ORIGINAL: Tuk
Not quite sure what you're refering to here, Sir Humph. In a modernised version of the game engine you could implement a wide range of realism options but with regard to the existing game I have to say I find it disappointing that many of the questions I put in the opening post of this thread have gone unanswered. They deal with issues that a player has to understand if their in game decisions are to have anything like their desired effects. The questions arise because an explanation of production is omited from the manual and game interface and no adequate substitute for a manual is currently to be found on this forum.
I need answers to these questions to play the game so I'll put them again-
Is this formula correct?
1 capacity of assembly line + 1 completed parts of assembly type (1 parts capacity produces 1 parts unit) + 1/2/4 completed engine of assembly type (1 engine capacity produces 1 engine unit) + 1 day = 1 new aircraft.
Germany begins with no active ME 262 capacity in any category, yet a few days after changing some capacity it has gained a stockpile of parts/engines, has an "actual" production of 2 parts and with still no active assemblies, has ME 262 production requirements. What does this mean?
What do the headings in the requirements screen mean? (requirements/planned/actual/stockpile)
I ask the above because I can not make head nor tale of them. I do not understand how the planned and actual capacity relates (or should relate) to the capacity assigned to a given product. For example, I found in one case that the combined planned/actual capacity for one product was about double the capacity I'd asigned to it. Further, I don't understand how a gross undersupply of a product can leave me with a stockpile of the under supplied product.
Without a description of how the game should work, we players cannot determine whether or not it actually does work. Really, the manual needs updating with a production chapter so players don't have to spend hours trawling threads for scraps of often unconfirmed, implied information.
I mean, not trying to be smart, but most of your questions weren't answered, because, they didn't need answers
under production, it tells you what you need to make this plane, if it says, 1 engine and 1 part, when you have the Assembly picked, then yes, you need 1+1+1 and if build able, you should build it (other then troubles with Rail, production chances (I mean, you have one factory slot making the DB 628, you "should" make one DB 628 each day, but, maybe not, there is also chance in there)the rail line between this factory and that factory could of been hit/damaged, the UPS truck with the part you need may of ran off the road)
we can't give you a A=B, because there is also C and D and E and F and who knows how many other letters to add into the math
also remember, if you have 5 plane types that need the DB 605 Engine, and you "need" 30 Engines a day, but for what ever reason, have 20 a day being built, the "game" is going to decide which plane type is needed most, and build that plane, you may think plane 4 and 5 are the most importent, but the Game may think 1 and 2 are (you need to fire the manager)
about the 262, if you read some of the posts, there is a bug we found with Production, now corrected, so yes, you do have something being built, that should not be built
requirements/planned/actual/stockpile
what you need/what you have set to build/what you are building/how many built, that are not used for something yet