v10102a land fragments 'organising' problem

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castor troy
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RE: v10102a land fragments 'organising' problem

Post by castor troy »

ORIGINAL: michaelm
One more thing, I´ve got two dozen Dutch air units trying to appear in Aden, the count down to 1 day and then revert back to 7 days the next turn, counting down to 1 again, reverting to 7 and never appearing. Means that also my air reinforcement list is some kind of borked with the two dozen Dutch units spamming my list. But this was already happening before installing the latest patch (never used the beta).

If a group can't find a base to come in at, then it delays for sometime and tries again.

If you have a save showing this, I can verify that is the case and not something else.



please find attached the safe. Only the Dutch units have an issue, even though it seems this day the issue solved itselve to some extend. First the Dutch units always counted down to 1 to revert up to 7 again, base of arrival always has been Aden. Then this turn, ABDA showed up at Aden and exactly this turn the Dutch airgroups changed their destination to "unknown" so they won´t show up. They fill the top of my reinforcement list though.

also please note that the issue with the 200 fragments has not solved itselve, two turns after installing the patch, I´ve still got them in the list.

thanks for taking a look
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BigJ62
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RE: v10102a land fragments 'organising' problem

Post by BigJ62 »

The size zero fragments are harmless, they only appear when you first load the save file, I wouldn't lose any sleep over this.
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RE: v10102a land fragments 'organising' problem

Post by castor troy »

ORIGINAL: BigJ62

The size zero fragments are harmless, they only appear when you first load the save file, I wouldn't lose any sleep over this.



turn three after the update and I still have all those fragments in the reinforcement list. I won´t lose any sleep probably but it still is more than annoying to have 200 of those fragments on top of your reinforcement list. It seems not to resolve itselve, at least not with my special edition.
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RE: v10102a land fragments 'organising' problem

Post by BigJ62 »

Are you running consecutive turns or reloading the save file after each turn? If you reload the save file then yes they will show up as I've already stated. These fragments have always been there but were not being displayed until patch 3 because we fixed a problem with units being lost during loading and unloading. For people who play against the ai and run more than one turn in a sitting then this should not be very annoying as they will go away the next turn.

ORIGINAL: castor troy
ORIGINAL: BigJ62

The size zero fragments are harmless, they only appear when you first load the save file, I wouldn't lose any sleep over this.



turn three after the update and I still have all those fragments in the reinforcement list. I won´t lose any sleep probably but it still is more than annoying to have 200 of those fragments on top of your reinforcement list. It seems not to resolve itselve, at least not with my special edition.
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RE: v10102a land fragments 'organising' problem

Post by castor troy »

ORIGINAL: BigJ62

Are you running consecutive turns or reloading the save file after each turn? If you reload the save file then yes they will show up as I've already stated. These fragments have always been there but were not being displayed until patch 3 because we fixed a problem with units being lost during loading and unloading. For people who play against the ai and run more than one turn in a sitting then this should not be very annoying as they will go away the next turn.

ORIGINAL: castor troy
ORIGINAL: BigJ62

The size zero fragments are harmless, they only appear when you first load the save file, I wouldn't lose any sleep over this.



turn three after the update and I still have all those fragments in the reinforcement list. I won´t lose any sleep probably but it still is more than annoying to have 200 of those fragments on top of your reinforcement list. It seems not to resolve itselve, at least not with my special edition.


no, not reloading the same safe all the time, running consecutive turns that I got sent by my PBEM partner. [&:] all fragments still there and it´s the third turn after updating

safe attacked if needed
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BigJ62
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RE: v10102a land fragments 'organising' problem

Post by BigJ62 »

you are not listening, when you load any save file then yes they will show up, it doesn't mater how many turns you progress through the game, when you first load the save file they will show but if hit the end turn button and when the turn ends and you go to the reinforcement screen they are gone and if you save and reload the save file they will show, so for pbem games this will always be somewhat annoying because you have to reload whatever save file was sent to you.
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RE: v10102a land fragments 'organising' problem

Post by asdicus »

