Armour pathfinding...

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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Dundradal
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RE: Armour pathfinding...

Post by Dundradal »

Ahhh so it was more the Eidenhoven map than any actual improvements. Check.
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Ivan_Zaitzev
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RE: Armour pathfinding...

Post by Ivan_Zaitzev »

I really, really like LSA, I think its a great game and some bugs are inevitable.
But this pathfinding stuff just cracks me up, how can you release a game with a huge bug like the "Can´t go there" one?
Its one of the biggest, most notable flaws and it needs a 2nd patch to be fixed?
Was the game tested before releasing? Because everybody notes this, how is it possible a testing team did not noticed it? And if they did, how is it possible they released the game before fixing it?
Some stuff like "glass trees" and "Girlie soldiers" might be a difference in opinions, but this "can´t go there" thing is clearly a bug.
Cathartes
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RE: Armour pathfinding...

Post by Cathartes »

With far better than Vegas odds, I'm currently placing a large wager that vehicle pathfinding will be dramatically transformed.
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RD Oddball
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RE: Armour pathfinding...

Post by RD Oddball »

@ cathartes & rest of testing team - Lets not get hopes built up please. I'd prefer any anticipations or reactions be a completely determined by each person on their own. Let users be the judge. Thanks.

Technically speaking it will, in our opinions, still only be an improvement. Lets leave it at that.
dandechino
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RE: Armour pathfinding...

Post by dandechino »

Hoping this is addressed quickly.
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Sfox28
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RE: Armour pathfinding...

Post by Sfox28 »

[8D]This vehicle path-finding is the worst problem in the game! I've noticed that using "sneak" seems to work better than move or fast move. But alas, it still makes you move in "baby-steps"!

Mahalo,[8D]
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Andrew Williams
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RE: Armour pathfinding...

Post by Andrew Williams »

A hint of things to come

http://closecombat.matrixgames.com/LSA/ ... /LSA1.html


i think some of the more inadequate performance issues may be addressed.
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Renato
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RE: Armour pathfinding...

Post by Renato »

You haven't avoided difficulties. [:D]

It seems pretty good. Let's hope!
Manu
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RE: Armour pathfinding...

Post by Manu »

wow, is it possible? [;)]
TheReal_Pak40
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RE: Armour pathfinding...

Post by TheReal_Pak40 »

Andrew, that certainly seems like an improvement. Now how bout the Deployment AI? When is this going to be fixed? It would improve the game tenfold.
xe5
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RE: Armour pathfinding...

Post by xe5 »

ORIGINAL: Andrew Williams

A hint of things to come

http://closecombat.matrixgames.com/LSA/ ... /LSA1.html

i think some of the more inadequate performance issues may be addressed.

Can we expect even better vehicle performance in daylight action where crews would actually be able to see where they're going?
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Andrew Williams
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RE: Armour pathfinding...

Post by Andrew Williams »

They are on a diet rich in beta carrotine
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Txema
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RE: Armour pathfinding...

Post by Txema »

ORIGINAL: Andrew Williams

A hint of things to come

http://closecombat.matrixgames.com/LSA/ ... /LSA1.html


i think some of the more inadequate performance issues may be addressed.

Wow !!!

That is an improvement !!!

We need a beta patch with those fixes very soon [:)]


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Sapa
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RE: Armour pathfinding...

Post by Sapa »

Thank Good! that we bought the game and told the developers about the problems with the pathfinding...sure hope they have red the info of the indestructable halftrucks to...

[&:][&:] / Mats
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