How about this change to the 'bounce'?

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Rob Brennan UK
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RE: How about this change to the 'bounce'?

Post by Rob Brennan UK »

ORIGINAL: castor troy
ORIGINAL: Rob Brennan UK


Plenty to think about on this topic and please keep this threat civil. Thank you.



I´m deliberetely staying out of this thread so there won´t be any trolling on this matter. [;)] Except this single post which surely could be seen as a troll post already by the guys that don´t like me. So apologizes if someone already gets offended, just keep a little humour please and notice the smiley.

no need to stay out CT .. everyones opinon should carry weight and be treated equally if made coherently [;)]

notice my smiley too [:D]
Something like this DOES happen you have P40s at 35K and as raid comes in at 15K very often they do nothing. Tojos and other fast climbing planes have an advantage here climbing not sure if that is replicated in diving , diving should just be based on max speed ( compared to an angle) in which case later allied planes will be very nasty.

thats very useful, and if your correct makes the game model a lot more sensible.

Elf - thanks you for posting and what you say makes a lot of sense as the model has to be abstracted as its a computer program after all. [;)]. thinking back to WitP days the air model is so much better in AE we are all more agruing niggles rather than game beaking uber CAP or Death star sweeps of old.

All

As i have said before, if your losing an engaement consistently then dont fight it anymore. No magic button will make it better. If someones hitting you with the shitty end of a pointy stick then walk back a bit and wait till you get a longer/larger pointy stick of your own then poke back ! [:D]. thats enought bad analogies for one post. later everyone.
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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LoBaron
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RE: How about this change to the 'bounce'?

Post by LoBaron »

ORIGINAL: Rob Brennan UK
Elf - thanks you for posting and what you say makes a lot of sense as the model has to be abstracted as its a computer program after all. . thinking back to WitP days the air model is so much better in AE we are all more agruing niggles rather than game beaking uber CAP or Death star sweeps of old.

As i have said before, if your losing an engaement consistently then dont fight it anymore. No magic button will make it better. If someones hitting you with the shitty end of a pointy stick then walk back a bit and wait till you get a longer/larger pointy stick of your own then poke back ! [:D]. thats enought bad analogies for one post. later everyone.

Well spoken Rob! I tend to live by this rule also.

Maybe sometimes though, one can make a few small changes to the stick to make the (already great) fight even more interesting. Just had to stick to this analogy... [:D]
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jetjockey
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RE: How about this change to the 'bounce'?

Post by jetjockey »

For what it’s worth, the history books are full of accounts of a few aircraft bouncing an opposing group of inexperienced/over-confident pilots and smoking two, three, or even five acft in a single pass. This was the Flying Tigers’ signature tactic. I also remember an account from ’45 in the ETO where a FW190 pilot and wingman bounced a flight of 40+ P38s. The lead got seven and his wingman got two, using the surprise and confusion (and residual energy) to dive and escape. These were veteran pilots (mostly) who got complacent thinking the war was over. None of the anecdotes I’ve read seem extreme, the question is how to simulate this in a computer model. Imagine the howls of protest if the first half-dozen or so attacking acft could smoke two or three each, and only then would the Furball begin. A large attacking group would have difficulty not being seen first, but from what I’ve seen, the model does a good job.

WRT altitude I have a few thoughts. First, I confess ignorance as to how the model actually works, but a 30K foot altitude advantage should be no better than a 5-10K foot advantage. These acft were very speed limited and could easily max out in a 5K foot drop. Second, why are your fighters up at 40k anyway? I guess you could brag about being an Ace to the DD crew that picks you up after your CV goes to the briny deep. The bombers are down low because they have to be. Except for the clearest of days they can’t see well above 20K feet and must be much lower to hit anything. That is why the Norden Bomb Sight was such a revolution. It gave a flight of B17s a 50/50 chance to place a bomb or two inside a factory’s chain-link fence from the mid 20’s, and the last time I checked, a factory is generally much larger than your CV, and only slightly less maneuverable. Yes, fighter sweeps will have the advantage; they’re raids. That means they pick the time and place of combat. You have to worry about your fuel; they can climb as they approach. A piston-driven aircraft, at or near its service ceiling, will burn fuel at an accelerated rate just to stay aloft. You are no good as CAP with only 15-30 minutes useable fuel once you reach altitude.

