Also, i retreated from front of Odessa into the city of Odessa, because Southern front is in danger of being encircled.
Here's how contruction of lines in centre look like:

Moderators: JAMiAM, ralphtricky
Holy moley....somebody is reading this thing. Um...yes, they are quite handy that way. Also, they convert enemy hexes to friendly hexes and don't forget the dropping of paratroops ahead of the advance to convert the path to friendly. That makes the movement point cost about 1/2 what it would have cost. And during the early Soviet turns the Soviet dude is running to the east as fast as his little digital feet can go so there's very little chance of a hostile encounter. It does happen though, depends on the opponent you're playing. In the event of a hostile encounter it just slows down the fresh meat so you can sometimes catch up to it and destroy it. I have found very little use for the paratroops during the later turns however because the Soviet player delights in rounding up those puppies and killing them. Mostly during the later turns I post the paratroopers behind my lines ready to fly to the nearest partisan event to block it's path so regular units can rail to the spot and kill the partisan at their leisure. The reconnisance value of the paratrooper unit is so high that most of the time losses are low and the unit survives any partisan attacks. Most of the time. Of course, your mileage may vary.ORIGINAL: Panama
Hitler should have thought of using recce and MP units for spearheads. Probably would have won the war. [:D]
Um.......I have so many engineers that they are coming out of my ears. So even though it takes two or three sometimes to repair a bridge I haven't been inconvienced by too many blown bridges so far. One or two I have crossed while broken. The rest I was able to repair without too much trouble. So I guess the answer is no.ORIGINAL: Panama
Larry, do all those blown up bridges make much of a difference to the German player?
I donno, they seemed pecable to me. I like pictures, large, big, huge pictures. Especially those in motion. Too bad we can't post such pictures on the forum or I'd go wild with pictures of every aspect of the game. Sort of like one of my AAR's. Hey, that brings up another point.....are you seeing the kinds of details you want to see? I'm gonna start labeling the units so you'll know which one is which like Dave does. He's a good guy that Dave. I like his pictures too. Especially the arrows. I gotta get me a paint program. I've been playing with Gimp....maybe I'll get good with it and quit using MSpaint for good. Besides, Gimp is free and there's a book on it that I bought. I'm gonna get around to reading it any day now. Too busy playing TOAW. I get an email from each of the dudes I'm playing ( Patrick, August Fog and Dave, FITE ) every day and I usually whip out the AF one first 'cause it only takes 1/2 hour or so. But the FITE one is an all day affair. There's almost 1,000 units to push around and I want to think about what I'm doing before I do it 'cause I make so many STUPID mistakes if I don't. Usually the first thing I think of for that unit is what I end up doing with it but it never hurts to think about it first. After you play TOAW for a while you get a 'feel' for the battlefield that guides your actions. You can gauge how long it might take you to get 'this' division from where it is to over there and about how much force it might take to destroy that Soviet cavalry division, etc. I've never won a FITE game so I really need the practice.ORIGINAL: Panama
BTW, any AAR you are involved in seems to be impeccable. [&o]
OOOooooops sorry about that. So um.....try it now. I uploaded the pig again.ORIGINAL: Qbec
Sorry Larry but the link adress is bad again.......[&:]
ORIGINAL: Da_Huge_D
Stalin-line's purpose isnt to stop Axis. Its just pre-line and will slow down advancing.