Fighter alt

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

xj900uk
Posts: 1345
Joined: Thu Mar 22, 2007 1:26 pm

RE: Fighter alt

Post by xj900uk »

Both the Zero & Oscar were designed to fight up to 30,000' with no appreciable loss of performance (which is a bit of a minor miracle, considering the low HP of their engines.  However having low wing-loading helps)
Mike Scholl
Posts: 6187
Joined: Wed Jan 01, 2003 1:17 am
Location: Kansas City, MO

RE: Fighter alt

Post by Mike Scholl »

ORIGINAL: Dobey

I do shake my head and laugh and the number of dogfights I see in AAR's where they are up in the stratosphere because everyone is obseessed with getting above everyone else. Oscars and Wildcats battling it out at 35,000 ft plus!


Definitely agree. The height advantage (bounce) should start to diminish as it exceeds 5,000 feet...., and become a negative when it exceeds 10,000 feet. What we have in the game MIGHT be accurate for a summer day in West Texas (not a cloud in the sky), but is just wrong in the Pacific Theatre with all that moisture around. Clouds are a "fact of life" there, and A/C are generally given paint jobs to blend in to their usual backgrounds.

Height advantage is an overrated factor in WITP...., and leads to a lot of absurdities in play.
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