Status of 3.10 Please?

Harpoon 3 Advanced Naval Warfare is the result of decades of development and fan support, resulting in the most comprehensive, realistic, and accurate simulation of modern combined air and naval operations available to the gaming public. New features include, multiplayer support, third party databases, scenario editors, and OVER 300 pre-built scenarios!

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hermanhum
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* Known Harpoon [ANW] Issues

Post by hermanhum »

ORIGINAL: FreekS

I would love to use ANW SE, as it has several features that are great. However, as my experience is that scene built with ANW are not always forward compatible to newer versions of ANW, can never be played in 3.6 (which is MUCH faster and allows large scens to be played well), and the fact that I do not believe the SE has been properly tested, I build in 3.6.
I concur wholeheartedly. There are some handy new functions available from the ANW ScenEditor. Unfortunately, the price for their use is prohibitively high. Notwithstanding the debilitating Signature function implications (see My crazy database idea), your entire scenario collection would have been irreversibly corrupted by this catastrophic bug if you had used ANW ScenEditor on them at any point:
    [link=http://tinyurl.com/djnpkg][color=DarkRed][b]Map windows disappear[/b][/color][/link] [ol]Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.[/ol]
The only reason I was able to salvage hundreds of hours work on them was due to the fact that a copy of those scenarios was available for H3. Certainly you, I, and the entire Harpoon-playing community dodged a huge collective bullet that time by not using ANW. Phew. [8D]
mikmykWS
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RE: * Known Harpoon [ANW] Issues

Post by mikmykWS »

Watching you bozo's go at it is more entertaining than 3.6 or ANW at this point. Its kind of funny how clever you guys think you are trashing each other in front of the "silent majority". Wonder what the prize is [;)]
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hermanhum
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* Known Harpoon [ANW] Issues

Post by hermanhum »

ORIGINAL: FreekS

I would love to use ANW SE, as it has several features that are great. However, as my experience is that scene built with ANW are not always forward compatible to newer versions of ANW, can never be played in 3.6 (which is MUCH faster and allows large scens to be played well), and the fact that I do not believe the SE has been properly tested, I build in 3.6.
ORIGINAL: hermanhum

your entire scenario collection would have been irreversibly corrupted by this catastrophic bug if you had used ANW ScenEditor on them at any point:
    [link=http://tinyurl.com/djnpkg][color=DarkRed][b]Map windows disappear[/b][/color][/link] [ol]Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.[/ol]
The only reason I was able to salvage hundreds of hours work on them was due to the fact that a copy of those scenarios was available for H3. Certainly you, I, and the entire Harpoon-playing community dodged a huge collective bullet that time by not using ANW. Phew. [8D]
Unfortunately, AGSI was unable to dodge that same proverbial bullet and got hit right between the eyes when the ANW ScenEditor corrupted their entire collection of 120 OriginalDB scenarios. [:(]
    [link=http://tinyurl.com/5pvd23][color=DarkRed][b]Ammo dumps emptied[/b][/color][/link] [ol]Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.[/ol]
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Nebogipfel
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RE: * Known Harpoon [ANW] Issues

Post by Nebogipfel »

What´s the price?

Personally, it didn´t put me off buying ANW. Beware, that there are many bugs. If I hadn´t known the bug list,
probably I would have got annoyed after buying it, but so I knew what to expect.

I don´t know what other people think about, but I like reading artistic verbal battles, without bashing each other.

It´s true, sometimes it´s more funny than playing a game (as long as I´m not getting angry). [;)]

And even better than a dead forum.

After playing ANW for some weeks I got the ctd issue too. I didn´t care much about,  cause my system is outdated (lack of memory, perhaps) on the other hand it happens with ported scen´s (and that coud be many!).
I did not have the time to go deeper and it would lead far away from topic.