ORIGINAL: BigJ62

you are not listening, when you load any save file then yes they will show up, it doesn't mater how many turns you progress through the game, when you first load the save file they will show but if hit the end turn button and when the turn ends and you go to the reinforcement screen they are gone and if you save and reload the save file they will show, so for pbem games this will always be somewhat annoying because you have to reload whatever save file was sent to you.
I am having the same problem and do not understand this response. As the allied player in a pbm when I hit end turn the file saves automatically to be sent to the japanese player. I cannot then open the file again as it asks for player 1 password. Am I misunderstanding something here ?
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RE: v10102a land fragments 'organising' problem

Post by treespider »

ORIGINAL: asdicus

ORIGINAL: BigJ62

you are not listening, when you load any save file then yes they will show up, it doesn't mater how many turns you progress through the game, when you first load the save file they will show but if hit the end turn button and when the turn ends and you go to the reinforcement screen they are gone and if you save and reload the save file they will show, so for pbem games this will always be somewhat annoying because you have to reload whatever save file was sent to you.
I am having the same problem and do not understand this response. As the allied player in a pbm when I hit end turn the file saves automatically to be sent to the japanese player. I cannot then open the file again as it asks for player 1 password. Am I misunderstanding something here ?
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RE: v10102a land fragments 'organising' problem

Post by BigJ62 »

have a nice day
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castor troy
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RE: v10102a land fragments 'organising' problem

Post by castor troy »

I don´t want to be annoying, I seem to be either having a language issue or I´m just too dumb. It´s not that I´m not trying to listen. [&:]

I can´t reload a turn when I clicked end turn button because then it´s not accessable for me anymore. And when I save it during the turn and reload it it doesn´t help either. It seems I´ve pissed off Mr. bigJ already so could perhaps someone else point me out how to do it. I don´t have a clue how to do it with the above description. The only thing I concur with is that it is very annoying. Sorry to be annoyed by something that isn´t working as I would expect it. [:(] Even a native speaker seems not to get it when I read asdicus´ post.

especially this is something I can´t duplicate because I can´t load a turn I´ve ended in a PBEM.

if hit the end turn button and when the turn ends and you go to the reinforcement screen they are gone

cheers
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RE: v10102a land fragments 'organising' problem

Post by treespider »

ORIGINAL: castor troy

I don´t want to be annoying, I seem to be either having a language issue or I´m just too dumb. It´s not that I´m not trying to listen. [&:]

I can´t reload a turn when I clicked end turn button because then it´s not accessable for me anymore. And when I save it during the turn and reload it it doesn´t help either. It seems I´ve pissed off Mr. bigJ already so could perhaps someone else point me out how to do it. I don´t have a clue how to do it with the above description. The only thing I concur with is that it is very annoying. Sorry to be annoyed by something that isn´t working as I would expect it. [:(] Even a native speaker seems not to get it when I read asdicus´ post.

cheers



ORIGINAL: BigJ62

you are not listening, when you load any save file then yes they will show up, it doesn't mater how many turns you progress through the game, when you first load the save file they will show but if hit the end turn button and when the turn ends and you go to the reinforcement screen they are gone and if you save and reload the save file they will show, so for pbem games this will always be somewhat annoying because you have to reload whatever save file was sent to you.

I assume for games started fresh Post Patch 3 this will not be an issue as the bug that caused the issue in the first place has been fixed.
Here's a link to:
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"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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castor troy
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RE: v10102a land fragments 'organising' problem

Post by castor troy »

ORIGINAL: treespider
ORIGINAL: castor troy

I don´t want to be annoying, I seem to be either having a language issue or I´m just too dumb. It´s not that I´m not trying to listen. [&:]

I can´t reload a turn when I clicked end turn button because then it´s not accessable for me anymore. And when I save it during the turn and reload it it doesn´t help either. It seems I´ve pissed off Mr. bigJ already so could perhaps someone else point me out how to do it. I don´t have a clue how to do it with the above description. The only thing I concur with is that it is very annoying. Sorry to be annoyed by something that isn´t working as I would expect it. [:(] Even a native speaker seems not to get it when I read asdicus´ post.

cheers



ORIGINAL: BigJ62

you are not listening, when you load any save file then yes they will show up, it doesn't mater how many turns you progress through the game, when you first load the save file they will show but if hit the end turn button and when the turn ends and you go to the reinforcement screen they are gone and if you save and reload the save file they will show, so for pbem games this will always be somewhat annoying because you have to reload whatever save file was sent to you.

