For the allies...Defend Bataan or Manila?

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Q-Ball
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RE: For the allies...Defend Bataan or Manila?

Post by Q-Ball »

In WITP I think the right strategy was to let the units on Luzon rot; taking the PI was much more difficult. Now, it's alot easier; it's not a bad idea anymore to get it over with.

Either way though, I would defend at Clark; no reason to move to Bataan.
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jeffs
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RE: For the allies...Defend Bataan or Manila?

Post by jeffs »

The one thing Manila has (unless I have messed up) is that it has 160 light industry units (with tons of resources) so don`t you get 160 supply a turn?
To quote from Evans/Peattie`s {Kaigun}
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political and strategic mistakes live forever". The authors were refering to Japan but the same could be said of the US misadventure in Iraq
Smeulders
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RE: For the allies...Defend Bataan or Manila?

Post by Smeulders »

If I'm not mistaken the production is stopped as soon as enemy units enter the hex, so that wouldn't help. Of course I could be wrong on this one.
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USSAmerica
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RE: For the allies...Defend Bataan or Manila?

Post by USSAmerica »

ORIGINAL: Smeulders

If I'm not mistaken the production is stopped as soon as enemy units enter the hex, so that wouldn't help. Of course I could be wrong on this one.

You are correct, unless it has changed from WitP. [:)]
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Q-Ball
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RE: For the allies...Defend Bataan or Manila?

Post by Q-Ball »

Yep, production stops when Manila is entered. Another reason why Clark is the better choice for the Allies.

Either way though, they won't hold out as long as in WITP
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topeverest
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RE: For the allies...Defend Bataan or Manila?

Post by topeverest »

Agreed on its tougher for the allies to hold as long, no matter where you make your final stand. I think this discussion proves the merits associated with each of those hexes. if the Jap player is thorough, there will be only minor differences in any of those hexes.
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RE: For the allies...Defend Bataan or Manila?

Post by wpurdom »

I wouldn't be surprised if given all those agressive IJ commanders who want to take the 6/42 objectives in 12/41/ or 1/42 (and then work their way back), some folks may try to bluff you out of Manila while basically falling into a containment strategy. (Keep in mind what happened in Wilkerson/Nik v. jrcar/tony when the Japanese invaded with only historical forces and the Allies refused to be contained). And then if they enter Clark from all available sides, they could use the terrain to contain you there with a small force.

So you may want to try to recon the invading force to see if you have a strong invasion to deal with, before you make the final move of abandoning Manila for Clark.

Why you only suffer defeat in detail if you try to hold Manila against a full-throated invasion, against a bluff invasion (or the AI), it would be valuable to hold the port - it at least doubles the effectiveness of the subs.
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