Some evenings (after work and tired) started with playing ANW, after some ctd´s and no desire to check my whole system, I switched to other games. I´m sure I´m not alone with that expierence. This can be dissapointing after investing 1h or more for mission planning, only to get ctd´s after pushing the start button. Then searching for scen´s that are working the right way.

I´m not the guy to give up soon but maybe there are some folks out there banging their head against walls after this kind of experiences.

I wrote that only to show, that ctd´s aren´t a single experience, maybe I drifted away [8D].

Nebogipfel












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hermanhum
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* Known Harpoon [ANW] Issues

Post by hermanhum »

ORIGINAL:  Nebogipfel

Personally, it didn´t put me off buying ANW. Beware, that there are many bugs. If I hadn´t known the bug list, probably I would have got annoyed after buying it, but so I knew what to expect.
Information for potential customers was a primary reason for compilation of the List.
[blockquote]"I stopped sending bug reports to AGS about two months after I purchased the game; the only response I ever got was, "That's a known problem."

Uh.  Yeah.  So is acute appendicitis, but if I limp to the doctor and report I'm burning with fever and wracked with abdominal pain, I'm really looking for more than the mere *acknowledgement* that my concern is valid. "

-- Giftzwerg http://tinyurl.com/22mrzhx[/blockquote]I think it is also significant to note that AGSI's List of * Known Harpoon ANW Issues is now the only source of such information since the Bug Tracking system (supposedly eternal) is now AWOL, again (and has been since Christmas).  It could be alien abduction or maybe it had an accident with Santa's sleigh. [;)]
[blockquote]ORIGINAL:  rsharp@advancedgamin

The issue tracker is public and will remain so.  I repeat my invitation to everyone join in and give your feedback on an per issue basis.  I promise to give each due process and that the issue tracker will remain public.

http://hud3.harpoon5.com/mantis-1.1.1/my_view_page.php

fb.asp?m=1901485[/blockquote]
ORIGINAL:  Nebogipfel

I wrote that only to show, that ctd´s aren´t a single experience,
I am certain that all the folks who reported their CTDs via this forum and those who told me about their experiences through e-mail would agree with you.  [8D]
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Vincenzo_Beretta
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RE: * Known Harpoon [ANW] Issues

Post by Vincenzo_Beretta »

ORIGINAL: koelbach
The latest 3.10 betas ran well and there a more really good new features in like boarding/takeover

Let me guess: in 3.11 we will have undersea drill plugging... [8|]
Anonymous

RE: * Known Harpoon [ANW] Issues

Post by Anonymous »

ORIGINAL: Vincenzo Beretta

ORIGINAL: koelbach
The latest 3.10 betas ran well and there a more really good new features in like boarding/takeover

Let me guess: in 3.11 we will have undersea drill plugging... [8|]

Rumours say, 3.11s codename is "Top Kill"....
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hermanhum
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* Known Harpoon [ANW] Issues

Post by hermanhum »

That would make 3.10 "Junk Shot".

Same plan to plug the problem with "Junk" and other garbage.
Same high expectations.
Same abject failure.
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Awac835
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RE: * Known Harpoon [ANW] Issues

Post by Awac835 »

Whats the status of a new interface that is less buggy? And maybe multi core support to speed the game up?

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Bucks
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RE: * Known Harpoon [ANW] Issues

Post by Bucks »

ORIGINAL: hermanhum


Unfortunately, AGSI was unable to dodge that same proverbial bullet and got hit right between the eyes when the ANW ScenEditor corrupted their entire collection of 120 OriginalDB scenarios. [:(]
    [link=http://tinyurl.com/5pvd23][color=DarkRed][b]Ammo dumps emptied[/b][/color][/link] [ol]Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.[/ol]

How little you know Herman...

Did the thought cross your mind that a decision was taken to empty all magazines in light of the rebuild issue? Something about a planned deadline and lack of hands to apply to the task.

Why is it that you seemingly set yourself up as an expert on what AGSI do, when you have nothing to do with the development process?