I assume for games started fresh Post Patch 3 this will not be an issue as the bug that caused the issue in the first place has been fixed.



I have read it probably a dozen times now and I see you underlined the "this will always be" but this doesn´t make it any clearer for me. Am I nuts and can´t see what you want to tell me? Do you mean it can´t be fixed in a PBEM and as the Allied player I´m stuck with this now?
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RE: v10102a land fragments 'organising' problem

Post by treespider »

ORIGINAL: castor troy





I have read it probably a dozen times now and I see you underlined the "this will always be" but this doesn´t make it any clearer for me. Am I nuts and can´t see what you want to tell me? Do you mean it can´t be fixed in a PBEM and as the Allied player I´m stuck with this now?


If it looks like sh*t, and it smells like sh*t, and it tastes like sh*t, then hey guess what you've got?

Yes that is exactly what is said - "THIS WILL ALWAYS BE" in PBeM games that were started pre-Patch 3 which were affected by the original bug that caused stuff to go missing.
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RE: v10102a land fragments 'organising' problem

Post by BigJ62 »

The display glitch is caused by the loading of a save file so for pbem this will always be an issue and it does not matter when the game was started. It does not annoy me simply because I don't use that screen all that much.

TS your pm box is full.
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RE: v10102a land fragments 'organising' problem

Post by castor troy »

ORIGINAL: treespider

ORIGINAL: castor troy





I have read it probably a dozen times now and I see you underlined the "this will always be" but this doesn´t make it any clearer for me. Am I nuts and can´t see what you want to tell me? Do you mean it can´t be fixed in a PBEM and as the Allied player I´m stuck with this now?


If it looks like sh*t, and it smells like sh*t, and it tastes like sh*t, then hey guess what you've got?

Yes that is exactly what is said - "THIS WILL ALWAYS BE" in PBeM games that were started pre-Patch 3 which were affected by the original bug that caused stuff to go missing.


ok thanks for pointing this out

I use this screen every turn, just like the air reinforcement screen. But if it´s only a display issue then hey ho...
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RE: v10102a land fragments 'organising' problem

Post by Grotius »

I'm seeing this too. Sounds like I shouldn't worry about it. But I'm curious: Will I ever actually get these fragments back? I was bummed to see 3 fragments of the 4th division on my list of 'organizing' units.
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RE: v10102a land fragments 'organising' problem

Post by khyberbill »

Must be a language barrier, I understood BigJ62 perfectly. Every time you open a save file in a PBEM from your foe; you and I and all the rest of us will see the fragments listed. It doesnt affect the game. Rinse and repeat, every time you will see this when you open a new save game file. Until they fix it (whith this annoyance being the result of another fix), which someone else posted as the fix for this missing in the latest patch.
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RE: v10102a land fragments 'organising' problem

Post by witpqs »

ORIGINAL: Grotius

I'm seeing this too. Sounds like I shouldn't worry about it. But I'm curious: Will I ever actually get these fragments back? I was bummed to see 3 fragments of the 4th division on my list of 'organizing' units.

If I understand correctly, these fragments are the result of losses during earlier movement by sea of the units involved, due to a bug that is now fixed. The parent units should already have made up the losses by gaining replacements. Meanwhile, the Patch fixed the bug, and it also exposed these 'lost fragments' in the reinforcements list. They had code to clean them up, but it wasn't quite ready when the patch was released.

So, the bug is fixed, but we see sort of a 'ghost' of the prior effects of the bug. Most likely the code that will chase away the ghost will come out with whatever and whenever is the next release. Like ghosts everywhere, this one can only scare you and annoy you - it can't hurt you!
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RE: v10102a land fragments 'organising' problem

Post by Grotius »

The parent units should already have made up the losses by gaining replacements.
Like ghosts everywhere, this one can only scare you and annoy you - it can't hurt you!

OK, sounds good!
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RE: v10102a land fragments 'organising' problem

Post by jomni »

So it's harmless?  That's good.
Luckily my current PBEM doesn't have this problem.
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