Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!
ORIGINAL: miklos
To broaden the amount of players for this game, there need to be an option with less 'clutter' at the start, the optimal would be the 1 planet thing mentioned earlier. When I start a game now I have what 13-14 worlds and a bucketful of ships, all doing stuff and on missions (not private ships) - this from the get go. It's simply too much. I can see this would be an ideal starting scenario if you are well into the game, but right now the game to me (and certainly a lot of others) is simply unplayable.
Please look at the game options again. You should be starting with one planet, a few ships and a few mining bases. Now I can understand why you are feeling overwhelmed! Please try again with the "Starting" setting.
ORIGINAL: miklos
Gah just realized that the starting value for size was 'Random' as the "lowest" value.For good meassure this should be set to "starting" and random be moved to the far right.
Even with the 'Starting' scenario I find the game too busy, cluttered and hectic. You feel like a voyeur at a raging fire. Which, I suppose is OK at mid-point, but the franticness detracts from the leisurely sense of grandeur any good 4x game should inspire on opening. Your mileage may vary.
ORIGINAL: miklos
Gah just realized that the starting value for size was 'Random' as the "lowest" value.For good meassure this should be set to "starting" and random be moved to the far right.
Even with the 'Starting' scenario I find the game too busy, cluttered and hectic. You feel like a voyeur at a raging fire. Which, I suppose is OK at mid-point, but the franticness detracts from the leisurely sense of grandeur any good 4x game should inspire on opening. Your mileage may vary.
I can certainly see where you are coming from.
The most "fun" I've had in the game so far is "rule in absence", which isn't good. It might be that this 4X is too much for me, but I've never encountered a game I couldn't grasp within the first few hours. This game just puzzles me and I don't feel that immersed by it, as I obviously should have been. It's like I can see the potential but just can't reach it.
There is a proper resources overview missing - I found a crippled version in the colonization planner, but to manage the empire there should be better tools available.
Also why cant I drag the view around as I please by holding down the left mouse button. Having to move the mouse to the edges seems so yesterday in UI management - same goes for the minimap.
Again I can see the potential but can't reach it [&:]
ORIGINAL: Pford
Even with the 'Starting' scenario I find the game too busy, cluttered and hectic. You feel like a voyeur at a raging fire. Which, I suppose is OK at mid-point, but the franticness detracts from the leisurely sense of grandeur any good 4x game should inspire on opening. Your mileage may vary.
Have you tried "Starting" with 0.25x speed? That should seem pretty leisurely. This is a subjective thing of course though and there is always the Editor to modify your start to suit you better, but we hear the requests for a simpler (which will actually be harder) start.
Have you tried "Starting" with 0.25x speed? That should seem pretty leisurely. This is a subjective thing of course though and there is always the Editor to modify your start to suit you better, but we hear the requests for a simpler (which will actually be harder) start.
No, not the speed so much but the detachment. These aren't my bases or ships, not my creation. You feel like a relief pitcher coming in the 2nd inning after the starter was beaned on a line drive.
I guess I just don't get that feeling at the "Starting" size, there's really not that much out there, but I understand that it's subjective. Personally I keep a lot on manual control and start by tweaking a lot of my ships designs, etc. The closest AAR to my play style right now is probably the one posted by Okim in the AAR sub-forum. I feel a lot of immersion and involvement and "ownership" when I play that way.
Well I finally figured out how to delete the mining bases and everything quickly. When you start your game, hit pause of coarse. Then go into the editor. No click on Erase. The first button, I think it's called erase object and click on what ever you do not want. I was able to delete everthing and just have my home planet and that's it. I love it. Mind you it makes for a boring game, but I have lernt a few things from starting with nothing and working from there.
Be very carefull though. Since there is alot of stuff over the home planet, I thought I was over a civilian ship, when I clicked on the home planet and erased it. All of a sudden it said game over I have been defeated LOL. I went WTF?! How can I loose? Then I realized I hit the home planet instead of the civilian ship.
So CF gave us the tools to do what we want. They though maybe we don't need a Start with nothing option, maybe there were right, maybe they were wrong. But instead of crying or bellyaching about it, start a new game, and spend 5 minutes or less of erasing things you do not want. This way you can start from scratch and build your first what ever you want. Me I build a large star port (forget the name, only remember the Large Part) and I think that is my International Space Station.
What I lernt from deleting everything was an eye opener. As the base was being construted, I went to my construction page, and found out a whole bunch of civilian ships were already being enquired to be made before the Space Station was even finished. So I am playing that this is Bronson (The Virgin morgul forget his first name) is making his toursim of space flights and getting into transportation as well. [:'(]
So if you want to play a game where you have nothing, go ahead and erase everything but your home planet. You want a just a scout ship, you can have it. Thank God, that CF gave us the tools to play this game however we want.
So use that editor and start playing Pre-Warp games. All it takes is the editor and a bit of imagination. Do you really need your hand held for you for everything?
Either type start works for me; I'm not interested in the pre-warp type start personally but as an option? Good to have.
The opinions expressed by JonathanStrange are solely those of JonathanStrange and do not reflect the opinions of Matrix Games, the forum members of Matrix Games, the forum moderators, or JonathanStrange.
Ok, have been playing for about 2 hours, with alot of pausing, with trying to start a pre-warp game. I believe CF has it correct. No pre-warp settings. The game is just too boring right now. Yes it's nice to make my own things, and I know what they are, but it takes so long to make a manufacturing ship. I will try it out a bit more, but erasing everything with the editor is strongly not advised. Maybe the military ships, but I would leave at least the space port, and the manufacturing ships. Maybe even leave the mines as well. It's just to slow with nothing to due, even with the time set for 4X.
So becarefull what you wish for. Starting with nothing, is not a fun game at all.