Some of the 120 original Scenarios were not just missing magazine weapon loadouts but all of the missions for a given side. That's a legacy from Harpoon 2 and maybe you should approach 360 on that topic.

Plans are already in hand to fix and update the scenarios to overcome this issue if that's what it is... In effect turning off aircraft logistics would cure the issue for the original 120 scenarios and if you've fulfilled your role as messiah to this community, you'll have fixed what should concern you.

The rebuild function is fully operational and will correctly rebuild magazine loadouts. The issue is for thinking people closed and you're simply attempting to throw mud and have it stick.

HAGO

Darren Buckley
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Nebogipfel
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RE: * Known Harpoon [ANW] Issues

Post by Nebogipfel »

As I wrote above, reading arguments can be funny, as long as it doesn´t turns into personal wars.
It´s getting personally, does it?
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hermanhum
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* Known Harpoon [ANW] Issues

Post by hermanhum »

ORIGINAL: Bucks
ORIGINAL: hermanhum

Unfortunately, AGSI was unable to dodge that same proverbial bullet and got hit right between the eyes when the ANW ScenEditor corrupted their entire collection of 120 OriginalDB scenarios. [:(]
    [link=http://tinyurl.com/5pvd23][color=DarkRed][b]Ammo dumps emptied[/b][/color][/link] [ol]Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.[/ol]
Plans are already in hand to fix and update the scenarios to overcome this issue if that's what it is... In effect turning off aircraft logistics would cure the issue for the original 120 scenarios and if you've fulfilled your role as messiah to this community, you'll have fixed what should concern you.

Emphasis added by HH
Telling someone not to play a certain way is not the same as fixing or curing the problem. That would be the same as telling drivers not to make left turns because their signal light is burnt out. Instead, they should always make 3 right turns.

Whether a player wants to use the Aircraft Logistics function is a personal preference and not meant as a crutch for faulty scenarios nor an excuse for poor testing procedures.

In fact, the PlayersDB did just that when we re-built all 120 scenarios for compatibility and function. We just fixed the problem and re-loaded the magazines instead of awaiting a solution that has taken over 4 years to come from AGSI.
ORIGINAL: Bucks

The rebuild function is fully operational and will correctly rebuild magazine loadouts. The issue is for thinking people closed and you're simply attempting to throw mud and have it stick.

Emphasis added by HH
Unfortunately, test files (like DNA evidence) show otherwise:
[blockquote]Re-build cancels intermittent EmCon
[ol]Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit[/ol][/blockquote]
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hermanhum
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* Known Harpoon [ANW] Issues

Post by hermanhum »

ORIGINAL: Nebogipfel

As I wrote above, reading arguments can be funny, as long as it doesn´t turns into personal wars.
It´s getting personally, does it?
I agree that it is getting personal. However, there is not much individual forumites like you and I can do to prevent drive-by name-calling runs or personal attacks as we are not representatives of Harpoon, Matrix, or AGSI.
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Nebogipfel
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RE: * Known Harpoon [ANW] Issues

Post by Nebogipfel »

I´m glad I´m not [:D].

In this case, it could be a difficult job.

I´ve done this drive-by name-calling misstake by myself in other forums and unfortunately it wasn´t very useful [:(].

Question: Does it mean that I don´t have to think about this aircraft logistics issue when using the players db ?





 
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hermanhum
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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

ORIGINAL: Nebogipfel

Question: Does it mean that I don´t have to think about this aircraft logistics issue when using the players db ?
When you play scenarios written for the PlayersDB, you can choose for yourself how you want to play them. All the magazines are loaded with weapons by the scenario designer. However, if you decide that you do not want to be limited by his constraints, you can turn off the Aircraft Logistics and have your aircraft fire millions of missiles even if there are only 10 in the ammo dump. Just be aware that you are not likely to get the same results he did when he tested it. [8D]
KTCNet1
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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by KTCNet1 »

