Is this the best Hex-based system ever?

Can the Blitzkrieg be stopped? Across the Dnepr: Second Edition revisits a classic on a new system. Created from the ground up as an expansion for SSG’s latest acclaimed game engine, Kharkov: Disaster on the Donets, the Second Edition of Across the Dnepr includes Areas of Operations, the latest AI programming and multiple Mystery Variants to keep gamers guessing. Also includes 3 free scenarios in addition to the Across the Dnepr mega-scenario: Operation Husky, Operation Konrad and Kirovograd
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Tzar007
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RE: Is this the best Hex-based system ever?

Post by Tzar007 »

ORIGINAL: Otto20000

The SSG series has always had low post counts.  If the were not selling they probably would have stopped making more games.

SSG has his own forums for their games at ssg.com.au. These are quite active and I think that splits the community and show less interest on the Matrix forums than there is in reality.
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htuna
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RE: Is this the best Hex-based system ever?

Post by htuna »

ORIGINAL: lparkh

Is the latest Grigsby War in Russia (new title War in the East) doing what you wish with regard to subunits?

When does War in the East come out?
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wodin
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RE: Is this the best Hex-based system ever?

Post by wodin »

The AAR's for WitE have blown my socks off. Immersion is the key for me in operational games as I find they can be quite dry compared to tactical games. I own Korsun Pcoket AtD 1 and BiI and I did really enjoy them but I'm a stickler for seeing how many troops went into battle and seeing casualty figures etc etc....
jjdenver
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RE: Is this the best Hex-based system ever?

Post by jjdenver »

ORIGINAL: Otto20000
The SSG series has always had low post counts. If they were not selling they probably would have stopped making more games.

Unfortunately there is a rather low population that is interested in these sorts of "grognard" level games. There is no instant action/gratification cycle the way that there is in video games on a console or a PC, at least most video games. Action games are easy to immediately get a reward from. If you turn on an FPS shooter you are instantly in action and when you hit that first enemy w/ a burst from your gun it's instant gratification. These also are not beer and pretzels games. I love Panzer General but it's a different sort of game. It doesn't have the staying power of an SSG title for me. I won't drone on about this but you probably get the point.

I like and play all sorts of games from action to strategy to rpg. But I think I and we reading this forum are among the few who really have the patience, attention span, and interest in detail and genre to enjoy games of this sort. So, I wouldn't judge the worth of a game based on post count. It's a niche game and niche market, but it's good.

SSG's games are games I've been playing for decades. I always come back to them.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
oldspec4
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RE: Is this the best Hex-based system ever?

Post by oldspec4 »

ORIGINAL: jjdenver
ORIGINAL: Otto20000
The SSG series has always had low post counts. If they were not selling they probably would have stopped making more games.

Unfortunately there is a rather low population that is interested in these sorts of "grognard" level games. There is no instant action/gratification cycle the way that there is in video games on a console or a PC, at least most video games. Action games are easy to immediately get a reward from. If you turn on an FPS shooter you are instantly in action and when you hit that first enemy w/ a burst from your gun it's instant gratification. These also are not beer and pretzels games. I love Panzer General but it's a different sort of game. It doesn't have the staying power of an SSG title for me. I won't drone on about this but you probably get the point.

I like and play all sorts of games from action to strategy to rpg. But I think I and we reading this forum are among the few who really have the patience, attention span, and interest in detail and genre to enjoy games of this sort. So, I wouldn't judge the worth of a game based on post count. It's a niche game and niche market, but it's good.

SSG's games are games I've been playing for decades. I always come back to them.


+1 re: SSG games...although my attention span and patience seems to be decreasing w/ age.
Noakesy
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RE: Is this the best Hex-based system ever?

Post by Noakesy »

ORIGINAL: hank
How many have been sold?  Is that a taboo question?

That's often something I've wondered about, when thinking through "could I ever run a business producing/selling wargames/PC games". I've no idea how many sell, or what the profit margin is (taking into account distributors and all sorts of things), but I guess to any company that is a confidential matter.

I've noticed Matrix/Slitherine match up too, and see that Slitherine MD is Ian McNeil, I used to know an Ian McNeil at Reigate Wargames club years ago (I only went a few times), who was an 'ancients' expert, and I wonder if that's the same one actually? [:)]
Noakesy
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