ORIGINAL: John Lansford
What, exactly, does an AG class ship rearm, though? We're talking PT boats and small escorts, right? Those ships don't have a very high rearming value other than the PT's torpedoes, which IIRC the AG can't rearm anyway.
AG’s can rearm
gun ammunition, 5” and smaller, and depth charges for Destroyer Escort DE, Destroyer Transport APD, Destroyer Minesweeper DMS, Destroyer Minelayer DM, Aircraft Tender, Destroyer AVD, Escort E, Torpedo Boat TB, Corvette KV, Patrol Frigate PF, Patrol Boat PB, Patrol Craft PC, Sub Chaser SC, Minesweeper AM, Motor Launch ML, Harbor Defense Motor Launch HDML, Motor Gun Boat MGB, District Patrol Craft YP, District Minesweeper YMS, and Minesweeper Coastal AMc.
The cargo capacity of the AG must be greater than the rearm value of the weapon, so the
Sm.Gouv.Mar. AG cannot rearm the Mk-7 depth charge devices and the
Kinesaki cannot rearm Type-2 Depth charge
Additionally AG's will function as repair ships, including repair of major damage for any PT Boats PT, Motor Gun Boats MGB, Motor Launches ML, Patrol Craft PC, Patrol Boats PB, Sub Chasers SC, Minesweepers AM, Yard Minesweepers YMS, Coastal Minesweepers AMc, Yard Patrol Craft YP, Harbor Defense Motor Launches HDML, Landing Barge LB, Landing Craft, Vehicle and Personnel LCVP, Landing Craft Mechanized LCM, and Landing Craft Tank LCT. They will function for minor damage only on Destroyer Escort DE, Destroyer Transport APD, Destroyer Minesweeper DMS, Destroyer Minelayer DM, Aircraft Tender, Destroyer AVD, Escort E, Torpedo Boat TB, Corvette KV, and Patrol Frigate PF.
AG's are most useful in smaller, perhaps remote ports where they can keep your small escorts, PT's or landing craft repaired and armed.
I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!