Kids - Can we get back to the question at had, which is WHAT IS THE STATUS OF 3.10???
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hermanhum
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Harpoon

Post by hermanhum »

Interesting how this thread has run two weeks without any answer from official sources.  [;)]

Here is what I have seen:
[blockquote]"No longer available as we are in final builds for release of v3.10."

http://wiki.computerharpoon.com/index.p ... #Downloads
[/blockquote]That entry was made May 26, 2010.  So, I think that they are nearing the release date.
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Bucks
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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by Bucks »

ORIGINAL: KTCNet1

Kids - Can we get back to the question at had, which is WHAT IS THE STATUS OF 3.10???

KTC,

ANW 3.10 is nearing the release stage. I've just (last weekend) spent hours proof reading and helping to update the manuals for the game. I hope to announce the new home for the HUD3 very shortly so I have the 3.10 version of the DB and a selection of scens available for players.

I'm not sure of a date, since I have little to do with the production side of the game (Matrix's responsibility) and limit myself to Beta testing and miniatures rules implementation to the game through the development process.

Although contact with AGSI was mentioned as a way to find a date, the final decision lies with the Producers/Distributors of the game. They don't simply distribute Harpoon and other products will have release dates etc that may also contribute the final release schedule of ANW.

I understand many people will be impatiently waiting for the "big day"; it's approaching rapidly so hang in there.

Cheers

Darren

PS: THIS IS NOT AN OFFICIAL AGSI/Matrix release of information, simply an expression of my own knowledge of the development team's progress through working with them.
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KTCNet1
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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by KTCNet1 »

Thanks Darren. So how does it look?
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Bucks
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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by Bucks »

It looks great. Even I was surprised when I first tested the boarding capability combined with chained/linked missions.

The test scen I used had a freighter moving along off the Somali coast, a Pirate skiff approached and affected a "take over" of the freighter. I set two missions for it allowing a transit while still under its assigned side's control. Once the Pirates took it over the second mission immediately kicked in and the freighter transited to a "safe anchorage" within the 12 mile territorial waters boundary. Not only that, the Pirate skiff even stayed in close proximity to the captured prize escorting it back to the coast.

Although the boarding capabilty opens a lot of new areas we couldn't have dealt with in earlier versions of the game, the ability to link/chain missions together is where scenario designers and players will see a major change in capabilities.

An example might be a vessel that you wish to use to shell land targets at night. You can now create a series of missions that the ship will follow and only move inshore during the hours of darkness. If we know the vessel can take out say, 6 targets during the night we create say 8 missions with 4 for night operations and 4 for daytime use. by placing your Reference points at given distances, the vessel will move to the coast, undertake a "ground strike" mission, destroy the 4 targets and return to an offshore steaming routine. As darkness approaches, and the ship has finished Day Mission 1, it will then start its approach toward another set of X number of targets, knock them off and move offshore again.

I believe this ability to have units performing different tasks at different points during a scenario will have a major impact on the game. That's not all, you can even create your own mission scripts (something I've already done. In this case let's assume 12 aircraft are assigned to a mission with the 1/3 rule set. So the mission will launch 4 aircraft at a time. I've designed a script that, follows the 1/3 rule but launches the aircraft in groups of 2 not 4. The 4 are still launched, but as 2 x 2 aircraft, not 1 x 4.

There's also a major upgrade on sonar so that a scen designer can set the conditions specific to the geographical region his scenario is set in. On the whole this is probably the biggest upgrade the game has ever undergone and adds numerous new capabilities that I'm certain most people will find as an advance and not just a series of bug fixes. Russell Sharp also deserves a huge amount of credit for undertaking a huge amount of work attempting to resolve the "Known ANW issues list" as far as can be. There's heaps of other stuff, but I don't want to ruin the surprise factor.

Cheers

Darren

PS: THIS IS NOT AN OFFICIAL AGSI/Matrix release of information, simply an expression of my own knowledge of the development team's progress through working with them.
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