ORIGINAL: Fishman
DW does not need "Random Events" because it is already a grab-bag of total chaos and randomness, what with all the ruin goody huts and pirate booty. Randomness already kinda heavily dominates the early game outcome, like when you find that 800-firepower capship and go on a shooting spree while the AI has 15-firepower destroyers.ORIGINAL: taltamir
Not my cup of tea, as long as its possible to turn those on/off in game creation though I am fine with it.Random Events:
Yea, that is a good point... those cap ships let you completely dominate.
And when you find super techs? wow!
And lets not forget the best thing in the gay... way of the ancients.
Although, now to get way of ancients you need to follow a series of events... so its not random anymore, its the first one to follow up on all those hints get it. And its the same series of events too, you have the base in the midst of an hyper deny field and a ton of keltors, etc.
that works out fine I think. but the ruins and inactive capital ships hugely alter the progress of the game.