Carriers

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Ranbir
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Joined: Sun Mar 28, 2010 1:26 pm

RE: Carriers

Post by Ranbir »

We can use our imagination that our capital ships do have fighters to enhance their survivability. Already imagining the crew so going to pilots is no big leap for me!
"The imaginary number is a fine and wonderful resource of the human spirit, almost an amphibian between being and not being." - Gottfried Leibniz
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Wade1000
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RE: Carriers

Post by Wade1000 »

ORIGINAL: Ranbir

We can use our imagination that our capital ships do have fighters to enhance their survivability. Already imagining the crew so going to pilots is no big leap for me!
Interesting. Yeah, you could imagine that your torpedo shots also include a group of fighters homing to the target.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
HsojVvad
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Joined: Tue Mar 23, 2010 9:21 pm

RE: Carriers

Post by HsojVvad »

ORIGINAL: Ranbir

We can use our imagination that our capital ships do have fighters to enhance their survivability. Already imagining the crew so going to pilots is no big leap for me!
Yeah I can imagine that part, But that is a big leap for me. I ment our imagination on what we can design. Sorry if I was going to imagine that this game has fighters, I might as well not even got the game and I can imagine that I am playing this game while playing HoI or EU or back to an old MOO game.

As I said, I am using my imgaination by making fighters now. But I want to make fighters that don't have FTL and Carriers to be able to ferry them across to where ever I want. [:)]
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Ranbir
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RE: Carriers

Post by Ranbir »

Just wondering maybe something can be done with those aura-effect weapons that you can put on cap ships. Like suppression or something to represent fighters and bombers harassing the enemy.
"The imaginary number is a fine and wonderful resource of the human spirit, almost an amphibian between being and not being." - Gottfried Leibniz
jam3
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Joined: Sun Nov 09, 2003 1:22 pm

RE: Carriers

Post by jam3 »

I think within the context of the game as it exists we should start with adding hangar components as this would allow you to design your own carrier, i.e. make that yamato or make a pure carrier through the designer. As to how the fighters/bomber work once deployed would be the next more involved discussion.
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Malevolence
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RE: Carriers

Post by Malevolence »

Well in terms of gameplay carriers and fighter/bombers are a great idea... so long as components are added for close-in weapon systems (anti-fighter/bomber).

That said, if you think DW stutters/lags now, wait until all those little fighter objects are added to the mix. I find it amusing that AI empire vs. AI empire battles don't appear to be aggregated--maybe I'm wrong, but it looks like those fights are going on in real-time as well. That is a lot of calculating.


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Warspite3
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RE: Carriers

Post by Warspite3 »

ORIGINAL: jam3

Haven't all of these game developers figured out that a large majority of players are carrier nuts? Gratuitous space battles he had to add em, SOTS2 is going to have them, SOASE well thank god for SOASE haveing cap carrier and light carriers!. Anyways please add carriers fighters/bombers landing and taking off carriers would be so incredibly sweet in this game.

I agree [;)]
-Warspite3-
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