List of Japanese LCU to Watch Out For

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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davbaker
Posts: 226
Joined: Mon Sep 07, 2009 2:54 am
Location: Melbourne, Australia

RE: List of Japanese LCU to Watch Out For

Post by davbaker »

Thanks!

Getting a nice little watchlist of units to help me understand what my opponent is up to.

Also a nice explanation of AV with a few links that turned on a lightbulb with how ground combat works and why I never seem to be able get the result I want.

Another Question:
How do other players evaluate combat odds to decide if an attack is a good idea, with the information present when playing?

i.e. All you can see on the map if you have good detection is number of troops in that hex.
No indication of actual units or AV etc.

Is it mandatory to fly a ground combat mission against the hex to at least get an idea of units in the hex?
This still doesnt tell you AV though.

Is the only way to see AV actually attack?
Seems very hit and miss way to guage enemy strength, probably explains why I do so badly with Land Combat [&:]
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EUBanana
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RE: List of Japanese LCU to Watch Out For

Post by EUBanana »

ORIGINAL: davbaker

Thanks!

Getting a nice little watchlist of units to help me understand what my opponent is up to.

Also a nice explanation of AV with a few links that turned on a lightbulb with how ground combat works and why I never seem to be able get the result I want.

Another Question:
How do other players evaluate combat odds to decide if an attack is a good idea, with the information present when playing?

i.e. All you can see on the map if you have good detection is number of troops in that hex.
No indication of actual units or AV etc.

Is it mandatory to fly a ground combat mission against the hex to at least get an idea of units in the hex?
This still doesnt tell you AV though.

Is the only way to see AV actually attack?
Seems very hit and miss way to guage enemy strength, probably explains why I do so badly with Land Combat [&:]

The best intelligence you can get is from bombarding, then you see the enemy OOB and you don't put yourself at risk. Full strength divisions are about 400AV usually and brigades are about 120-150 AV. Just count the bad guys.
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