A.I and gameplay balance issues with 1.2

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: A.I and gameplay balance issues with 1.2

Post by ASHBERY76 »

The same issues in 1.3 for A.I diplomacy values.The A.I offers techs for as little as 1000 in a now bloated economy that has 50000+ in the bank at the early game stage,this creates a tech spawning situation in a game that does not have a lot of tech as it is.I prefer tech trading for money to break the bank and should be a rare event.Trading techs for techs is another matter.The pirates are also so cheap to bribe,etc it also becomes a non issue to gameplay in the bloated economy.

The game needs scaling values based on the economy.
User avatar
Erik Rutins
Posts: 39778
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: A.I and gameplay balance issues with 1.2

Post by Erik Rutins »

Just FYI, re-balancing some of the valuations for AI diplomacy as well as the economy as a whole is on the schedule for the next update. We are aware that this needs some work now.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Sarissofoi
Posts: 331
Joined: Mon Feb 01, 2010 12:05 am

RE: A.I and gameplay balance issues with 1.2

Post by Sarissofoi »

AI offers you technology for a low price only when you almost discover it.
Still I think they should take the full price but now that is make sense.
fabio80mi
Posts: 41
Joined: Fri Mar 26, 2010 6:12 am

RE: A.I and gameplay balance issues with 1.2

Post by fabio80mi »

/suggestion mode on

Or maybe you can consider doing  the smart thing and put *ALL* those values (diplomacy,economy,ai,prioritization,threats,whatever has a value in the game) in some external txt files read at game start so we can mod it if we dont like them or we want to experiment with something different :P

Easy for you to tweak and easy for us gamerbase to adjust to new settings.

Ok it wont still be the real modding the game was advertised for or the level of modding at least i was expecting before release but it could be a good *start*

/suggestion mode off
Gertjan
Posts: 699
Joined: Wed Dec 09, 2009 12:05 pm

RE: A.I and gameplay balance issues with 1.2

Post by Gertjan »

I noted that as well Sarissorofoi. But I thinkt his is normal. Otherwise you would not be interested in the trade, right?
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: A.I and gameplay balance issues with 1.2

Post by taltamir »

ORIGINAL: Sarissofoi

AI offers you technology for a low price only when you almost discover it.
Still I think they should take the full price but now that is make sense.

correct, I actually like the way it works... its sensible and not overly gamey.
it makes perfect sense for me that a 5 star empire sells a unique tech to a 300 star empire for millions... this is 10 years of my GDP and thousands of years of their GDP, and jump starts their economy and military conquests of other empires, not to mention allows them to purchase technology and crash research.
everyone wins...

the only time they offer a tech cheap is when you NEARLY discovered it, this also makes sense, they aren't giving you that whole tech, but they are giving you a little "final boost"... cost is relative, when you already have that tech they cannot sell it to you anymore.

i noticed that if you trade for a tech you get all prior techs as well. (And that it is taken into account in the cost)... There is absolutely no solution that isn't entirely gamey.. heck its already overly gamy in that they flat out refuse to sell you such tech when you ask, only when they offer.
I do not have a superman complex; for I am God, not Superman.
Post Reply

Return to “Distant Worlds 1 Series”