Trade Routes

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Erik Rutins
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Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
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RE: Trade Routes

Post by Erik Rutins »

ORIGINAL: Sliverine
actually the larger problem is how i cant tell what im lacking. For instance my ships arent coming out or my bases arent building. Why? I know theres 32 unbuilt components but which are those? What materials do i need to make them? Not knowing simply causes u to sit there staring, not being able to do a single thing about it. Not being able to do something about a problem due to external factors rather then your own incompetence is something that i find it hard to let pass...

You can actually see that - look in the construction yard, select the stalled ship under construction and check the components. Those with yellow/black lined squares are not yet built and you can see what they need in terms of resources.

I agree that we need to improve how we notify players on this though, it's on the list, but the info is available now, if a bit hard to find.
Erik Rutins
CEO, Matrix Games LLC


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Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: Trade Routes

Post by Fishman »

What's even more vexing is knowing that the resources EXIST, but that for some reason, despite hundreds of freighters, NONE OF IT IS GETTING HERE, and there is absolutely no clear reason WHY.
Sliverine
Posts: 155
Joined: Thu Apr 15, 2010 9:10 am

RE: Trade Routes

Post by Sliverine »

@Erik: Ah! I stand corrected :)
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