One last thought: the only good defense is a good offence. If you lack the ability to counter-raid, then I'm afraid the results are as inevitable as they are historical.
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RE: How about this change to the 'bounce'?

Post by TheElf »

ORIGINAL: jetjockey

For what it’s worth, the history books are full of accounts of a few aircraft bouncing an opposing group of inexperienced/over-confident pilots and smoking two, three, or even five acft in a single pass. This was the Flying Tigers’ signature tactic. I also remember an account from ’45 in the ETO where a FW190 pilot and wingman bounced a flight of 40+ P38s. The lead got seven and his wingman got two, using the surprise and confusion (and residual energy) to dive and escape. These were veteran pilots (mostly) who got complacent thinking the war was over. None of the anecdotes I’ve read seem extreme, the question is how to simulate this in a computer model. Imagine the howls of protest if the first half-dozen or so attacking acft could smoke two or three each, and only then would the Furball begin. A large attacking group would have difficulty not being seen first, but from what I’ve seen, the model does a good job.

WRT altitude I have a few thoughts. First, I confess ignorance as to how the model actually works, but a 30K foot altitude advantage should be no better than a 5-10K foot advantage. These acft were very speed limited and could easily max out in a 5K foot drop. Second, why are your fighters up at 40k anyway? I guess you could brag about being an Ace to the DD crew that picks you up after your CV goes to the briny deep. The bombers are down low because they have to be. Except for the clearest of days they can’t see well above 20K feet and must be much lower to hit anything. That is why the Norden Bomb Sight was such a revolution. It gave a flight of B17s a 50/50 chance to place a bomb or two inside a factory’s chain-link fence from the mid 20’s, and the last time I checked, a factory is generally much larger than your CV, and only slightly less maneuverable. Yes, fighter sweeps will have the advantage; they’re raids. That means they pick the time and place of combat. You have to worry about your fuel; they can climb as they approach. A piston-driven aircraft, at or near its service ceiling, will burn fuel at an accelerated rate just to stay aloft. You are no good as CAP with only 15-30 minutes useable fuel once you reach altitude.

One last thought: the only good defense is a good offence. If you lack the ability to counter-raid, then I'm afraid the results are as inevitable as they are historical.
There is no extra advantage to being an extra 10k' above an enemy. Above a certain Altitude delta you get no extra bonus.
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RE: How about this change to the 'bounce'?

Post by jetjockey »

Thanks
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RE: How about this change to the 'bounce'?

Post by crsutton »

Why not keep it simple and just lower the max altitudes for all aircraft in the game. Limit them to an maximum "effective" combat height rather than maximum service ceiling.

Zero might be 22,000 feet, P 40 might be 20,000 and so on. Really no need for such high heights for 1st generation planes. Planes with pressurized cockpits would be allowed to go higher, but not so high. Bombing at 35,000 feet to get above zeros is not very realistic.

Keep the solution simple.


Lower the bounce odds and make it more dependent on leadership and pilot skill rather than height.

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RE: How about this change to the 'bounce'?

Post by TheElf »

ORIGINAL: crsutton

Why not keep it simple and just lower the max altitudes for all aircraft in the game. Limit them to an maximum "effective" combat height rather than maximum service ceiling.

Zero might be 22,000 feet, P 40 might be 20,000 and so on. Really no need for such high heights for 1st generation planes. Planes with pressurized cockpits would be allowed to go higher, but not so high. Bombing at 35,000 feet to get above zeros is not very realistic.

Keep the solution simple.


Lower the bounce odds and make it more dependent on leadership and pilot skill rather than height.

There is no air this game. Lowering the Altitudes to those that are more representative of those flown IRL would do nothing, as the relative performance advantages would be the same when interpolated at lower Alt. Players will always find a way to game the system....

