ORIGINAL: Cindar
ORIGINAL: taltamir
but in the distant world universe they have TRUE instant communication rather then "virtually instant", and their warp engines CAN be used inside a system... higher level engines have a warm up of mere 4-5 seconds; and the speed of the jump is a fraction of a second within the system (it does take a few seconds between systems though).
So it takes 5 seconds from the moment your ship comes under attack until help arrives IF help is sent.
Even your very first tech level 1 engine is fast enough for ships to be arrive in time from a neighboring system... faster engines just increase the distance this can work for...
No... remember, 5 seconds ingame = a few days of time.
Firstly, this is abstracted... secondly, you have shields that can absorb multiple hits and it takes a few seconds for your weapon to recharge... so fine... it takes 2 days per laser shot and 3 days for your ship to jump... luckily your shields can take 50 laser shots (aka, 100 days) and therefore will last far longer then you need to.
Not to mention there are hyperdrive inhibitors
Inhibitors only prevent jumping out from an inhibited space, you can jump INTO it just fine.
which any kind of effective pirate force would be packing as it would pretty much be the holy grail of screwing weak ships over.
never seen a pirate use one, and they wouldn't benefit much from it either.
Once your hyper drive is disabled your only choices are to surrender or fight.
sure... or take 1% of shield damage while the army comes to rescue you.
We don't even know if communication is really instant, it may just be a thing done for the convenience of the player.
Doesn't matter, you have perfect detection of everything in a star system... heck even if they were limited by the speed of a light a star system is small enough for it to not matter. Even if they somehow jam communications you could just DETECT the pirates and then engage them without a distress call being sent.
I do not have a superman complex; for I am God, not Superman.