Close Combat - Last Stand at Arnhem

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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Sarge
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RE: Close Combat - Last Stand at Arnhem

Post by Sarge »

Hands down cc2 was the best of the series

I’m in……………….
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wodin
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RE: Close Combat - Last Stand at Arnhem

Post by wodin »

I could never understand why the changed taht part of the game in CC3 onwards...CC2 had the best method for the campaign and I wish they had developed it rather than changed it totally.
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RE: Close Combat - Last Stand at Arnhem

Post by Kung Karl »

Is it just me or does it look more like CC5 than CC2 in the screenshots?
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jomni
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RE: Close Combat - Last Stand at Arnhem

Post by jomni »

where can i see it?
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Richard III
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RE: Close Combat - Last Stand at Arnhem

Post by Richard III »

The original CC2 scenarios and campaign game was the best of the bunch IMO but some much needed tuning to go with the new version like changing weapons stats AND ammo loadout, especially mortar ammo is required.
It can be done.

Look at some of the " Real" mods out there based on GJS. A big selling point would be an easy and _ well documented_ editor that enables players to do those minor changes in the entire series.

That alone I would pay BFTB prices for.
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Richard III
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RE: Close Combat - Last Stand at Arnhem

Post by Richard III »

The Atomic boys had great talent but poor judgement about what their audience wanted or liked......and way to much Eastern Front stuff IMO

ORIGINAL: wodin

I could never understand why the changed taht part of the game in CC3 onwards...CC2 had the best method for the campaign and I wish they had developed it rather than changed it totally.
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Andrew Williams
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RE: Close Combat - Last Stand at Arnhem

Post by Andrew Williams »

The Atomic boys had great talent but poor judgement about what their audience wanted or liked......and way to much Eastern Front stuff IMO


Correct me if I'm wrong but Atomic released only one eastern Front game in the Close Combat series.
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RE: Close Combat - Last Stand at Arnhem

Post by Dundradal »

ORIGINAL: Andrew Williams
The Atomic boys had great talent but poor judgement about what their audience wanted or liked......and way to much Eastern Front stuff IMO


Correct me if I'm wrong but Atomic released only one eastern Front game in the Close Combat series.

Nope you are 100% right. I wish they had more Eastern Front stuff!
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RE: Close Combat - Last Stand at Arnhem

Post by Prince of Eckmühl »

ORIGINAL: Sarge

Hands down cc2 was the best of the series

I’m in……………….

ditto.[8D]
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Q.M
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RE: Close Combat - Last Stand at Arnhem

Post by Q.M »

ORIGINAL: Prince of Eckmühl

ORIGINAL: Sarge

Hands down cc2 was the best of the series

I’m in……………….

ditto.[8D]

+1
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RE: Close Combat - Last Stand at Arnhem

Post by pelle75 »

I have been hoping/waiting for a remake of CC2 for years. As others already said the campaign system and force system is superior (imo) to any other game in the series.

I would also love some more games using the same system, but I realize it only works for campaigns that are similar in the way they can be divided naturally into different areas to divide resources to.
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wodin
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RE: Close Combat - Last Stand at Arnhem

Post by wodin »

pellen,

Why don't you turn your hand to PC wargame design? I like the look of your WW1 game but with no one to play against it would just sit on the shelf...
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RE: Close Combat - Last Stand at Arnhem

Post by pelle75 »

There is a VASSAL module for my game hopefully out soon. I tested it this weekend and it was really fun, almost like sitting at the same table face to fe. And, yes, I have tried to hobby develop a number of pc wargames, they just don't ever get finished...

I don't want to hijack this thread though. The original subject is much too good for that. [8D]
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RE: Close Combat - Last Stand at Arnhem

Post by jomni »

Playing Vassal is a good experience.  But rules interpretaion, book keeping, combat resolution is still a chore depending on the game.

By the way, screenshots does not look like a remake of CC2.
It looks as if CC4/5 was modded to depict Operation Market Garden.
So our favorite campaign system might be replaced with a new one. :(
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Southernland
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RE: Close Combat - Last Stand at Arnhem

Post by Southernland »

ORIGINAL: jomni
So our favorite campaign system might be replaced with a bright new shiny one with more bells and whistles. [:D]


[;)]
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RE: Close Combat - Last Stand at Arnhem

Post by tigercub »

insted say if matrix was half smart and did the russian front with BGs say with pick your campain AG north, center or south...air strikes...arty buy your own inplacements..bunker types ..fox holes and camouflarg....20 onscreen units and be able to have troops enter the battle when its ongoing...then you would be moving close combat forward so it does not die on the vine.(as much as i love cc2 the remakes are wearing thin)i first start playing close combat with the cc1 demo.

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jomni
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RE: Close Combat - Last Stand at Arnhem

Post by jomni »

Fix the "crawl of death"!
No experience with WAR and TLD remakes but I think they're still there.
Please correct me if I'm wrong.
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RE: Close Combat - Last Stand at Arnhem

Post by JudgeDredd »

ORIGINAL: jomni

Playing Vassal is a good experience.  But rules interpretaion, book keeping, combat resolution is still a chore depending on the game.

By the way, screenshots does not look like a remake of CC2.
It looks as if CC4/5 was modded to depict Operation Market Garden.
So our favorite campaign system might be replaced with a new one. :(
erm...link?
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jomni
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RE: Close Combat - Last Stand at Arnhem

Post by jomni »

screens i'm talking about is nothing new (from the newsletter)
http://www.matrixgames.com/newsletter/june2010.html
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RE: Close Combat - Last Stand at Arnhem

Post by pelle75 »

Unfortunately I must say that if the new game does not come with the old cc2 campaign system I am not likely to buy it. While I do find Market Garden more interesting as a game subject than the other Close Combat campaigns, it is the campaign system I want to see more of, not Arnhem.
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