This issue is likely best resolved by House Rule as much as it pains me to say it. AE leadership has stated, and continues to state that AE support will remain at the Bug squashing level. This is not a bug. It is a player loophole in the code. There are lots of loopholes.

HOUSE Rule. Sweeps May be flown NO higher than the top altitude in their Optimum Altitude Band. CAP may be flown at any altitude.

This may sound unfair, but CAP is limited to only a portion being airborne @ the assigned altitude, the rest have to scramble and as such would be at disadvantage.
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RE: How about this change to the 'bounce'?

Post by ChickenOfTheSea »

ORIGINAL: TheElf

ORIGINAL: crsutton

Why not keep it simple and just lower the max altitudes for all aircraft in the game. Limit them to an maximum "effective" combat height rather than maximum service ceiling.

Zero might be 22,000 feet, P 40 might be 20,000 and so on. Really no need for such high heights for 1st generation planes. Planes with pressurized cockpits would be allowed to go higher, but not so high. Bombing at 35,000 feet to get above zeros is not very realistic.

Keep the solution simple.


Lower the bounce odds and make it more dependent on leadership and pilot skill rather than height.

There is no air this game. Lowering the Altitudes to those that are more representative of those flown IRL would do nothing, as the relative performance advantages would be the same when interpolated at lower Alt. Players will always find a way to game the system....

This issue is likely best resolved by House Rule as much as it pains me to say it. AE leadership has stated, and continues to state that AE support will remain at the Bug squashing level. This is not a bug. It is a player loophole in the code. There are lots of loopholes.

HOUSE Rule. Sweeps May be flown NO higher than the top altitude in their Optimum Altitude Band. CAP may be flown at any altitude.

This may sound unfair, but CAP is limited to only a portion being airborne @ the assigned altitude, the rest have to scramble and as such would be at disadvantage.

Thanks. I (and others) have been trying to figure out the best house rule here and this is the best sounding so far (to me anyway).
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
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RE: How about this change to the 'bounce'?

Post by crsutton »

Yes, I think this is worth a try. If my opponents agree...

ORIGINAL: TheElf

ORIGINAL: crsutton

Why not keep it simple and just lower the max altitudes for all aircraft in the game. Limit them to an maximum "effective" combat height rather than maximum service ceiling.

Zero might be 22,000 feet, P 40 might be 20,000 and so on. Really no need for such high heights for 1st generation planes. Planes with pressurized cockpits would be allowed to go higher, but not so high. Bombing at 35,000 feet to get above zeros is not very realistic.

Keep the solution simple.


Lower the bounce odds and make it more dependent on leadership and pilot skill rather than height.

There is no air this game. Lowering the Altitudes to those that are more representative of those flown IRL would do nothing, as the relative performance advantages would be the same when interpolated at lower Alt. Players will always find a way to game the system....

This issue is likely best resolved by House Rule as much as it pains me to say it. AE leadership has stated, and continues to state that AE support will remain at the Bug squashing level. This is not a bug. It is a player loophole in the code. There are lots of loopholes.

HOUSE Rule. Sweeps May be flown NO higher than the top altitude in their Optimum Altitude Band. CAP may be flown at any altitude.

This may sound unfair, but CAP is limited to only a portion being airborne @ the assigned altitude, the rest have to scramble and as such would be at disadvantage.
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castor troy
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RE: How about this change to the 'bounce'?

Post by castor troy »

ORIGINAL: TheElf

ORIGINAL: crsutton

Why not keep it simple and just lower the max altitudes for all aircraft in the game. Limit them to an maximum "effective" combat height rather than maximum service ceiling.

Zero might be 22,000 feet, P 40 might be 20,000 and so on. Really no need for such high heights for 1st generation planes. Planes with pressurized cockpits would be allowed to go higher, but not so high. Bombing at 35,000 feet to get above zeros is not very realistic.

Keep the solution simple.


Lower the bounce odds and make it more dependent on leadership and pilot skill rather than height.

There is no air this game. Lowering the Altitudes to those that are more representative of those flown IRL would do nothing, as the relative performance advantages would be the same when interpolated at lower Alt. Players will always find a way to game the system....

