ORIGINAL: witpqs
It's interesting to see the interplay of the CAP and Rest settings. I've just set CAP % accordingly and watched fatigue from turn to turn. The only time I've seen fatigue jump is when CAP % is high or a squadron escorts a raid (mostly say engaging in combat and/or at long range).
So far I've only used Rest for things that are otherwise 100%, like supply or troop transport missions. There it is definitely helpful. Early in AE the Rest percentage only applied to combat missions. Fatigue in transports carrying supplies would sky out and drive up ops losses. That meant lots of managing transport squadrons turn to turn. Now I can set a squadron to transport supplies with 10 or 20% Rest and fatigue stays acceptable, and ops losses low.
Right now I have roughly 20% rest for most fighter squadrons using CAP and so far no real problems from it, Its not really Fatigue I worry about with the rest but Moral, seems if I don't have some rest% then Moral seems to dip to far and pilots won't take off.
as for the cap situation on Moresby, since I added the squadron of P39s the AI is sending planes to Milne Bay to attack my carriers instead, im guessing the CAP% is to high at moresby so they won't launch.
I figured a system out by having 3 carriers together, Lexington with its Buffalos I set for 6k, F3F's are all at 14 and 21k respectably, so far nothing broke through their cap either.








