Allied Ship withdrawal

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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JeffroK
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Joined: Wed Jan 26, 2005 4:05 am

RE: Allied Ship withdrawal

Post by JeffroK »

ORIGINAL: Rainer
Send her to Bombay or Karachi; can't disband at Columbo. Heaven knows I've tried often enough to know this by now.
Bombay or Karachi are bases where withdrawals are possible in India. Or off-map bases.
I haven't been able to withdrawal from colombo, but Karachi and Cape town.


Don Bowen:
Colombo is a valid withdrawal port.

Hm, I find it strange to see three members of "Matrix Legion of Merit" giving false advice.
Don't get me wrong, I do appreciate all messages, but I also expect the more experienced players to consider that many a newbee is looking for advice in this place.
Rainer,

The ranks allocated by Matrix are based on volume, not quality, just look at my exalted ranking (IRL, L/Cpl, T/A/UP)

But there are so many "truths" to AE its best to try it out for yourself.
Interdum feror cupidine partium magnarum Europae vincendarum
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Sardaukar
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Location: Finland/Israel

RE: Allied Ship withdrawal

Post by Sardaukar »

It's not that we are lying, you know.
 
It's just that it seems to work differently depending on under which version the game is started or which scenario is in question. So what doesn't work for me might work for you. For me, Colombo or Perth do not work currently, all being 7 or bigger ports in 2 different games. And I am experiences enough in game to know about those other requirements.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Rainer
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Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: Allied Ship withdrawal

Post by Rainer »

I'm with you.

What I am trying to say is that the difference between "facts", "assumptions", "opinions" and "guesses" should be observed, to avoid confusing people looking for advice and help.
Then again, I'm the first one to agree that AE is very hard to handle when it comes to testing. So many variables, so many rules (a lot not documented for a variety of reasons).
What it all comes down to is probably some matter of style.
Writing "CAP is BROKEN! Fix it!" is not what devs need, and does not help people looking for advice (I think we all can agree to this).

What I suggest is - at least in the Technical Forum (which is sort of mail box for the devs) to make sure a post about something "weird" has
1. all technical info (version, setup etc),
2. concise and precise description of case in question - possibly with an attached screenshot
3. most often an attached save (or better yet, save before and after event).
And finally - if needed - a sort of explonation why the poster thinks the case stated is "out of order".

With that level of info we all can make life for devs so much easier. Giving us players in return a chance to see an improved version sooner or later.

PS: JeffK, Sardaukar - my statement above has no relation to your valuable and appreciated posts. It is intended to be a sort of "call to the community".
WitP/AE
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Scen #1 Allied vs AI Level Hard Daily Turns
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Sredni
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RE: Allied Ship withdrawal

Post by Sredni »

I just tested withdrawing a carrier at Colombo and was able to do so. Level 9 port. The carrier wouldn't withdraw at Bombay with a level 7 port. Carrier withdrew like normal at Karachi.

This is with version 1.0.3.1102a in scenario 1 (havn't installed the latest beta patch yet).


I'm almost positive I had tried withdrawing ships in the past at Colombo and couldn't do so. I think that's what got me hunting withdrawal info in the first place which lead me to find out about the ability to withdraw at homeports. I just can't recall 100% for sure.
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Don Bowen
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RE: Allied Ship withdrawal

Post by Don Bowen »

ORIGINAL: Sredni

I just tested withdrawing a carrier at Colombo and was able to do so. Level 9 port. The carrier wouldn't withdraw at Bombay with a level 7 port. Carrier withdrew like normal at Karachi.

This is with version 1.0.3.1102a in scenario 1 (havn't installed the latest beta patch yet).


I'm almost positive I had tried withdrawing ships in the past at Colombo and couldn't do so. I think that's what got me hunting withdrawal info in the first place which lead me to find out about the ability to withdraw at homeports. I just can't recall 100% for sure.

There is a port size requirement for on-map ports (except for national home ports). It was intended that Bombay be a valid withdrawal port but a minor mixup prevented it (corrected in latest Patch - 4 beta I believe). There are very few "literals" in AE code - no list of ports or any such thing. The Western Indian ports are denoted by map region but the definition was to strict and Bombay was a little too far west. As I said, fixed now.

But remember all, port size matters and a port that can not withdraw a ship when the port is smaller can do it when the port gets built up.

All of this is over my objections, by the way. The original release required the player to move the ship off map. That way there is no issue with use of withdrawal to save a damaged ship or to magically move it out of harm's way. T'were it up to me, that's the way it would still be.

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PaxMondo
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RE: Allied Ship withdrawal

Post by PaxMondo »

ORIGINAL: Don Bowen


... The original release required the player to move the ship off map. That way there is no issue with use of withdrawal to save a damaged ship or to magically move it out of harm's way. T'were it up to me, that's the way it would still be.
....

I'd support that (off-map withdrawal only).... no reason for it not to be, except as a sop to poor planning! [:D]
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