This issue is likely best resolved by House Rule as much as it pains me to say it. AE leadership has stated, and continues to state that AE support will remain at the Bug squashing level. This is not a bug. It is a player loophole in the code. There are lots of loopholes.

HOUSE Rule. Sweeps May be flown NO higher than the top altitude in their Optimum Altitude Band. CAP may be flown at any altitude.

This may sound unfair, but CAP is limited to only a portion being airborne @ the assigned altitude, the rest have to scramble and as such would be at disadvantage.



Please noone feel offended by me posting on this matter now, but it has been said for months by the officials (and forum members supporting the officials) that it´s all fine and working well. Now either the language barrier hits me again or your post implies the different, as we are now talking about a loophole in the game that is exploited by the players. Same goes for some posts on this matter on the Uber Tojo thread.

And this is what I was talking about weeks ago, when I said people are doing what they are told, look at the stats - trial and error. And it soon turned out that this leads in a lot of PBEMs to the "who gets higher wins" encounters. I said this was wrong, as it´s not reflecting history at all as the air engagements are happening just below 40.000ft all the time in many PBEMs while this is probably something like twice as high as the average altitude battles were fought in real life. Yet from posts of both sides on this matter there was a lot of "bad mood" around, name calling etc.

Either I haven´t understood what I was told all the time or this is a change in the official´s oppinion. [&:] I guess nearly none (or noone at all) of the PBEM players has done testing on this before starting a game to find this "loophole", yet many PBEM players have figured out that their fighters work best the higher they go (at least higher than the enemy). I´m experiencing the same in my PBEM and with a lot of other people doing the same I thought this was evidence enough for me that fighters do work better when flying their sweep at a higher alt than the Cap.

Now that we are speaking about a loophole, I still can´t figure out a good hr. Your suggestion isn´t bad, the problem though will be that with a lot of Allied base forces you will soon get enough radar coverage to see the 100% in the air on Cap again. I had this happening in the Sydney hex with 100% of my fighters in the air, even though the Cap setting was 70. And I was counting on all my fighters in the air btw, there were at least a dozen radar sets giving me enough time to scramble everything. So the hr about the Cap at every alt and the sweep at a max alt will soon be encountering the problem of all fighters in the air having the altitude advantage over the sweep and therefore diving on the sweep. The note on the scrambling sounds good though.

I know that there have been no changes to this matter (at least none that I know of or that have been posted in the patch notes) but since the latest patch my PBEM saw two stratosphere sweeps of Lightnings at 39.000ft. The P-38 encountered Oscars (38.000ft) and Zeroes (6.000ft) on Cap. And to my surprise, the Lightnings did NOT dive on the Cap, but it was the other way around. Strange things happen in the game and it´s a funny coincidence that exactly after the patch this happened twice in a row while it never happened in 6 months game time before this latest patch. Nothing was changed, yet it has changed in my PBEM, at least for those two sweeps and this has never happened before. Like I said, strange things seem to happen. My opponent and I will definetely keep an eye on this.


Edit: to point it out again, this post is not intended to be a flame post, so if there´s too much sarcasm in it again, then noone take it as a personal attack.
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RE: How about this change to the 'bounce'?

Post by LoBaron »

ORIGINAL: TheElf

There is no air this game. Lowering the Altitudes to those that are more representative of those flown IRL would do nothing, as the relative performance advantages would be the same when interpolated at lower Alt. Players will always find a way to game the system....

This issue is likely best resolved by House Rule as much as it pains me to say it. AE leadership has stated, and continues to state that AE support will remain at the Bug squashing level. This is not a bug. It is a player loophole in the code. There are lots of loopholes.

HOUSE Rule. Sweeps May be flown NO higher than the top altitude in their Optimum Altitude Band. CAP may be flown at any altitude.

This may sound unfair, but CAP is limited to only a portion being airborne @ the assigned altitude, the rest have to scramble and as such would be at disadvantage.

