BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
Oh and one little issue v allied AI not a showstopper
- vonTirpitz
- Posts: 510
- Joined: Tue Mar 01, 2005 6:30 pm
- Location: Wilmington, NC
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RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
Fun scenario Andy. Allied carriers had a tendency to leave the amphibious TF unprotected the closer it got to Port Blair. I was able to turn the invasion around with what little airpower I had left because of this.
To make it even more fun I caught the British carriers in low visibility at night. I'll try and play out the rest of the scenario to see if they make another attempt but I am guessing I took the fight out of them. [8D]
Do you think the AI script will make another attempt or does it give up after the first invasion try? Thank you for all of the hard work. These new scenarios are great to see IMHO.

To make it even more fun I caught the British carriers in low visibility at night. I'll try and play out the rest of the scenario to see if they make another attempt but I am guessing I took the fight out of them. [8D]
Do you think the AI script will make another attempt or does it give up after the first invasion try? Thank you for all of the hard work. These new scenarios are great to see IMHO.

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RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
Yup thats the minor issue I have withthe AI CVE TF's
Best to play v Japan for now
Best to play v Japan for now
V2 OF BUCCANEER
OK attached is revised Scenario with new AI files works for Allied AI now as well.
Will leave it alone for a while to see what feedback comes back on version 2
Will leave it alone for a while to see what feedback comes back on version 2
RE: V2 OF BUCCANEER
Great work mate, gives me something to try when waiting for turns. Just one thing though, is it balanced? I have just had a quick look at each side and the Japs seem to be at a disadvantage?
RE: V2 OF BUCCANEER
Yup but Damaged ships count in this scenario so to win the allies need to take either Sabang or Port Blair and do so without heavy losses in their merchant ships or even damaged ships.
Also the Jap forces that arrive later are the cream of the IJN
Tanaka with a strong SCTF that outclasses the RN heavily and later two modern Carriers
The Allies have the edge but they need to arttack and there is a nasty Tojo Sentai floating around that eats Seafires for breakfast.
I think its balanced given the requirement to avoid damage or heavy losses (Overlord is coming and these ships need to be back)
If I could I would have increased the VP cost of the LSI's but I couldnt figure out how to do it
Also the Jap forces that arrive later are the cream of the IJN
Tanaka with a strong SCTF that outclasses the RN heavily and later two modern Carriers
The Allies have the edge but they need to arttack and there is a nasty Tojo Sentai floating around that eats Seafires for breakfast.
I think its balanced given the requirement to avoid damage or heavy losses (Overlord is coming and these ships need to be back)
If I could I would have increased the VP cost of the LSI's but I couldnt figure out how to do it
RE: V2 OF BUCCANEER
I might need to lower allied VP's a little at start not sure yet needs more playtesting to be sure
RE: V2 OF BUCCANEER
Pulling together that Buccaneer Scen including esting and AI took me about 3 days so thats not bad - small scenarios with few units can be done quickly so I guess my question is why is no one else doign any ?
RE: V2 OF BUCCANEER
The onyl reason I ask is because I am persoannly never going to play one especially one I built as I am a PBEM campaign junkie just strikes me as odd no one else is doing it
RE: V2 OF BUCCANEER
Post 23 has the latest version
RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
ORIGINAL: rjopel
I loaded it but the name doesn't show on the scenarion menu.
When I click on slot 17 it does show up.
Small item to fix.
I now get a failure to load scenario error.
I get the same error
ok just got it to work by adding in a scen017.cmt file
loads fine now
cheers
J
RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
Yup soory you need the atached as well as the file on the earlier post
RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
Anyone tried v 2 yet looking for feedback on how the Ai plays out ??
RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
Especially interested in the allied AI as I think this one might be popular as the Axis
RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
I must be nuts. I don't see where to download the Scenario!! Help?
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee
"War..god help me, I love it so." - G. Patton
R. E. Lee
"War..god help me, I love it so." - G. Patton
RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
Try this one its V3 only change is to adjust VP's
Still need feedback either side
Scen is below
Still need feedback either side
Scen is below
RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
Ive just played as the allies against the Jap AI
It was a great fun scenario, i enjoyed the small unit actions where each unit was more important.
I was able to take Sabang <sp?> with no loss of ships amd atwo day ground assault.
I didnt go to port blair, but i did this in my WITP-AE campaign as well and it worked just as well,
I'm keen to now give it a try as the jap vs the AI.
The AI seemed fine and tried to destroy my amphibious group.
thanks for the scenario
J
It was a great fun scenario, i enjoyed the small unit actions where each unit was more important.
I was able to take Sabang <sp?> with no loss of ships amd atwo day ground assault.
I didnt go to port blair, but i did this in my WITP-AE campaign as well and it worked just as well,
I'm keen to now give it a try as the jap vs the AI.
The AI seemed fine and tried to destroy my amphibious group.
thanks for the scenario
J
- vonTirpitz
- Posts: 510
- Joined: Tue Mar 01, 2005 6:30 pm
- Location: Wilmington, NC
- Contact:
RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
I played v2 versus Allied AI a few times and it felt balanced or slightly in favor of the Allies (mostly focused on repelling the initial invasion of Port Blair). Is it intentional that the Japanese heavies and carriers have no port in which to re-arm? It isn't too big of a deal as each of the IJN TFs really only get one shot at the allies before paying a heavy price. [:D]
One other note is that players (IJN especially) should have their reinforcement variability set to "fixed" or else the IJN TFs can delay past the end of the scenario and never show up.
One other note is that players (IJN especially) should have their reinforcement variability set to "fixed" or else the IJN TFs can delay past the end of the scenario and never show up.

RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
Nice pictures von T
I am not sure about re arming still mulling it over maybe Rangoon should start at 6 not sure
The IJN SCTF should be able to cause mayhem with the allied landings as long as the Avengers and Barracudas are kept away or if they wait for the carriers to arrive
the two Jap CV CAG's look weird to me is that right that they only have 18 fighters each ??
Also dont underestimate that Topsy Sqn that arrives you have both a Para Regt and orther forces that can air bridge in if the Allied player is slow
In v3 VP's were adjusted so the allies need one of the bases for the draw
I am not sure about re arming still mulling it over maybe Rangoon should start at 6 not sure
The IJN SCTF should be able to cause mayhem with the allied landings as long as the Avengers and Barracudas are kept away or if they wait for the carriers to arrive
the two Jap CV CAG's look weird to me is that right that they only have 18 fighters each ??
Also dont underestimate that Topsy Sqn that arrives you have both a Para Regt and orther forces that can air bridge in if the Allied player is slow
In v3 VP's were adjusted so the allies need one of the bases for the draw
RE: BUCCANEER SCENARIO - PLAYABLE BOTH SIDES V AI
I think for v4 I will also add a single Betty Sentai as reinforcements to give the japanese some punch from about day 12


