PT Boats not fighting?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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jimh009
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Joined: Sun May 15, 2005 10:54 am
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RE: PT Boats not fighting?

Post by jimh009 »

Never say that PT boats won't fight! Although Patch #3 has way toned down PT boats (which was needed, INMO), they still put up a good show during night time battles. Unescorted TF's can still be slaughtered by PT boats quite nicely.

And don't think PT boats can't harass other TF's, either. I just had a Dutch PT boat TF react to a Japanese CV TF that was one hex away from Batavia. Believe it or not, the PT boats managed to sink the Akagi with one very lucky torpedo strike!! :)

A nice way to start the war for the Allies - all the more so since another lucky submarine torpedo hit sunk the Shokaku as she was returning from her Pearl Harbor adventure.
PMCN
Posts: 625
Joined: Fri Sep 08, 2000 8:00 am
Location: Germany

RE: PT Boats not fighting?

Post by PMCN »

Ok, just an update. The Phillipine PTs based out of Koepang just executed a perfect night attack on an unsuspecting IJN transport group and the fishing boat with guns was left picking survivors from the water as the xAP went down. The only thing that spoiled the event was the first volley of torpedoes did that "Hit but does not explode" thing. I just made some PT boats at Port Morsbey and hopefully this will cause the IJN to rethink the whole sail past with impunity idea. This evening the Dutch squadron will pay a return visit since air recon indicates more boats in port.

Thanks guys.
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RUDOLF
Posts: 261
Joined: Thu Apr 29, 2010 11:34 am

RE: PT Boats not fighting?

Post by RUDOLF »

ORIGINAL: Sredni

I'm not expecting much out of the pt's in the dei.





Mine are fighting, just wait for optimal weather before applying them...





Night Time Surface Combat, near Singkawang at 56,88, Range 1,000 Yards

Japanese Ships
CA Kumano
CL Sendai
DD Shirayuki
DD Uranami
DD Shikinami
DD Ayanami
xAK Gokoku Maru #2
xAK Seisyo Maru, Shell hits 1
xAK Zyunyo Maru
xAK Hikosan Maru, Shell hits 2, Torpedo hits 2, and is sunk
xAK Hokusho Maru, Shell hits 6, Torpedo hits 2, and is sunk
xAK Iwaki Maru, Shell hits 3
xAK Josho Maru, Shell hits 2
xAK Kurohime Maru, Torpedo hits 2, and is sunk
xAK Meisho Maru, Torpedo hits 2, and is sunk
xAK Midori Maru, Shell hits 1

Allied Ships
PT TM-8
PT TM-9, Shell hits 1, and is sunk
PT TM-10
PT TM-11
PT TM-12, Shell hits 1, on fire
PT TM-14
PT TM-15



Reduced sighting due to 0% moonlight
Maximum visibility in Partly Cloudy Conditions and 0% moonlight: 1,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
Range closes to 1,000 yards...
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