One of the best HR suggestions ive seen in a long time!
This is somthing worth trying out.
ORIGINAL: castor troy

Please noone feel offended by me posting on this matter now, but it has been said for months by the officials (and forum members supporting the officials) that it´s all fine and working well. Now either the language barrier hits me again or your post implies the different, as we are now talking about a loophole in the game that is exploited by the players. Same goes for some posts on this matter on the Uber Tojo thread.

And this is what I was talking about weeks ago, when I said people are doing what they are told, look at the stats - trial and error. And it soon turned out that this leads in a lot of PBEMs to the "who gets higher wins" encounters. I said this was wrong, as it´s not reflecting history at all as the air engagements are happening just below 40.000ft all the time in many PBEMs while this is probably something like twice as high as the average altitude battles were fought in real life. Yet from posts of both sides on this matter there was a lot of "bad mood" around, name calling etc.

Either I haven´t understood what I was told all the time or this is a change in the official´s oppinion. [&:] I guess nearly none (or noone at all) of the PBEM players has done testing on this before starting a game to find this "loophole", yet many PBEM players have figured out that their fighters work best the higher they go (at least higher than the enemy). I´m experiencing the same in my PBEM and with a lot of other people doing the same I thought this was evidence enough for me that fighters do work better when flying their sweep at a higher alt than the Cap.

Now that we are speaking about a loophole, I still can´t figure out a good hr. Your suggestion isn´t bad, the problem though will be that with a lot of Allied base forces you will soon get enough radar coverage to see the 100% in the air on Cap again. I had this happening in the Sydney hex with 100% of my fighters in the air, even though the Cap setting was 70. And I was counting on all my fighters in the air btw, there were at least a dozen radar sets giving me enough time to scramble everything. So the hr about the Cap at every alt and the sweep at a max alt will soon be encountering the problem of all fighters in the air having the altitude advantage over the sweep and therefore diving on the sweep. The note on the scrambling sounds good though.

I know that there have been no changes to this matter (at least none that I know of or that have been posted in the patch notes) but since the latest patch my PBEM saw two stratosphere sweeps of Lightnings at 39.000ft. The P-38 encountered Oscars (38.000ft) and Zeroes (6.000ft) on Cap. And to my surprise, the Lightnings did NOT dive on the Cap, but it was the other way around. Strange things happen in the game and it´s a funny coincidence that exactly after the patch this happened twice in a row while it never happened in 6 months game time before this latest patch. Nothing was changed, yet it has changed in my PBEM, at least for those two sweeps and this has never happened before. Like I said, strange things seem to happen. My opponent and I will definetely keep an eye on this.


Edit: to point it out again, this post is not intended to be a flame post, so if there´s too much sarcasm in it again, then noone take it as a personal attack.

Very sensible post CT! [X(] [:'(]

You made some good points. I´ll try to explain the difficulties we are facing here when adressing things like A2A

Testing this game surely included things like the stratosphere sweep.

The Elf was pointing out that loopholes as this one are VERY hard to treat or remove without killing the game engine as a whole.
I like his comment that theres no air in this game.
Every value is abstracted. You don´t get a complex flight model out of some alt bands numbers and dice rolls, but this exactly is the only way that the game is able to simulate
A2A and we are stuck with that (for anything radically better we need a new game engine).

That said solutions to these loopholes have the bad habit of opening new loopholes which we are currently not aware of. Every change to a model this old and this complex
has to be done very carefully, and sometimes left as it is, because the solution would make other parts of the model inefficient or exploitable.

If you don´t work with software issues day by day its hard to imagine how difficult it is to find a solution for a problem without touching other parts of the program
that aren´t even connected to the issue on a first glance.

Maybe there are some possibilities but these are very hard to find and have to be implemented with care.

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RE: How about this change to the 'bounce'?

Post by LoBaron »

edit: double post
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castor troy
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RE: How about this change to the 'bounce'?

Post by castor troy »

ORIGINAL: LoBaron
ORIGINAL: TheElf

There is no air this game. Lowering the Altitudes to those that are more representative of those flown IRL would do nothing, as the relative performance advantages would be the same when interpolated at lower Alt. Players will always find a way to game the system....

