still much faster than the japanese pilots moved through their training system in reality.



"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
User avatar
Jonathan Pollard
Posts: 584
Joined: Sun Feb 25, 2007 2:48 am
Location: Federal prison
Contact:

RE: AE Patch II?

Post by Jonathan Pollard »

It may not require too much code to automatically convert torpedo hits into bomb hits against the ships at PH that were torpedo-proof on Dec. 7 such as the Maryland.
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: AE Patch II?

Post by Pascal_slith »

ORIGINAL: Jonathan Pollard

It may not require too much code to automatically convert torpedo hits into bomb hits against the ships at PH that were torpedo-proof on Dec. 7 such as the Maryland.

I even had a torpedo hit on the Pennsylvania at PH. Since when were torpedoes able to enter an empty (of water) drydock?
So much WitP and so little time to play.... :-(

Image
Alikchi2
Posts: 1786
Joined: Thu May 13, 2004 9:29 pm
Contact:

RE: AE Patch II?

Post by Alikchi2 »

Hoo boy, that would require a LOT of code, actually.
User avatar
Bradley7735
Posts: 2073
Joined: Mon Jul 12, 2004 8:51 pm

RE: AE Patch II?

Post by Bradley7735 »

Making ships in a shipyard (drydock) immune to torpedo attacks? I don't know how much code that'd be, but I think it's worth putting in.
The older I get, the better I was.
User avatar
tigercub
Posts: 2026
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: AE Patch II?

Post by tigercub »

Make aircraft and engine factories more scalable, just doubling the size of a factory just doesn’t work in AE because of the limit resources. It’s too easy to crash the Japanese economy doubling a factory.this one for the japs is needed the rest i like 2 but what the guys can do and will do for the patch 2 [&o][&o] we can only hope.

Tiger!
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
Sonny II
Posts: 443
Joined: Fri Jan 12, 2007 2:05 pm

RE: AE Patch II?

Post by Sonny II »

ORIGINAL: Pascal

ORIGINAL: Jonathan Pollard

It may not require too much code to automatically convert torpedo hits into bomb hits against the ships at PH that were torpedo-proof on Dec. 7 such as the Maryland.

I even had a torpedo hit on the Pennsylvania at PH. Since when were torpedoes able to enter an empty (of water) drydock?


Ever watch McHale's Navy?[:D]
User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: AE Patch II?

Post by n01487477 »

ORIGINAL: tigercub

Make aircraft and engine factories more scalable, just doubling the size of a factory just doesn’t work in AE because of the limit resources. It’s too easy to crash the Japanese economy doubling a factory.this one for the japs is needed the rest i like 2 but what the guys can do and will do for the patch 2 [&o][&o] we can only hope.

Tiger!
While true, and scalability would be great, you could always stop repairs at the desired level...
TerryHoax
Posts: 11
Joined: Wed Sep 30, 2009 10:18 am

RE: AE Patch II?

Post by TerryHoax »

ORIGINAL: pad152

10. The game shows destroyed Air groups, ships, but not land units, add land units.
11. Show the name of LCU's lost even if the whole LCU is not destoryed, when ships are sunk in the ops and/or combat report.

[&o][&o]
Yes, my wish, too!! Also Aircrafts loaded on lost ships (or a chance to see every cargo, that was on a sunken ship in the ship list *.


*only for my own ships, not enemy
sorry for my bad english, normaly we have our own language here!
bklooste
Posts: 1104
Joined: Mon Apr 10, 2006 12:47 am

RE: AE Patch II?

Post by bklooste »


As Terminus says, it can't be done.

And I think that it is actually modelled in the game, if not stated as such. With 80 Sys damage and 80 Major Flotation damage, the ship will stay in PH for a long time. If it is sent to SF it will sink on the way. So it has to remain at PH repairing till such a time as it can be refloated {Sys and Major Flotation repaired to such a level that it can be sent somewhere without sinking}.

Anything in software its possible so its more it wont be done rather than cant , i would have thought the old respawn code could be used.

Its not modeled at all , a ship with 80 float damage like the New Orleans or the Essex Franklin is out of action for a long time it has nothing to do with teh fact it was in a port or not . Note it wasn't just the US who re-floated ships the Japanese re-floated quite a lot as well in 44 - 45 as well as the Chinese Cruiser before the war.

5 of the ships at Pearl if sunk in blue Waters would never have come back and that's not modeled. Remember these ships rolled/were on the bottom thats not 80 sys thats 150 sys. If the game doesn't model refloats the combat result should be 6 BB ships sunk on average else the combat engine is wrong.

However there could be some if ship gets > 80 damage then divide future damage by 10 when in size 9 port code but i doubt it.


Underdog Fanboy
bklooste
Posts: 1104
Joined: Mon Apr 10, 2006 12:47 am

RE: AE Patch II?

Post by bklooste »

I even had a torpedo hit on the Pennsylvania at PH. Since when were torpedoes able to enter an empty (of water) drydock?

The Japanese launched quite a few torpedoes (4-5 ?) at the Caisson if a few hit , it would have been pretty nasty in that dry dock.
Underdog Fanboy
Post Reply

Return to “War in the Pacific: Admiral's Edition”