New Features in patch 2?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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wdolson
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RE: New Features in patch 2?

Post by wdolson »

ORIGINAL: wdolson

4) Pilot management improvements and a larger group screen with more controls on it.
ORIGINAL: briny_norman
Does this also address the problem with pilots not gaining any skillpoints from combat?

That falls under bug fixes. It is fixed.

Bill
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wdolson
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RE: New Features in patch 2?

Post by wdolson »

ORIGINAL: rhohltjr

Great! These map icons that show hexes which had combat in the last turn.
What happens during multi day turns( 2 or 3 day turns)? Does the icon/info fade
out slowly if no followup combat happens in the same hex, or does it just blink out
at the start of the next day?

On multi-day turns, I think you may just see the last day's combat on map. The flags do get reset when you start the execution of a turn.
Any change in the political points system / feature ? please?

Oh by the way. Thanks for this little snip of info wdolson.

Sorry, no changes to PPs.

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freeboy
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RE: New Features in patch 2?

Post by freeboy »

R we looking at weeks still, days?
Thanks again
 
"Tanks forward"
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RE: New Features in patch 2?

Post by treespider »

ORIGINAL: freeboy

R we looking at weeks still, days?
Thanks again


What did the monkey say when he got his tail cut off?
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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RE: New Features in patch 2?

Post by Mike Solli »

Ouch?
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treespider
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RE: New Features in patch 2?

Post by treespider »

ORIGINAL: Mike Solli

Ouch?


No silly...[:-]

He said ...
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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RE: New Features in patch 2?

Post by Mike Solli »

??
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treespider
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RE: New Features in patch 2?

Post by treespider »

It won't be long now...ba dum bum. I'm here all week...[:D]
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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Jonathan Pollard
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RE: New Features in patch 2?

Post by Jonathan Pollard »

ORIGINAL: treespider
What did the monkey say when he got his tail cut off?
It wasn't cut off, it was actually bitten off.
http://www.zamboanga.com/html/monkeys_of_zamboanga.htm
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Kull
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RE: New Features in patch 2?

Post by Kull »

ORIGINAL: treespider

It won't be long now...ba dum bum. I'm here all week...[:D]

"He who would pun would pick a pocket" [;)]
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rhohltjr
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RE: New Features in patch 2?

Post by rhohltjr »

ORIGINAL: Jonathan Pollard
It wasn't cut off, it was actually bitten off.
http://www.zamboanga.com/html/monkeys_of_zamboanga.htm

Link shows Donovan Reef movie, not sure if sung there but was sung in "They were expendable". Good job digging that up JP!!!
My e-troops don't unload OVER THE BEACH anymore, see:
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RE: New Features in patch 2?

Post by RevRick »

My mom used to walk around the house singing songs like that one... And I have sung at least the first verse all my life... much to my son's chagrin... That and such ditties as "Three Little Fishies".... Ah such meaningful and socially important lyrics we can think of to sing.
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RE: New Features in patch 2?

Post by treespider »

Well my little pun comes from my father...whilst driving my brother and I to visit the grandparents...and hearing for about the 30th time in 5 minutes - "Are we there yet?", he would reply "What did the monkey say when he got his tail cut off?"
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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RE: New Features in patch 2?

Post by jwilkerson »

ORIGINAL: joey

So when is monsoon season?

Actually the AE Team has debated this topic - turns out it is ALWAYS monsoon season!!![:D]
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RE: New Features in patch 2?

Post by freeboy »

DOH!
 
 
"Tanks forward"
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RE: New Features in patch 2?

Post by tigercub »

I am just about to invade India and it starts to rain bummer!

I like the changes.

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RE: New Features in patch 2?

Post by Jonathan Pollard »

ORIGINAL: RevRick

My mom used to walk around the house singing songs like that one... And I have sung at least the first verse all my life... much to my son's chagrin... That and such ditties as "Three Little Fishies".... Ah such meaningful and socially important lyrics we can think of to sing.
I especially like the German Fan Boy version of "Three Little Fishies."
http://www.youtube.com/watch?v=0rEXtktWbQQ

JFBs have some nice ditties available too:

http://www.archive.org/details/Ww2NaziK ... hestra1of5 (click on song #5)

http://www.archive.org/details/Ww2NaziK ... hestra3of5 (click on song #2)




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RE: New Features in patch 2?

Post by Andy Mac »

Just before expectations go mad on this one we went for the tactialc implementation (i.e. the doable without re writing the game)

So what we have is a limited implementation of monsoon - its far from the all singing all dancing monsoon we would all want.

The good news its mostly controllable via the editor.

What we have done is put a supply limit that is recievable by certain bases depending on how much they are developed so base X can recieve Z supplies per day per port/af/fort level so the more that you build the base the better the logistics it can sustain

X varies based on the the transport links

This is only implemented in two regions at present Burma/Assam/China border region and North Australia but you can add more if you want.

Seperately some bases in Burma have a monsoon effect added which is for 4 months of the year the supplies the base can recieved are reduced by A%

So an already weak infrastructure is further weakened by rain.

Not every base in the region is subject to monsoon because the monsoon moves depending on which side of the border.

This requires a lot of testing I have done what I can as have others and it seems to slow down the supply build up and restrict how many units either side can maintain in placeslike Imphal off the rail netwrok and puts a premium on building up bases to enable supply infrastructure.

Both sides will find it harder to attack out of that region until all bases are built up to provide the supply infrastructre especially the allies with the larger units.

I just wanted to make clear this is not a full monsoon rewrite of the weather model its a supply throughput control with a reduction during monsoon season that will defacto slow down operations when the monsoon is in effect
ORIGINAL: jwilkerson

ORIGINAL: joey

So when is monsoon season?

Actually the AE Team has debated this topic - turns out it is ALWAYS monsoon season!!![:D]
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RE: New Features in patch 2?

Post by Mike Solli »

Andy, is a restart required to implement monsoons?
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RE: New Features in patch 2?

Post by Fletcher »

I beg for a not needed restart after patch 2 release !!!!!![&o]. My game vs Walloc is stopped awaiting patch 2... If it´s needed to restart I will be mad surely !! [:D]
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