This issue is likely best resolved by House Rule as much as it pains me to say it. AE leadership has stated, and continues to state that AE support will remain at the Bug squashing level. This is not a bug. It is a player loophole in the code. There are lots of loopholes.

HOUSE Rule. Sweeps May be flown NO higher than the top altitude in their Optimum Altitude Band. CAP may be flown at any altitude.

This may sound unfair, but CAP is limited to only a portion being airborne @ the assigned altitude, the rest have to scramble and as such would be at disadvantage.

One of the best HR suggestions ive seen in a long time!
This is somthing worth trying out.
ORIGINAL: castor troy

Please noone feel offended by me posting on this matter now, but it has been said for months by the officials (and forum members supporting the officials) that it´s all fine and working well. Now either the language barrier hits me again or your post implies the different, as we are now talking about a loophole in the game that is exploited by the players. Same goes for some posts on this matter on the Uber Tojo thread.

And this is what I was talking about weeks ago, when I said people are doing what they are told, look at the stats - trial and error. And it soon turned out that this leads in a lot of PBEMs to the "who gets higher wins" encounters. I said this was wrong, as it´s not reflecting history at all as the air engagements are happening just below 40.000ft all the time in many PBEMs while this is probably something like twice as high as the average altitude battles were fought in real life. Yet from posts of both sides on this matter there was a lot of "bad mood" around, name calling etc.

Either I haven´t understood what I was told all the time or this is a change in the official´s oppinion. [&:] I guess nearly none (or noone at all) of the PBEM players has done testing on this before starting a game to find this "loophole", yet many PBEM players have figured out that their fighters work best the higher they go (at least higher than the enemy). I´m experiencing the same in my PBEM and with a lot of other people doing the same I thought this was evidence enough for me that fighters do work better when flying their sweep at a higher alt than the Cap.

Now that we are speaking about a loophole, I still can´t figure out a good hr. Your suggestion isn´t bad, the problem though will be that with a lot of Allied base forces you will soon get enough radar coverage to see the 100% in the air on Cap again. I had this happening in the Sydney hex with 100% of my fighters in the air, even though the Cap setting was 70. And I was counting on all my fighters in the air btw, there were at least a dozen radar sets giving me enough time to scramble everything. So the hr about the Cap at every alt and the sweep at a max alt will soon be encountering the problem of all fighters in the air having the altitude advantage over the sweep and therefore diving on the sweep. The note on the scrambling sounds good though.

I know that there have been no changes to this matter (at least none that I know of or that have been posted in the patch notes) but since the latest patch my PBEM saw two stratosphere sweeps of Lightnings at 39.000ft. The P-38 encountered Oscars (38.000ft) and Zeroes (6.000ft) on Cap. And to my surprise, the Lightnings did NOT dive on the Cap, but it was the other way around. Strange things happen in the game and it´s a funny coincidence that exactly after the patch this happened twice in a row while it never happened in 6 months game time before this latest patch. Nothing was changed, yet it has changed in my PBEM, at least for those two sweeps and this has never happened before. Like I said, strange things seem to happen. My opponent and I will definetely keep an eye on this.


Edit: to point it out again, this post is not intended to be a flame post, so if there´s too much sarcasm in it again, then noone take it as a personal attack.

Very sensible post CT! [X(] [:'(]

You made some good points. I´ll try to explain the difficulties we are facing here when adressing things like A2A

Testing this game surely included things like the stratosphere sweep.

The Elf was pointing out that loopholes as this one are VERY hard to treat or remove without killing the game engine as a whole.
I like his comment that theres no air in this game.
Every value is abstracted. You don´t get a complex flight model out of some alt bands numbers and dice rolls, but this exactly is the only way that the game is able to simulate
A2A and we are stuck with that (for anything radically better we need a new game engine).

That said solutions to these loopholes have the bad habit of opening new loopholes which we are currently not aware of. Every change to a model this old and this complex
has to be done very carefully, and sometimes left as it is, because the solution would make other parts of the model inefficient or exploitable.

If you don´t work with software issues day by day its hard to imagine how difficult it is to find a solution for a problem without touching other parts of the program
that aren´t even connected to the issue on a first glance.

