ORIGINAL: Ron
I think the thread title is at odds with what you are really asking - which is the commitment required to play COTA online/multi-player.
Hi Ron,
You're right in that I'm one of those people that can be hard to follow (unless you can see my hands).[;)] Likewise, you're right in your belief that I'm concerned about the lack of AA multiplayer activity. The game plays great in IP, assuming of course, that fellas actually have enough time and willing/available opponents to have at it. I think that successful games typically have a thriving MP community, one that is (hopefully) both collegial and congenial.
I have only played RDOA/HTTR and now more recently COTA single-player, and I like longer for the most part; I'm pretty positive I will never play it multiplayer because of the format and time commitment required with your opponent. I have played numerous games and wargames pbem, hundreds of times, but only a handful of times tcp/ip(Combat Mission). It is one thing to sit down for an hour or less or more to do your turns at your leisure, something else entirely to arrange a block of time necessary to play tcp/ip.
I hear you; IP just isn't for you.
The length of the battle isn't an issue for me, though I may not be the norm. I recall I loved playing CM operations pbem, and some were very long to commit to, yet only a few opponents were also willing. The vast majority preferred 'medium' sized battles that could be finished in a 'reasonable' amount of time; I think the vast majority preferred pbem over tcp/ip as well - which is probably due to demographics. Not being elitist or anything, but I believe the typical person willing/able to play tcp/ip generally likes and plays a different kind of game than AA the wargame. Going back to CM, the release of ShockForce a couple years ago as a pauseable/continuous time tactical wargame brought a whole new set of players with the typical wargame aspect being of secondary concern initially. AA doesn't have that hook, it is pure grognard and that type for the most part prefers pbem format in my experience.
Thinking back on the 1970's, I recall really lamenting some of the limitations of board-gaming. I believed that getting as close to the real-deal as possible demanded some features that would never TRULY be present in a tabletop-type game:
-Fog of war
-Simultaneous movement
-Continuous play
-Movement unrestrained by hexagons
What I hear a lot of folks saying is that they either don't have the requisite blocks of time available to play a two or three day scenario of AA, or, just as importantly, they prefer playing a human, but can't find an opponent who can accomodate their schedule. Good enough. I get it. I understand. For some of you, "continous play," (which I hold so dear) is impractical, so much so that you simply eschew the whole experience.
Might it be better if designers created smaller scenarios for AA-style games, say a single day of fighting on smaller maps? Last spring, I built a relatively small scenario that pitted a reinforced Pz.Rgt against a reinforced British armoured bde on a 15k x 15k map. It ran from 1300 to 2200 when both sides would have to withdraw to resupply. HOWEVER, I kept tinkering with it, thinking that more was better. Eventually the map grew to 40k x 40k, and included the better part of 15 and 21 Pz.Div, and XXX Corps.
If players had access to smaller, shorter scenarios, ones that could be completed in one or two hours, solo or IP, would they play more?