What gives ?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Astorax
Posts: 188
Joined: Sat Apr 10, 2010 10:50 pm

RE: What gives ?

Post by Astorax »

Krippakrull, no, stationing troops on a soon-to-be-rebelling planet works against you, weirdly enough. You put them there, the planet flips anyways and now they have troops because the troops all defect if the planet flips (as does the orbital defenses and local freighter population).

Propaganda ..hmm, what about some Agent mission against your own people? "Create a demagogue" mission or somesuch. Would only work on a per-planet basis and, if you got caught, wow the morale hit!

I like the distance being a factor in war weariness as well.  Good suggestions.
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JosEPhII
Posts: 173
Joined: Sun Jan 17, 2010 7:47 pm
Location: Cornfields of Western IL. USA

RE: What gives ?

Post by JosEPhII »

ORIGINAL:  JosEPh_II

@taltamir
If this is what you "Have" to do then this game has effectively destroyed the 4th X (eXterminate) and is really just a 3X pauseable RTS.

And it has been my eXperience that when you Honor Mutual Defense Pacts the only place you rep goes up is With the AI/race you have

the Pact. As for every other race/AI your rep goes down from Honoring the MDP with the 1st AI. Reason:they are generally adversely

affected by your pact because a) it impacted their trade, b) it impacted some part of their citizenry ("you're at war with my species") c) we

generally dislike you anyway but didn't want to say it to your face, or d) it's a game mechanic that when you get large everyone turns on

you in any way possible.

@n01487477
What was your Victory settings? Were you playing Sandbox? If you were playing Sandbox then this again reveals that this game is

weak on the last X. If you had set some victory %'s, as your conditions of victory, how close were you to achieving them?

JosEPh
From Anthropoid
Now hold on just a minute! [:D]

Why is a game that is really hard to do the exterminate part necessarily "weak" because it is hard to do that part? No one has yet to

conquer a whole planet, let alone a galaxy, so making it hard to do so would seem to be a strength wouldn't it?

No. The game Overall may not be weak. But when toted as a 4X game and you can not use every Gov't form to conquer (a part of the

eXterminte X) the galaxy then the 4th X IS weak.

There is basically a very Limited Sole Survivor option. I should be able even with a Democracy to Conquer/ Control/ Rid the Galaxy of

"perceived" Bad boy races. If I can not do this because of several planets or many planets (because once you integrate a race/species

into you empire they start showing up everywhere) in my Empire that were once "Bad Boys" causing revolutions then the Victory

conditions and goals/options are reduced.

I find it ironic that I'm defending eXterminate X when I am in fact a builder type player. But the End game goals(to me) seem unclear. The

bottom line is; I should be able to conquer the Galaxy no matter what form of Gov't I have.

JosEPh [;)]

"old and slow.....Watch out!"
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