Maybe there are some possibilities but these are very hard to find and have to be implemented with care.




I´ve never said it would be easy to change nor do I have a clue how to change the code. We didn´t even get so far, the "discussion" (if you want to call it that way) was about is everything working fine (official opinion supported by a couple of people) or not working fine (my opinion supported by a couple of people over time - those that usually got called "the trolls" [;)]). Now we´re in a complete different universe it seems, as now we´re talking about a loophole. Something that was denied a couple of weeks ago. Perhaps I´m too sensible in some way because it´s a huge difference for me if I´m told "this is ok and working fine" or "unfortunetely people are exploiting a loophole and this is very hard to change (or not at all due to bug fixing only)". If the second answer is true then I would just say, "yeah a pity it won´t be changed, damn the original routine". [;)]
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RE: How about this change to the 'bounce'?

Post by LoBaron »

ORIGINAL: castor troy
I´ve never said it would be easy to change nor do I have a clue how to change the code. We didn´t even get so far, the "discussion" (if you want to call it that way) was about is everything working fine (official opinion supported by a couple of people) or not working fine (my opinion supported by a couple of people over time - those that usually got called "the trolls" [;)]). Now we´re in a complete different universe it seems, as now we´re talking about a loophole. Something that was denied a couple of weeks ago. Perhaps I´m too sensible in some way because it´s a huge difference for me if I´m told "this is ok and working fine" or "unfortunetely people are exploiting a loophole and this is very hard to change (or not at all due to bug fixing only)". If the second answer is true then I would just say, "yeah a pity it won´t be changed, damn the original routine". [;)]

I usually refrain from discussions of would haves, should haves, and who said what first, because they seldom make sense in that regard.

But I think you are mixing up the term "WAD" with "is perfect to the point of unassailability".
This are two very different things. [;)]
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castor troy
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RE: How about this change to the 'bounce'?

Post by castor troy »

ORIGINAL: LoBaron

ORIGINAL: castor troy
I´ve never said it would be easy to change nor do I have a clue how to change the code. We didn´t even get so far, the "discussion" (if you want to call it that way) was about is everything working fine (official opinion supported by a couple of people) or not working fine (my opinion supported by a couple of people over time - those that usually got called "the trolls" [;)]). Now we´re in a complete different universe it seems, as now we´re talking about a loophole. Something that was denied a couple of weeks ago. Perhaps I´m too sensible in some way because it´s a huge difference for me if I´m told "this is ok and working fine" or "unfortunetely people are exploiting a loophole and this is very hard to change (or not at all due to bug fixing only)". If the second answer is true then I would just say, "yeah a pity it won´t be changed, damn the original routine". [;)]

I usually refrain from discussions of would haves, should haves, and who said what first, because they seldom make sense in that regard.

But I think you are mixing up the term "WAD" with "is perfect to the point of unassailability".
This are two very different things. [;)]



well, the discussion wasn´t about wad or not [;)] it was more of game / reality and the comments on it and the everything is just fine or not.
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LoBaron
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RE: How about this change to the 'bounce'?

Post by LoBaron »

ORIGINAL: castor troy
ORIGINAL: LoBaron

ORIGINAL: castor troy
I´ve never said it would be easy to change nor do I have a clue how to change the code. We didn´t even get so far, the "discussion" (if you want to call it that way) was about is everything working fine (official opinion supported by a couple of people) or not working fine (my opinion supported by a couple of people over time - those that usually got called "the trolls" [;)]). Now we´re in a complete different universe it seems, as now we´re talking about a loophole. Something that was denied a couple of weeks ago. Perhaps I´m too sensible in some way because it´s a huge difference for me if I´m told "this is ok and working fine" or "unfortunetely people are exploiting a loophole and this is very hard to change (or not at all due to bug fixing only)". If the second answer is true then I would just say, "yeah a pity it won´t be changed, damn the original routine". [;)]

I usually refrain from discussions of would haves, should haves, and who said what first, because they seldom make sense in that regard.

But I think you are mixing up the term "WAD" with "is perfect to the point of unassailability".
This are two very different things. [;)]



well, the discussion wasn´t about wad or not [;)] it was more of game / reality and the comments on it and the everything is just fine or not.

