Shinano starting out as CV?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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TheLoneGunman_MatrixForum
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RE: Shinano starting out as CV?

Post by TheLoneGunman_MatrixForum »

From what I've heard, the USS Enterprise CVN-65 has reached the highest speeds of any carrier, but then again she's got 8 nuclear reactors on board. [X(]
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Bullwinkle58
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RE: Shinano starting out as CV?

Post by Bullwinkle58 »

ORIGINAL: TheLoneGunman

From what I've heard, the USS Enterprise CVN-65 has reached the highest speeds of any carrier, but then again she's got 8 nuclear reactors on board. [X(]

Only because they're primitive.
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STUCKER868
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RE: Shinano starting out as CV?

Post by STUCKER868 »

Whats wrong with a simple "if-then statement in the code for the AI? For example, If CV losses =<2 and year is =<1943 then Shinano =BB... etc.... I know thats basic language :)
ORIGINAL: PaxMondo

ORIGINAL: STUCKER868

Anyone know why IJN Shinano is already earmarked to be a CV at the start of the game when historically this was not decided untill after Midway? I know, I know, WHY would anyone NOT want to build it as a CV and keep it has a Yamato class BB? Well, maybe there are reasons... It actaully was a big, bloated, underplaned CV anyway.

It would be nice to have the option. It would also be nice to start production on CA's, BB's or just about anything else if Japan wanted to devote the resources.... unless there is already an way to do this and I did not catch it... [:D] Im' still trying to figure out production anyway and why my bases are all losing supply... even the ones in Japan.
[:D]

thanks!

That is why there are mods. My personal mod has this enabled. Even as a BB, I usually halt it anyway. Just TOO much expense and there are so many other things to do with that HI.

As for in game, my experience is that the answer to all questions like this is AI. It is very hard to teach the AI these types of decisions (conversions) which is why the AI does none. So to get a historical result, the path for the Shinano has to be as a CV.
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steamboateng
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RE: Shinano starting out as CV?

Post by steamboateng »

Nuke power is nice. It's clean ('cept when you want to get rid of the stuff) and practically has no limit in endurance terms. Engine control rooms are pretty much automated and very pushy button with lots of nice exotic lights. However, there is one important thing to keep in mind. Nukes are STEAM PLANTS folks. Even the subs. In simple terms, the nuclear reactors merely replaces the boilers!
All steam turbines, even those of the USS Enterprise, are designed to operate at a given steam pressure and temperature. The limiting factor for maximum speed, under design parameters, is ususally going to be steam turbine speed, and the resulting bearing temperatures. These are large, costly, chunks of alloys and oil. Not even the fleet Admiral is going to risk his career, the ship's safety and million and millions (say that like Carl Sagan) of $$$$ in repairs and downtime, running it as a dragster.
Besides that, the nuclear plant itself is designed to specific parameters. Operating at excessive pressures and temperatures is a danger to the vessel, its crew and even me, if its parked anywhere near Boston.
Simply put, the blessing (?) of nuclear power bestwed upon USN vessels, isn't the amount of power generated (needed for speed......just like horsepower under your Honda's hood); but rather the endurance the vessel enjoys while conducting air ops or sub patrol.
Einstein says 'nuthin is infanate. It only changes state. (And he don't mean like from Utah to Nevada!)
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steamboat
P.S. The answer is no, I never sailed a nuke. But from what I understand, it's kinda like making toast; turn that dial all the way up and its gonna get burnt!
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steamboateng
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RE: Shinano starting out as CV?

Post by steamboateng »

Addendum to post above:
I remeber reading an internet news clip, perhaps 4-5 years ago, where one of the newest CV's left Norfolk for the Med. She was passing thru Gibralter 3 days later. Let's see now, 3000 miles divided by 72 hours is................
Yipes! That's close to 42 knots.
Do you believe it!?
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Bullwinkle58
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RE: Shinano starting out as CV?

Post by Bullwinkle58 »

ORIGINAL: steamboateng

Addendum to post above:
I remeber reading an internet news clip, perhaps 4-5 years ago, where one of the newest CV's left Norfolk for the Med. She was passing thru Gibralter 3 days later. Let's see now, 3000 miles divided by 72 hours is................
Yipes! That's close to 42 knots.
Do you believe it!?

Yes.
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Dixie
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RE: Shinano starting out as CV?

Post by Dixie »

What's the maximum amount of time that a conversion can be sset to take?&nbsp; Would it possible to have an unfinished Shinano 'hull' arrive in 1942 with options for conversion (completion) to a complete BB or to the CV?
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Feinder
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RE: Shinano starting out as CV?

Post by Feinder »

Oh -

Game mechanics of 42 vs. 48 kts...

Irrelevant.

In WitP you could only move a max of 6 hexes per phase, no matter your top speed (I tested it).
At 30kts you moved 6.
At 42kts you moved 6.
At 48kts you moved 6.

Didn't matter.

If the top speed of a ship was 30kts or 130kts, didn't matter.

-F-
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