ORIGINAL: Davor
Don't forget, modern day aircraft carriers are not alone. There are many frigates and destroyers that surrond her. She is not alone. This is what MOO 3 tried to do in it's combat system.
The frigates and destroyers are the useful ships. The carrier battlegroup as a unit is useless the moment the carrier goes down in flames, which is annoyingly easy to do when you have several hundred cheap missile launchers that attack from all sides at once.
ORIGINAL: Malevolence
I don't disagree with your logic, but I note with some irony that they are in fact used in real shooting wars now and are quite useful (both militarily and diplomatically).
Those aren't real shooting wars, those are police actions. We're talking about a real shooting war against an actual country that, perhaps while not a superpower, isn't impoverished. And just because something is obsolete, it does not mean it cannot be used. There are, however, far more cost effective ways of acccomplishing the same thing which are not obsolete.
ORIGINAL: Malevolence
I think I would appreciate combat more in DW if I knew what a range of 1000 is. If I knew what a speed of 800 is. Because of this, and I research new technology I don't see a difference in space combat with the newer techs.
It's a a range in Units. What the units are is unimportant because any unit chosen results in a very unrealistic picture. Using real units in a space game tends to make a very boring game.