Exactly.

And every time a dev was involved into those discussions he stated at some point that they tried and are trying
(very successfully I might add) to simulate reality to the closest possible with the tools that they have available.

At these points the term WAD was used to put emphasis on their intention to simulate a real engagement but limited by the flexibility the game engine
is able to provide. I don´t know how it is possible to misinterprete this.

This argument leads nowhere IMO...
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RE: How about this change to the 'bounce'?

Post by chesmart »

Look guys on very limited testing on my part the strange results show only in 10% of the engagments so i dont think it is a gemekiller. I personally think the PDUs problem that CV Zuikaku has encountered are a lot worse. Planning 2 whole years toget the George and then finding only a few squadronscan upgrade that would really p**s me off.

Link:
tm.asp?m=2395649
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LoBaron
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RE: How about this change to the 'bounce'?

Post by LoBaron »

Just posted there. [;)]
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RE: How about this change to the 'bounce'?

Post by castor troy »

ORIGINAL: LoBaron
ORIGINAL: castor troy
ORIGINAL: LoBaron




I usually refrain from discussions of would haves, should haves, and who said what first, because they seldom make sense in that regard.

But I think you are mixing up the term "WAD" with "is perfect to the point of unassailability".
This are two very different things. [;)]



well, the discussion wasn´t about wad or not [;)] it was more of game / reality and the comments on it and the everything is just fine or not.

Exactly.

And every time a dev was involved into those discussions he stated at some point that they tried and are trying
(very successfully I might add) to simulate reality to the closest possible with the tools that they have available.

At these points the term WAD was used to put emphasis on their intention to simulate a real engagement but limited by the flexibility the game engine
is able to provide. I don´t know how it is possible to misinterprete this.

This argument leads nowhere IMO...



the misinterpretation came from the fact that it was said that everything is just fine and it was definetely not said that it was wad and the code is limiting it. Now it seems there is a loophole (of which we´ve been talking about since today). The weeks before we seem to have been discussing about a loophole or not. If someone would have stated right from the start that there´s a loophole (or however you want to call it) and it can´t be fixed or won´t be fixed then all this discussion and bad mood wouldn´t have happened anyway as people would have just said that it´s a pity you can´t change it. Same as it was always said in WITP, "this is something for WITP2 with a completely new code".

I won´t go any deeper as this, just like you say, won´t lead anywhere.

If this loophole jumps in in only 10% of the time like Che200 posts above then everything is fine anyway. If it´s really only 10% of the time then I wonder though how so many PBEM players got notice of it during playing the game (and not testing it extensively). Game experience in my AI and PBEM game was more like 90% of the time. My opponent is going with max alt too, so I guess he´s got the same opinion on what is good (for his fighters) and what is not. But like I´ve posted earlier, the only two sweeps we had since the latest patch BOTH resulted in Lightnings at 39.000ft NOT diving on Zeroes at 6.000ft. This was very strange and not what has happened the months game time before. And without this "dive" the results were of course totally different. We will both keep an eye on this and I´m amazed how it will turn out.
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RE: How about this change to the 'bounce'?

Post by Ikazuchi0585 »

"My opponent is going with max alt too, so I guess he´s got the same opinion on what is good (for his fighters) and what is not."
being gamey?

sending in Zero's at 15k where MVR rating is at least 10 above my opponents at same altitutde is good enough for me. I know that taking losses is inevitable. I think playing the "altitude game" is an excuse for people to not take any losses. In my 2 or 3 months of playing this game I've been playing as Japan. Even if I was playing as the Allies though, I still wouldnt play the altitude game.
If my opponent wants to be gamey then I just wont play him. no sense playing someone who's afraid to take an arse whooping.
But for allied players, if you encounter Stratosweeps, try to focus on shutting down the airfield.. easier said than done.

All I'm saying is, my opponet will never see stratosweeps or anything like that.
the three most common expressions (or famous last words) in aviation are: "why is it doing that?", "where are we?" and "oh s--t!!!!"
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