Matrix Games To Publish Armada 2526!

Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles.

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Terminus
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RE: Matrix Games To Publish Armada 2526!

Post by Terminus »

Sounds wise. Don't add stuff to a game just because it's wiz-bang, if it doesn't do anything.
We are all dreams of the Giant Space Butterfly.
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RedArgo
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RE: Matrix Games To Publish Armada 2526!

Post by RedArgo »

Just my opinion, but the 3-D strategic map is actually one of the things I don't like about Sword of the Stars. It gets me lost and while I suppose it may be more realistic, it doesn't make the game more fun for me. I wish there was a way to turn it off and flatten the map. I think Stellar Crusade had the same thing (with the Z axis) and I just don't think it adds much to the game.
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Terminus
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RE: Matrix Games To Publish Armada 2526!

Post by Terminus »

Agreed.

One of the things I'm really looking forward to in this game is the ability to drop asteroids on enemy colonies. Appeals to the supervillain in me...[:D]
We are all dreams of the Giant Space Butterfly.
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Wade1000
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RE: Matrix Games To Publish Armada 2526!

Post by Wade1000 »

I'm interested. Please don't stop testing it too early.

The human picture looks a little silly, as does the smile of the three eyed alien. I guess I like more seriousness in these types of games. Jokes in Galactic Civilizations 2 were annoying(as was it's awful, though applauded by some, external ship design).

I hope there are alot of "high" technologies like destroying and creating planets and stars; terraforming; gigantic planet sized stations, maybe even Halos/Orbitals, Ringworlds, and Sphereworlds. I'd be disapointed if the major planet hitter was only an asteroid weapon. That seems kind of backwards for "high" technology civilizations portrayed in much science fiction.

Please make it impressive and FUN; little bugs and all features working as intended from the release. Don't have it die at release. Though, I hope that you can have it released in the holiday season in good working order and that it is a financial success.

So far I want it. I hope it fills those aspects of science fiction technological advancement.

Thankyou.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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SeanD
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RE: Matrix Games To Publish Armada 2526!

Post by SeanD »

Don't have it die at release.

I can assure you that Ntronium games has no intention whatsoever of stopping development with the initial release. Except stellar (sorry for the lame pun) support for this product.
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Iceman
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RE: Matrix Games To Publish Armada 2526!

Post by Iceman »

ORIGINAL: Wade1000
The human picture looks a little silly, as does the smile of the three eyed alien. I guess I like more seriousness in these types of games. Jokes in Galactic Civilizations 2 were annoing(as was it's awful, though applauded by some, external ship design).

Couldn't agree more about GC2. The human does look like an action man or something, and the AROM is also weird. If you think the Teyes are silly, wait till you see the Walden :D
I hope there are alot of "high" technologies like destroying and creating planets and stars; terraforming; gigantic planet sized stations, maybe even Halos/Orbitals, Ringworlds, and Sphereworlds. I'd be disapointed if the major planet hitter was only an asteroid weapon. That seems kind of backwards for "high" technology civilizations portrayed in much science fiction.

The game is mainly about ships, and tactical and strategical aspects. There are some impressive ships, built from impressive materials ;)
There's some "magic" too. Hehe.
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