ARHS 3.7

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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CSO_Talorgan
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RE: ARHS 3.7

Post by CSO_Talorgan »

ORIGINAL: Jeffrey H.

The editing of that sort takes place in the unit data .... A hex is a hex. The scale of it relates to the unit data.

Righto!

That's another tutorial I'll have to look out for, but in the meantime, mapping may proceed.
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Jeffrey H.
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RE: ARHS 3.7

Post by Jeffrey H. »

ORIGINAL: CSO_Talorgan

ORIGINAL: Jeffrey H.

The editing of that sort takes place in the unit data .... A hex is a hex. The scale of it relates to the unit data.

Righto!

That's another tutorial I'll have to look out for, but in the meantime, mapping may proceed.

Sorry man, didn't mean to be glib. From what I have leanered, the map creation process essentially sets you to a hex scale dimensionally speaking. Then your 'real life' unit stats can fold into the unit creation database so that, say 100 AP expended as movement will move a foot soldier an equivalent distance per turn. Oh yeah, forgot about the turn length. Those matter too. Did I mention I haven't done this before ? Rookie Alert !

Say if you had a time scale of 1 day per turn, then a man walking can go say 3 miles/hour, he walks for 10 hours per day, (long march with full gear) over clear terrain, he can cover say 30 miles. If your hex scale is 10 miles, a walking foot soldier could cover say 3 hexes using all his AP for movement.

Seems like a logical way to go about it.





History began July 4th, 1776. Anything before that was a mistake.

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CSO_Talorgan
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RE: ARHS 3.7

Post by CSO_Talorgan »

I was thinking of a very low scale, like 1 km hexes. The problem with this is that if a turn is less than 24 hours then the difference between day and night come into play. I am not aware of the game being able to handle this. Maybe I aim "too low".
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Jeffrey H.
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RE: ARHS 3.7

Post by Jeffrey H. »

Well, you might be able to use the weather rules as a means of simulating day and night. Or just trim your movement rates down to a 8 or 10 hour day.
History began July 4th, 1776. Anything before that was a mistake.

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